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Valve, SMI and Tobii Preview VR’s Eye Tracking Future In HTC Vive

UploadVR Between Realities podcast

Another is more robust hand and finger tracking , so the incredible variety of quick and precise movements in your hands are accurately represented in a virtual world. A look inside a headset with eye tracking from Tobii. New Tools For Game Designers. This type of data is already used to optimize video game design.

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HTC Pushes Back On Reports of Declining Headset Sales

Road to VR

Case in point: only a few online VR games maintain healthy active user numbers, which is clearly due to a small install base relative to traditional consoles and PC gaming; PSVR, having sold 2 million units, pales in comparison to PS4 console sales, which have topped more than 73.6 million units since December 2017.

HTC 112
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Top Investors Discuss VR and AR Strategies and Opportunites at IMMERSE 2016

Road to VR

Business leaders gathered at this year’s Seattle based IMMERSE Summit ( previously Sea VR ) to explore how VR/ AR and Mixed Reality is transforming manufacturing, design, education, health and medicine and much more. SEE ALSO Madrona Venture Group on Why Seattle is a Hotbed for VR and AR. I think AR and VR are going to converge.

Strategy 100
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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

They were based out of Seattle. Was it mainly game enthusiasts that people just wanted to make an AR game or VR game? So, yes, we do work with people with ideas for games, entertainment, and productivity tools. How did this come about? Lou: Well, I was working for another VR startup early in 2015.

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XR’s School for Innovators, with Circuit Stream’s Lou Pushelberg

XR for Business Podcast

They were based out of Seattle. Was it mainly game enthusiasts that people just wanted to make an AR game or VR game? So, yes, we do work with people with ideas for games, entertainment, and productivity tools. How did this come about? Lou: Well, I was working for another VR startup early in 2015.

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XR's School for Innovators, with Circuit Stream's Lou Pushelberg

XR for Business Podcast

They were based out of Seattle. Was it mainly game enthusiasts that people just wanted to make an AR game or VR game? So, yes, we do work with people with ideas for games, entertainment, and productivity tools. How did this come about? Lou: Well, I was working for another VR startup early in 2015.

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XR's School for Innovators, with Circuit Stream's Lou Pushelberg

XR for Business Podcast

They were based out of Seattle. Was it mainly game enthusiasts that people just wanted to make an AR game or VR game? So, yes, we do work with people with ideas for games, entertainment, and productivity tools. How did this come about? Lou: Well, I was working for another VR startup early in 2015.