Vive Pro Eye Now Available For Purchase In North America


Professional-grade VR eye-tracking for $1,599. HTC announced today their Vive Pro Eye VR headset is now available for purchase in North America through and select retailers. News Eye Tracking HTC Vive Pro Eye

Varjo Launches VR-1 with Retina-quality Fixed-foveated Display & Eye-tracking, Priced at $6,000

Road to VR

The VR-1 also includes custom-made eye-tracking which the company claims delivers “unmatched precision and accuracy” in a stereo eye-tracking solution. SteamVR Tracking 2.0 Varjo today announced the launch of its VR-1 headset.

Varjo Promises “Human-Eye” Resolution With VR-1 Headset


Varjo’s professional-grade headset features retina-grade resolution and eye-tracking functionality. Premium cars can only be made with premium tools. Eye Tracking: 20/20 Eye Tracker w/ Automatic IPD adjustment. Tracking: SteamVR Tracking V1.0 + V2.0.

StarVR One Priced at $3,200 for Developers, Now Accepting Applications

Road to VR

The company has focused primarily on delivering an ultra-wide field of view (210 degrees by their measure), along with advanced features like eye-tracking. StarVR says that they expect feedback from Developer Program participants to influence their SDK and tools going forward.

Our First Look At Microsoft HoloLens 2


Integration with these popular AR tools could open up the headset to a massive community of independent creators who have flocked to the developer-friendly platforms. To do that, it had to pass the basic impact tests from several protective eyewear standards used in North America and Europe.

Building a Better 360 Camera from Consumer to Pro, with Insta360's Michael Shabun

XR for Business Podcast

He's the marketing director of Insta360 and leads North American marketing strategy, partnerships and communication efforts. Michael specializes in helping overseas brands build their presence in North America. So how do you create a powerful, strong camera, 360 camera tool, but also give it the ease of use of a consumer product, and not have to spend too much time in post and all those things? But that would be even more so as we get eye-tracking involved.