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Valve, SMI and Tobii Preview VR’s Eye Tracking Future In HTC Vive

UploadVR Between Realities podcast

Another is more robust hand and finger tracking , so the incredible variety of quick and precise movements in your hands are accurately represented in a virtual world. A look inside a headset with eye tracking from Tobii. New Tools For Game Designers. Higher Resolution Headsets May Need Eye Tracking.

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Top Investors Discuss VR and AR Strategies and Opportunites at IMMERSE 2016

Road to VR

Business leaders gathered at this year’s Seattle based IMMERSE Summit ( previously Sea VR ) to explore how VR/ AR and Mixed Reality is transforming manufacturing, design, education, health and medicine and much more. SEE ALSO Madrona Venture Group on Why Seattle is a Hotbed for VR and AR.

Strategy 100
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Meet & Greet in AR, with Spatial’s Jacob Loewenstein

XR for Business Podcast

I know about it, but for the people listening — really, you guys have built enormously powerful tools. They have a couple of tools available to them that move the needle a bit. ” The really cool thing about Spatial is that you can jump into a Spatial collaboration straight from your existing collaboration tools.

AR 78
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Meet & Greet in AR, with Spatial’s Jacob Loewenstein

XR for Business Podcast

I know about it, but for the people listening — really, you guys have built enormously powerful tools. They have a couple of tools available to them that move the needle a bit. ” The really cool thing about Spatial is that you can jump into a Spatial collaboration straight from your existing collaboration tools.

AR 78
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Meet & Greet in AR, with Spatial's Jacob Loewenstein

XR for Business Podcast

I know about it, but for the people listening -- really, you guys have built enormously powerful tools. They have a couple of tools available to them that move the needle a bit. The really cool thing about Spatial is that you can jump into a Spatial collaboration straight from your existing collaboration tools. Jacob: Totally.

AR 60
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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

They were based out of Seattle. So, yes, we do work with people with ideas for games, entertainment, and productivity tools. We’re building at Circuit Stream a tool that’s meant for deploying, managing, and scaling XR content. How did this come about? Lou: Well, I was working for another VR startup early in 2015.

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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

They were based out of Seattle. So, yes, we do work with people with ideas for games, entertainment, and productivity tools. We’re building at Circuit Stream a tool that’s meant for deploying, managing, and scaling XR content. How did this come about? Lou: Well, I was working for another VR startup early in 2015.