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The Minnesota Twins Add AR Statistics To Their Stadium

VRScout

The Minnesota Twins baseball team is expanding its collaboration with smartphone-based augmented reality (AR) platform ARound to bring AR-powered statistics and new AR mini-games to Target Field in Minneapolis, Minnesota, according to an official release. New shared AR games have also been announced.

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Stadium-Size AR Games Could Transform Live Sports

VRScout

Using their smartphone devices, attendees can engage in ‘stadium-wide’ multiplayer experiences layered over their real-world environments, turning conventional sports stadiums into mixed reality entertainment venues. Current AR platforms isolate users in singular experiences.

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‘NFL Pro Era’ Studio Raises $20M From Google to Grow VR Sport Game Catalog

Road to VR

The funding round includes participation from India-based Dream Sports, Wise Ventures (owned by Minnesota Vikings Owners Mark & Zygi Wilf), JDS Sports, and Alumni Ventures. Existing investors signing on for the Series A include LeBron James, Drake, and Maverick Carter.

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Step Into the Jungle When The VOID Opens Jumanji: Reverse the Curse This Month

Peter Graham

To help promote the new film Sony Pictures Virtual Reality (SPVR) has teamed up with location-based entertainment (LBE) specialist The VOID on an immersive experience called Jumanji: Reverse the Curse. Mall of America, Minneapolis, Minnesota. Next month will see the theatrical release of Jumanji: The Next Level in cinemas worldwide.

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How digital twins are utilized? Part 2

CraneMorley

In the last digital twin blog post, we explored how digital twins are utilized for retail and entertainment purposes. But with over 20,000 of bridges the state of Minnesota knew in person inspections was not a realistic option. Back to Blog Page. Now we will cover the private business use. Digital twins are use in two ways.

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Zombie Training Simulator Checks all the Boxes for Location-Based VR

SpringboardVR

What makes the game/experience specifically good for location-based entertainment? I got a report back from one arcade owner about Zombie Training Simulator being a giant hit at the Minnesota State Fair with something like eleventy billion players trying it out. (OK Second, it’s always great to hear about the good things too.