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Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

One thing that's on here that kind of blew my mind was the work being done in the film and television industry using Unreal. And then they were able to do a lot of shots without using these expensive post-production process that the film industry relies upon. People do film scouting. Yeah, I think-- if you roll back the clock.

Gaming 78
article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Games' Marc Petit

XR for Business Podcast

One thing that's on here that kind of blew my mind was the work being done in the film and television industry using Unreal. And then they were able to do a lot of shots without using these expensive post-production process that the film industry relies upon. People do film scouting. Yeah, I think-- if you roll back the clock.

Gaming 78
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article thumbnail

Assembling a Billion Polygons in Real-Time, with Epic Game’s Marc Petit

XR for Business Podcast

One thing that's on here that kind of blew my mind was the work being done in the film and television industry using Unreal. And then they were able to do a lot of shots without using these expensive post-production process that the film industry relies upon. People do film scouting. Yeah, I think-- if you roll back the clock.

Unreal 60
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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

While the program was principally incubated by Crytek, students working in VR First labs tend use Unity (48%), followed by Unreal (20%) and then CRYENGINE (14%). North Carolina State University, USA. North Metropolitan TAFE, Australia. Vancouver Film School, Canada. image courtesy VR First. image courtesy VR First.

AR 228