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Vive to Get Eye-tracking Add-on with Optional Corrective Lenses

Road to VR

7invensun, one of the latest companies accepted into HTC’s Vive X accelerator program, is launching an eye-tracking add-on made specially for the Vive headset. Meeting with 7invensun at HTC’s Vive X accelerator space in San Francisco today, I got to see the aGlass eye-tracking development kit in action.

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Watch: Tobii Tease Unnervingly Effective Vive Eye-Tracked VR Demo Ahead of GDC

Road to VR

This short but ingenious video snippet from eye-tracking specialists Tobii was built to tease a social VR demo they’ve been working on for GDC next week. It aptly highlights the subtle yet striking enhancements that eye tracking may being to social VR applications.

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ARM and SMI to Showcase New Mobile VR Eye-Tracking Demo at GDC

Road to VR

ARM Holdings and Sensormotoric Instruments (SMI) are teaming up at GDC to showcase the potential of powerful mobile GPUs, eye-tracking and foveated rendering technologies in a new made-for-VR demo that will debut at GDC next week. SEE ALSO Hands On: SMI's Gear VR Eye Tracking is Accurate, Fast and Lightweight.

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Ghostbusters: Rise of the Ghost Lord Scares Up October Launch On Quest & PSVR 2

Upload VR

Developed by nDreams, Rise of the Ghost Lord sees you fighting the titular villain to save San Francisco, working with friends to solve puzzles, trap ghosts and stop the March of the Malevolent.

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Pico Neo 2 Eye Review: Untethered 4K VR In A Tidy Little Package

VRScout

Enterprise-level Tobii eye-tracking and foveated rendering at an affordable price. The newly launched Neo 2 & Neo 2 Eye headsets from Pico Interactive are lightweight, untethered, deliver 4K, and look most like a beefed-up Oculus Quest. I can hear VR enthusiasts and gamers around the world exclaim, but hold your horses.

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MindMaze’s MASK is a Practical and Promising Approach to VR Face-tracking

Road to VR

MindMaze , a neurotechnology startup, is developing a simple, low-cost approach to face-tracking called MASK —claimed to be compatible with any VR headset—that can map significantly more life-like expressions onto your virtual avatar. SEE ALSO Vive to Get Eye-tracking Add-on with Optional Corrective Lenses.

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Valve Psychologist to Explore Brain-Computer Interface Research at GDC

Road to VR

At GDC 2019 later this month in San Francisco, Valve’s Principal Experimental Psychologist, Mike Ambinder, will present an overview of recent BCI research with an eye toward its applicability to gaming.