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Valve, SMI and Tobii Preview VR’s Eye Tracking Future In HTC Vive

UploadVR Between Realities podcast

Another is more robust hand and finger tracking , so the incredible variety of quick and precise movements in your hands are accurately represented in a virtual world. A look inside a headset with eye tracking from Tobii. My aim was so-so on the first few throws, but that was without eye-tracking. Make Eye Contact.

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HTC Pushes Back On Reports of Declining Headset Sales

Road to VR

Despite supposedly slumpish hardware sales, companies like Facebook are throwing massive amounts of money at the next generation of VR, already having reportedly paid over $88 million in Seattle-area real estate this year alone for their new Oculus hub.

HTC 111
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Top Investors Discuss VR and AR Strategies and Opportunites at IMMERSE 2016

Road to VR

Business leaders gathered at this year’s Seattle based IMMERSE Summit ( previously Sea VR ) to explore how VR/ AR and Mixed Reality is transforming manufacturing, design, education, health and medicine and much more. SEE ALSO Madrona Venture Group on Why Seattle is a Hotbed for VR and AR.

Strategy 100
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Meet & Greet in AR, with Spatial’s Jacob Loewenstein

XR for Business Podcast

I have to give myself a little bit of a self-shoutout, because we were just on stage with Satya Nadella for the second time at Microsoft Build, which is their big developer conference.

AR 78
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Meet & Greet in AR, with Spatial’s Jacob Loewenstein

XR for Business Podcast

I have to give myself a little bit of a self-shoutout, because we were just on stage with Satya Nadella for the second time at Microsoft Build, which is their big developer conference.

AR 78
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Meet & Greet in AR, with Spatial's Jacob Loewenstein

XR for Business Podcast

I have to give myself a little bit of a self-shoutout, because we were just on stage with Satya Nadella for the second time at Microsoft Build, which is their big developer conference.

AR 60
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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

They were based out of Seattle. They were based out of Seattle. So starting in Vancouver and then heading south through into Seattle, San Francisco, and LA and in each XR hub, I would interview developers, sometimes from startups who were kind o How did this come about? So you mentioned travelling across North America.