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Varjo announces XR-4 mixed reality headset with impressive resolution

The Ghost Howls

The controllers have been made in partnership with Razer Integrated Audio Varjo finally tuned in in 2023 and understood that this year shipping a new headset without integrated audio is a huge WTF. So the Varjo XR-4 finally features integrated speakers and microphones.

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Funding Roundup: InstaVR Raises $2M & iStaging Raises $5M.

AllThingsVR

Funding Roundup: InstaVR Raises $2M & iStaging Raises $5M Series A & Razer Creates $30M Fund To Invest In Games, Tech, and VR InstaVR , a San Francisco, CA-based virtual reality (VR) authoring, publishing, and analysis company, closed a $2M series A equity funding round. The round was led by The Venture Reality Fund. Read more on VentureBeat.

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Review OSVR HDK2

VR Bites

from Razer. The result was somewhat disappointing, so Razer assisted to show me their latest model. Razer helped me out of that illusion. For example, you can use the Oculus Rift sensor instead of the OSVR sensor. Razer has chosen a dual lens system. Razer want the user and the developer to be free in their choice.

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‘Half-Life 2: VR’ Mod Gets Green-lit on Steam in 4 Days

Road to VR

Those who have been following the modern VR era since the beginning may recall the original HLVR mod launched in 2013 that was well ahead of it’s time, offering motion-controller input via the Razer Hydra, literally years before Oculus or Valve would announce their own VR controllers.

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Intel Doubles Down on VR and AR, Calls it Merged Reality

VRWorld

About a year and a half ago, Intel invested in Razer bringing the valuation of the said company to north of $1 billion. Today, Razer is bringing Hacker Development Kit 2.0 Slowly but certainly, Intel is unveiling its “Merged Reality” strategy. to the market, and Intel announced their first lovechild codenamed Project Alloy.

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How To Play SteamVR Vive Games With Oculus Touch and Rift

UploadVR Between Realities podcast

Of those, not all of them are optimized for Touch, but rather may be optimized for the Razer Hydra, or another third-party peripheral. For example, a week ago, accessing the SteamVR overlay inside the Rift using Touch meant pressing the A button (or maybe it was the B button?) on your right hand, which felt awkward.

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Veteran Indie VR Dev Revives ‘CRASHLAND’ for Quest, Launching Thursday

Road to VR

Oculus Rift DK1 with Razer Hydra motion controllers | photo by Road to VR. Each mission has a theme centered around a new creature; for example fighting giant hellworms in a sand storm, prehistoric terror birds in the forest, blood sucking spiders in the dark etc. Missions are a short but very intense 5–10 minutes.

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