Varjo Unveils Human Eye-Resolution VR Headsets With Hand And Eye Tracking, Available Now


Yesterday, XR hardware developer Varjo unveiled two new additions to its lineup of human eye-resolution VR & AR products, the VR-2 and VR-2 Pro. Varjo’s human-eye resolution visual fidelity is unprecedented. So is the accuracy and low latency of Ultraleap’s hand tracking.

7Invensun will provide eye-tracking for many worldwide XR devices

The Ghost Howls

One of the best of them is when in Beijing I visited the company 7Invensun , a worldwide excellence in eye tracking. So, when I decided to go to Beijing, I wanted absolutely to go visit them to try it with my eyes. Trying the PC eye tracking solution.

Vive Pro Eye Now Available in Europe, Starting at €1,700

Road to VR

HTC opened up orders in Europe today for their latest VR headset, Vive Pro Eye , a version of the company’s enterprise headset with integrated eye-tracking. You might be wondering why it’s only available in Europe and China for now.

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Varjo Launches VR-1 with Retina-quality Fixed-foveated Display & Eye-tracking, Priced at $6,000

Road to VR

The VR-1 also includes custom-made eye-tracking which the company claims delivers “unmatched precision and accuracy” in a stereo eye-tracking solution. SteamVR Tracking 2.0 Varjo today announced the launch of its VR-1 headset.

Vive Pro Eye Launches In Europe For £1,499 Or £1,697 With Commercial License


After being revealed at CES 2019 back in January, HTC’s next enterprise-level headset, Vive Pro Eye , launches today. Well, at least in Europe and China. The headset launches in 25 countries across Europe , including in the UK for £1,499.

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Showing Off VR 2.0 at #CES2019

Tech Trends VR

So by that measure, Pimax over-delivered at CES 2019 with its Leap Motion bundle featuring 8K VR headset with built-in speakers, 200° FOV and optional eye tracking being developed in partnership with 7invensun.

Varjo Promises “Human-Eye” Resolution With VR-1 Headset


Varjo’s professional-grade headset features retina-grade resolution and eye-tracking functionality. The text quality, combined with eye tracking, makes this the first headset to move us closer to virtual reality feeling real. Tracking: SteamVR Tracking V1.0 + V2.0.

HTC's most powerful VR headset is now available for $1,599


HTC's most-advanced VR headset, the Vive Pro Eye with built-in eye-tracking, is now available in North America. The VR headset was announced at CES in January and first launched in China and Europe. It's not really fair to compare the HTC Vive Pro Eye to the Oculus Quest.

My Taiwanese XR Chronicles part 3: Vive Pro Eye hands on, meeting with iStaging, Lyra VR and Women in XR!

The Ghost Howls

Do you know for instance that I have tried the Vive Pro Eye ? Vive Pro Eye. Me doing a hands-on session with the Vive Pro Eye. The Vive Pro Eye is the latest enterprise product by HTC, that is a Vive Pro with embedded the eye tracking by Tobii.

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HTC Registers ‘Vive Focus’ Trademark in EU & US, Likely Intended for Standalone VR Headset

Road to VR

HTC has submitted a new trademark application in both Europe and the US, specifically requesting the use of a new name: Vive Focus. More importantly, the reference design clearly showed the signs of integrated eye-tracking, which puts the Focus naming scheme in a different light.

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StarVR One Priced at $3,200 for Developers, Now Accepting Applications

Road to VR

The company has focused primarily on delivering an ultra-wide field of view (210 degrees by their measure), along with advanced features like eye-tracking. Because StarVR One uses SteamVR Tracking 2.0

XTAL hands on: an interesting glimpse to Virtual Reality 2.0

The Ghost Howls

Two weeks ago, I have traveled a bit around Europe and I have visited some beautiful cities. I think that everyone in the VR communities should have a tour of a VR headset company , to see the passion in the eyes of people manufacturing the device and also to listen to their difficulties.

VEC 2019 review: my experience at the Vive Ecosystem Conference

The Ghost Howls

the answer will be “No”, or “a bit” or, in alternative, you will see the panic in his/her eyes. I went listening to the developers’ track, also because I myself had to have a speech there. Lip Tracking module for the HTC Vive Pro.

Holo4Labs gives scientists mixed reality superpowers (PAID)

The Ghost Howls

This means that for instance, a scientist can be directly notified in front of his/her eyes about the status of an ongoing analysis. In case there is the need to consult a manual, it is possible to extract it from the LIMS and show it in front of the eyes of the worker, in AR.

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The Current State Of The VR/AR Patent Landscape


The glasses use eye-tracking sensors to gather “gaze information of the user in order to improve the quality of content provided for rendering on the head-mounted display.”. The highest number of VR and AR patents have been filed in the United States, followed by China and Europe.

Valve Index review: a step closer to next-gen VR

The Ghost Howls

Let’s start with the specs set, so that you can keep them as a reference: Headset: Display resolution : 1,440 × 1,600 per eye Display type : ultra-low persistence LCD Refresh-rate : 120 Hz (with optional 80/90/144Hz modes) FOV : around 130 degrees IPD Adjustment : hardware. Tracking.

All you need to know on Oculus Connect 6: the most important news in one single article!

The Ghost Howls

And as any year, Oculus has really amazed us: for sure you have already read my short recap published after the first keynote of OC6 where I told you about amazing stuff like Oculus Link, Facebook Horizon and Hands Tracking. Hand tracking on Quest. Hands tracking on Quest.

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Magic Leap One first impressions review: it’s not a leap, but a step

The Ghost Howls

The system works this way: your eyes are tracked continuously by the system and when it detects that they are crossing on a near object, it activates the near focus display and when they are relaxing on a distant object, it activates the far plane. Tracking.

What is the Valve Index? Everything you need to know: features, specs, price and how to preorder it!

The Ghost Howls

Maybe with eye tracking and some more screen resolution, it may have been. Headset: Display resolution : 1,440 × 1,600 per eye Display type : ultra-low persistence LCD Refresh-rate : 120 Hz (with optional 80/90/144Hz modes) FOV : around 130 degrees IPD Adjustment : hardware.

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Lenqiy aims at fostering creativity in Chinese kids with virtual reality

The Ghost Howls

while the US and Europe still develop better software. But it is not over… Miss S and I also went to Beijing and there we talked with other cool companies (like eye tracking company 7Invensun …).

Oculus Quest vs Vive Focus: let the battle begin

The Ghost Howls

The two frontal cameras, that are in the same position of the eyes, make the user look like Bender of Futurama for a very funny effect. Oculus knows how to delight the eyes of its customers and it has made a very well crafted headset, that looks incredibly elegant. Tracking.

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Our First Look At Microsoft HoloLens 2


To do that, it had to pass the basic impact tests from several protective eyewear standards used in North America and Europe. Microsoft debuts their latest mixed reality device at Mobile World Conference 2019.

HTC Vive GM on the New Vive Tracker & Privacy in VR

Road to VR

The most significant VR announcement from CES 2017 was the Vive Tracker , a modular Lighthouse-tracked ‘puck’ attachment that will enable users to track additional objects within VR experiences.

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7 Virtual Reality Trends We’re Predicting for 2018


The global virtual reality market is on track to generate $26.89 Eye tracking and lip syncing are fine-tuned to help make interaction as natural as possible. With six R&D labs situated across Europe, we have the capability in house to take your project from concept to market.

All the most important AR and VR news from the GDC 2018

The Ghost Howls

If this may interest to you, here you are the link for the form to be filled (note: I’ve provided you the link for Europe… if you’re from UK, just substitute “eu” with “uk” in the address; if you are from US, use “us”, etc…).

Retraining for a Post-Retirement World with VRVoice's Bob Fine

XR for Business Podcast

The largest VR event in France; maybe in Europe, even. At Laval -- at least from what I could see, especially from the number of exhibitors and the focus -- architecture and design and enterprise planning, it's a huge business area within Europe right now. I guess I'm starting to see a similar parallel track, in terms of the VR industry today, to what happened with PCs and gaming consoles 30 years ago. The other thing that they've got coming is eye tracking for their VIVE.