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Metaverse and Investing – Opportunities for Retail Investors Part 1: Hardware

ARPost

Let me give you just a few very well-known examples: Meta bought Oculus VR for 2 billion dollars when there was still only a prototype headset. I could give you other examples, but I think I made my point. When I say hardware, I mean it in a very broad way. Let’s see some examples, shall we? TO BE CONTINUED….

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Virtuix: VR Hardware From Commercial to Consumer

XR Today - Virtual Reality

Jan Goetgeluk, the Founder and CEO of Virtuix , sat down with XR Today earlier this month to discuss the development of the product while also giving insight into creating VR hardware for consumers and commercial markets. Goetgeluk explained that the hardware provides increased immersion while adding “ a lot to the fun factor of VR.”

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Augmented Reality in Education: Use Cases, Benefits & Examples

ARVR

For example, augmented reality is one such innovative technology, allowing us to visually represent all kinds of 3D objects with no physical form. As they learn, many students find it difficult to perceive theoretical information without any visuals or relatable examples. Augmented reality in schools What is AR in school?

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AI will Transform XR Experiences, says Meta’s Head of Hardware Partnerships

XR Today - Mixed Reality tag

These are just a few examples of XR beyond gaming and entertainment. To help Stwart highlight the benefits of Meta’s integration of Qualcomm’s XR/AR chipsets was the Head of Hardware Partnerships at Meta, Jenniffer Hom – a figure who helped bring Meta/Qualcomm devices to market.

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Immersing the Curious Mind in VR: Why You’re Missing Out on Proven ROI!

Speaker: John Blackmon, eLearning Brothers CTO, CenarioVR® Creator

Multiple clients, large and small, are proving that VR gets great results without any coding, hardware, or big budgets. Review common applications of immersive learning and results from real-world examples. Do you think VR is too complicated, too expensive, and requires a headset? Think again!

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How Different Age Groups Can Use Virtual Reality

ARPost

Younger people often use VR, but many hardware manufacturers include an age suggestion in product manuals. For example, the Meta Quest device is not suitable for children under 13 years old , according to its Safety Center website. For example, they can use virtual reality to save for retirement by virtually meeting with a planner.

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‘Vanishing Realms’ Roadmap: New Content, Hardware Support, and 1.0 Launch on the Way

Road to VR

The acclaimed VR action RPG is due to receive a large update that launches the original game out of Early Access, with brand new content and new hardware support also in the works. The game was praised as a great early example of roomscale VR, delivering fun, immersive gameplay. Launch on the Way appeared first on Road to VR.

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