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Vive Pro Eye Now Available For Purchase In North America

VRScout

Professional-grade VR eye-tracking for $1,599. HTC announced today their Vive Pro Eye VR headset is now available for purchase in North America through Vive.com and select retailers. tracking with the inclusion of precision eye-tracking functionality, opening up a new realm of possibilities for enterprise VR.

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Varjo Launches VR-1 with Retina-quality Fixed-foveated Display & Eye-tracking, Priced at $6,000

Road to VR

The VR-1 also includes custom-made eye-tracking which the company claims delivers “unmatched precision and accuracy” in a stereo eye-tracking solution. SteamVR Tracking 2.0 Image courtesy Varjo. The headset is priced at $6,000 in addition to a yearly service license of $1,000.

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Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Varjo’s professional-grade headset features retina-grade resolution and eye-tracking functionality. Combined with the headsets integrated eye-tracking functionality, users can supposedly expect lifelike virtual content featuring levels of detail not currently offered by other major providers. FOV: 87 Degrees.

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XR Gaming Case Study in Focus: MLB Home Run Derby and VIVE

XR Today - Mixed Reality tag

Embracing the thrilling power of virtual reality, the MLB group decided to launch a new competitive experience for fans within a VR simulation. Using VIVE tools, MLB was able to host the first-ever virtual reality “Home Run Derby” championship competition. Here’s what happened when MLB invested in virtual reality with HTC VIVE.

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What Does the XR Industry Think about Apple’s Vision Pro?

XR Today - Mixed Reality tag

Joseph Toma : [From the presentation], although the hardware will inevitably evolve, we are years away from consumers and businesses adopting these tools. Apple also presented the Vision Pro as a productivity tool, rather than simply entertainment hardware. Brian Meaney , Head of Product, Alteon.io

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Retraining for a Post-Retirement World with VRVoice’s Bob Fine

XR for Business Podcast

And that’s just in North America. The amount of money that they can save on having to physically do a build of a design — a first iteration of a car, what have you — I mean, that’s millions of dollars of time in labor that they can save if they can learn as much as they can through a VR simulation of the car.

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Retraining for a Post-Retirement World with VRVoice’s Bob Fine

XR for Business Podcast

And that’s just in North America. The amount of money that they can save on having to physically do a build of a design — a first iteration of a car, what have you — I mean, that’s millions of dollars of time in labor that they can save if they can learn as much as they can through a VR simulation of the car.