‘MARUI’ Plugins Bring VR Support to 3D Tools Maya and Blender

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Maya is the tool used to create the 3D assets for countless films, TV shows, and video games. MARUI supports Oculus Rift, HTC Vive, and all Windows MR headsets, while BlenderXR supports all these and the eye tracking PC VR headset ‘FOVE 0’ too. like Google’s Tilt Brush and Facebook’s Quill. Maya, the paid tool from Autodesk, and Blender, a free and open source alternative, are two of the most popular 3D creation tools in the industry.

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The VRScout Report – The Week in VR Review

VRScout

Samsung VR is now somewhat similar to the App Store or Google Play store in that it’s where you can find the latest content for virtual reality products. River Studios, born out of Rothenberg Ventures (which has early-stage investments in VR companies like FOVE, Jaunt, WEVR, and AltspaceVR) in 2015 as the answer to VR production work requests.

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Creators Behind ‘Monument Valley’, ‘Wallace and Gromit’, and More Share VR Insights Ahead of Develop:VR Conference in London

Road to VR

The team has also been working closely as an approved content provider for Oculus (Rift), Valve (Vive), Samsung (Gear VR) and Fove, plus building release VR demos for Autodesk, AMD and The Foundry. To date Aardman have created the 360 story Special Delivery (2015) for Google Spotlight, and We Wait , an animated VR doc for the BBC. By focusing primarily on mobile VR, Breaking Fourth wants to make VR films accessible and easily distributable to a mainstream audience.

The High-end VR Room of the Future Looks Like This

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AR mode will be everywhere else: calling a heads up display of Google Maps on the street, stopping to catch a Pokemon in a field, or scanning the person in the coffee meeting across from you to cross-reference their LinkedIn profile. Hand and finger tracking, gesture interfaces, and grip simulation: Leap Motion: Manus VR: Neurodigital: Gestigon: Handpose: Usens: Dexta Robotics: Minority Report (film). Neural plugins: The Matrix (film). Total Recall (film).

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