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Varjo XR-4 hands-on preview: high resolution and raytracing are an explosive mix in VR

The Ghost Howls

Tracking has been switched to inside-out , and Varjo now provides a set of controllers, manufactured by Razer, together with the headset. The tiny dots that you see are the LEDs for eye tracking The FOV was larger than usual (e.g. XR-4 also includes integrated audio for the first time for a Varjo headset.

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All the best AR/VR news from CES 2023

The Ghost Howls

It is also the most interesting because it introduces features like eye tracking, hand tracking, and especially a 2280×2280 per-eye resolution display that makes it compelling for professional use. No hardware was demoed, meaning the project is still in the early stages.

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A Brief History of Virtual Reality at CES

Road to VR

With that in mind, and with CES 2017 imminent, we thought we’d take a look back at the notable VR events from past shows, charting VR’s progress to the present day. The Razer-fronted Open Source Virtual Reality (OSVR) platform was announced along with its very first flagship hardware, the Hacker Developer Kit (HDK for short).

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The XR Week Peek (2023.10.02): Meta Quest 3 launched, Vive Ultimate Tracker leaked, and more!

The Ghost Howls

So while the technology is amazing, it’s important we also tune our expectations: this is a vision of the future, not of the present of XR. The team working on it says that this becoming a product released to consumers r equires “a few miracles” to happen, meaning that years of work are still necessary to finalize it.

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OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

VRGuy

Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset. At present, two analysis plugins exist: 1-Euro filter: This is a data smoothing filter that, as currently applied, improves stability of the output from a Razer Hydra.

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OSVR - a Look Ahead

VRGuy

Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. I’d like to describe how I hope to see OSVR develop given past and present industry trends. We see goggles, motion trackers, haptics, eye trackers, motion chairs and body suits. My company was one of about 10 presenting vendors.

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