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The AR Experience Honoring Scientist Jane Goodall

ARPost

The two organizations worked together previously on AR experiences based on ancient Egypt and the Church of the Holy Sepulchre. The idea of using light and sound to create an unreal experience was also used in the Unreal Garden this summer. In fact, it’s part of some pretty exciting trends.

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How You Can Explore Nefertari’s Tomb in Hyper-Realistic VR

NVidia VR

Nefertari’s tomb is hailed as one of the finest in all of Egypt. These very large datasets were then optimized for real-time rendered in Unreal Engine at a stable 90 frames per second, retaining all 24Bn points of detail utilizing texture streaming from Granite. Che de Boer capturing imagery inside the tomb.

Unreal 60
article thumbnail

How You Can Explore Nefertari’s Tomb in Hyper-Realistic VR

NVidia VR

Nefertari’s tomb is hailed as one of the finest in all of Egypt. These very large datasets were then optimized for real-time rendered in Unreal Engine at a stable 90 frames per second, retaining all 24Bn points of detail utilizing texture streaming from Granite. Che de Boer capturing imagery inside the tomb.

Unreal 36