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Adding Mixed Reality Capture Support to Unreal Games

VRScout

It’s a mind-blowing format that we’ve been pioneering at VRScout’s studio over the years to film everything from original art series , Super Bowl commercials , to even full-blown music videos. But for years now, only Unity developers have been able to add mixed reality capture support to their VR games and experiences.

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HTC VIVE Debuts Mars CamTrack at SIGGRAPH 2022

XR Today - Mixed Reality tag

HTC is set to reveal its new VIVE Mars CamTrack solution at the SIGGRAPH 2022 in Vancouver, Canada, where it will showcase the immersive production tool with Departure Lounge and Arcturus, it was revealed on Tuesday. HTC VIVE (@htcvive) August 8, 2022. A host of filming environments in a compact, lightweight form factor.

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Apple Announces First VR-Ready Computers

Road to VR

The company says Metal 2 will also support Unity, Unreal Engine and the Steam VR SDK, making Apple’s new operating system a true VR-native. The new external GPU dev kit, available today, is coming with a VR-capable AMD Radeon RX 580, which is somewhere between an NVIDIA GTX 1060 and 1070 in function. image courtesy TIME.

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The XR Week Peek (2020.02.24): HTC shows Cosmos and Proton, devs make cool hands interactions, Sansar on sale and more!

The Ghost Howls

Image by HTC Vive). HTC expands its Cosmos offering and teases the future with Proton. This has been a pretty interesting week for HTC Vive. And it is nice that HTC with this new Cosmos line is satisfying the needs of a broad share of VR people : from the casual gamer that wants something cheap to the professional.

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It’s like the Power Glove, but for VR

TechCrunch VR

Nintendo’s Power Glove was, to quote one of the eighties’ finest films, “so bad.” It’s compatible with HTC Vive headsets, as well as Steam VR hardware. The company is also making an SDK available for Unity and Unreal Engine developers to make better use of the system.

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The XR Week Peek (2022.05.16): Meta teases Cambria, Google shows new AR features, and more!

The Ghost Howls

This reminds me of a similar error HTC made in the past of mixing signals of a pro device and consumer content It has RGB passthrough cameras with three times the resolution of Quest 2 cameras. Even worse, Unity has lost -30% of its stock value. The Unity Asset Store works pretty well, so I see the value in this kind of initiative.

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Sensics Releases High Resolution VR Headset Built Specially for Arcades and Theme Parks

Road to VR

As for resolution, the company maintains the screen door effect (SDE) is diminished with the headset’s dual 1440×1600@90 Hz LCD displays, a 70 percent increase in pixels over consumer devices like Oculus Rift and HTC Vive. Supported by all major game engines including Unity, Unreal and more. image courtesy Sensics.