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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

For instance, one classical example of our future in MR is having a virtual assistant that provides you with suggestions related to what you are doing. Another example could be an educational experience that trains the user in doing something (e.g. And recently Leap Motion has become compatible with standalone headsets like Pico ones.

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My predictions for augmented reality in 2019

The Ghost Howls

Some examples of this category of glasses: Intel Vaunt (project abandoned); North Focals; Vuzix Blade; Snap Spectacles v2 (they are just cameras to share videos); Bose AR glasses (these are not for visual, but for audio augmented reality). Leap Motion. You may ask why I’m adding Leap Motion here.

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SIGGRAPH 2017: Optitrack Reveals Tracking Puck For Full-Body VR Immersion

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For example, a friend’s leg could be bending backward in an awkward way that reminds you what you’re seeing is faked. Two more Optitrack pucks on each hand or arm and the use of Leap Motion (which recently got big funding ) or gloves could provide the final bit of finger tracking for complete full-body immersion.

Immersion 166
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What is MRTK-Unity? – Mixed Reality ToolKit

XR Today - Mixed Reality tag

OpenVR – Windows Mixed Reality headsets, HTC Vive , and Oculus Rift. Ultraleap Hand Tracking – Ultraleap Leap Motion controller. Tooltip – Annotation user interface includes a flexible anchor/pivot mechanism for tagging motion controllers and other items. Oculus (Unity 2019.3

Unity 85
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Bohemia’s ‘Virtual Battlespace 3’ Military Sim Adds Rift CV1 and Vive Support

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Virtual Battlespace 3 , a professional simulation experience from Bohemia Interactive Simulations, today added support for the Oculus Rift’s consumer version (CV1) and the HTC Vive as part of its v3.9.2 The software had previously supported the Rift’s DK2. The developer is also working on its own VR videogame.

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Gravity Sketch Is An Impressive VR 3D Modelling Tool Available Today

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With my left motion controller (in this case Oculus Touch) I can change the tools in my hand to suit a variety of different needs. For example, I can use two hands to pull through the air, creating surfaces with curves in them, making it easy to create a bend in the front of a shoe, for example.

Tools 171
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Valve shows Knuckles prototype controllers v2

The Ghost Howls

One of the biggest drawbacks of HTC Vive headsets with regard to Oculus Rift are the controllers: while Oculus Touch is ergonomic and can emulate the hands quite well, Vive has controllers that are quite big and are usable only as wands. Areas where the force sensors are installed (Image by Valve). and can also produce confusing interfaces.