Exploring Methods for Conveying Object Weight in Virtual Reality
Road to VR
JULY 25, 2016
We hoped to come out of this exercise with findings that could apply to all platforms with motion controls: from Daydream’s Wiimote-style controller, to the advanced room-tracking controllers of the Vive and Rift. As far as production software, we were torn between our familiarity with Unity and the rendering potential of Unreal.
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