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Adding Mixed Reality Capture Support to Unreal Games

VRScout

And i’m not talking about Microsoft’s marketing use of the word “mixed reality” to describe their product line. It’s a mind-blowing format that we’ve been pioneering at VRScout’s studio over the years to film everything from original art series , Super Bowl commercials , to even full-blown music videos. It started with the HTC Vive headset and only recently have we begun to see support added to Unity applications on the Oculus Rift.

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The VRScout Report – The Week in VR Review

VRScout

You can enjoy the full audio recording below: In this week’s VRScout Report, we discuss Oculus Story Studio’s Henry Emmy win, NASA training astronauts with virtual reality gloves, Snapchat flirting with augmented reality, HTC Vive trying to go wireless, and iPhone laying potential plans for VR/AR. This is not NASA’s first foray into mixed reality – they also have a partnership with the Microsoft Hololens for support on the ISS as well.

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Shooter Veterans Form VR Game Studio Drifter Entertainment

UploadVR Between Realities podcast

Davis recently served as general manager for the Epic Games’ Unreal Engine 4. He was also a chief technology officer at Microsoft on the HoloLens project, and he was the lead programmer on Gears of War and Gears of War 2. Scott spent 15 years as an art director in Triple-A games at places such as id Software and Microsoft Game Studios. Murphy spent the last decade as a designer and creative director at Microsoft.

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The VRScout Report – The Week in VR Review

VRScout

The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. OTOY, a graphics-based software solution whose cloud-based light field streaming and hybrid rendering tech has been used in films like Fantastic Four and Spiderman 3 is one of the most well-funded companies in the mixed reality industry with $101M in funding and a $300M valuation. Someone is Always Ready to Help THIS version of the HTC Vive….

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The XR Week Peek (2020.06.13): Magic Leap exploring a sale, events are going virtual and more!

The Ghost Howls

And while this is anyway a good result for a startup (developing an AR headsets means spending billions in R&D), targeting the consumer market has been a suicide move , that let Microsoft get full control of the profitable enterprise market.

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Crytek-Incubated ‘VR First’ Program to Double Number of Academic VR/AR Labs in 2017

Road to VR

Unveiled last January by Crytek, the now fully-independent VR First program is designed to foster innovation by not only creating independent VR labs where they once weren’t, but by also converting PC labs into AR/VR-ready facilities—and it’s doing it in top universities and science parks across 23 countries including Purdue University, University of Florida, University of Southern California Viterbi School of Engineering, Oklahoma State, and Vancouver Film School.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We heard from Alvin Wang Graylin from HTC talking about 2021 and beyond. But then you look at Unreal. And all these concerts are being built on Epic, and Epic's filming Hollywood movies now, because people can't go to sound stages. 2020's been a hell of a year, huh?

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XR Podcast Hosts Unite, with Voices of VR Podcast's Kent Bye - Part 1

XR for Business Podcast

We'll eventually have digital objects on top of reality, but I think there's a lot of innovation that's happening, at least in the storytelling around, where when I go to these different film festivals, I kind of see what the storytelling potential is with these mediums. Like with film, there is a cinema of attractions, where they were still trying to really figure out the language of the medium. I've had the opportunity of playing with the Tobii tracking system with HTC Vive.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?’s Michael Eichenseer

XR for Business Podcast

The technology path is moving so fast that if you’d said, “hey, we want to make a five-minute training thing” three years ago, you would have to print the 3D mounts for the cameras, and go out there, film it, stitch it. We’re not tied to Microsoft.

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A 2020 XR Year-In-Review, with MetaVRse' Alan & Julie Smithson, and Alex Colgan

XR for Business Podcast

We heard from Alvin Wang Graylin from HTC talking about 2021 and beyond. But then you look at Unreal. And all these concerts are being built on Epic, and Epic's filming Hollywood movies now, because people can't go to sound stages. You have HTC in China dominating the Chinese market with their headsets. Tools like that, like Chalk, and I think Microsoft has their version of it as well on Hololens and other things. 2020's been a hell of a year, huh?

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XR Podcast Hosts Unite, with Voices of VR Podcast’s Kent Bye – Part 1

XR for Business Podcast

We’ll eventually have digital objects on top of reality, but I think there’s a lot of innovation that’s happening, at least in the storytelling around, where when I go to these different film festivals, I kind of see what the storytelling potential is with these mediums. Like with film, there is a cinema of attractions, where they were still trying to really figure out the language of the medium.

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Getting Fit with a VR Toolkit, and Other XR Tips with VRd?j?'s Michael Eichenseer

XR for Business Podcast

The technology path is moving so fast that if you'd said, "hey, we want to make a five-minute training thing" three years ago, you would have to print the 3D mounts for the cameras, and go out there, film it, stitch it. I've got to try this thing called Vasco, which is a scent machine that mounts to the bottom of your VR headset that you can program -- so, you program in Unity or Unreal. We're not tied to Microsoft. HTC VIVE sold a couple million.

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