Sat.Sep 17, 2022 - Fri.Sep 23, 2022

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Banking Comes To The Metaverse With Mana VR

VRScout

Earn banking reward points for games like Clash of Clans and Brawl Stars ! Mana VR lets you take control of your Manaverse checking account in a fully immersive VR environment where you can view your balance, check recent transactions, and even transfer money. “The entire Mana team is super passionate about technology and all things gaming. It’s clear that spatial computing is the future and it’s exploding with VR gaming,” said Steve Mautone, Vice President of Product at

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Can AR Streamline Warehouse Work?

AR Insider

Can AR streamline the staid practices of warehousing? We're talking "pick & pack" work for logistics or eCommerce. AR is proving its ability to supercharge this work with line-of-sight guidance. We break down GE's latest execution. This post appeared first on AR Insider.

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High-end Haptic VR Glove Company HaptX Raises $23 Million Investment

Road to VR

HaptX, which makes-enterprise focused haptic VR gloves, has announced the closure of a $23 million investment. The company says it will use the cash to accelerate the rollout of its next-gen products. HaptX has been enhancing and refining its enterprise-focused haptic VR gloves for several years now. In addition to force-feedback, the company also touts its micro-pneumatic haptics which push against your skin to mimic the feeling of an object pushing back when you grip it.

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This Unique AR Fashion Show Features ‘No Clothes’

VRScout

The one-of-a-kind show served as a showcase for Doddz’s new AR fashion line Defy. If you’re a fan of augmented reality (AR) technology, then odds are at some point you’ve stumbled across the work of Doddz, a popular AR creator who’s worked with everyone from Disney and Facebook to Doja Cat and Drake on a variety of incredible AR experiences.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Hands-on: ‘Resident Evil Village’ on PSVR 2 is a Visual Feast of Unprecedented Detail

Road to VR

Resident Evil Village is one of the best looking games on PS5 to date, and its forthcoming VR version will be one of the best looking games in VR to date. During a hands-on with RE8 on PSVR 2 I found myself entranced by the game’s world which offers up unprecedented levels of detail among VR titles. Earlier this month I visited Sony’s PlayStation headquarters in San Mateo, CA to see PlayStation VR 2 in person for the first time.

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VR and Pop Culture Merge at Upcoming FanConXR

ARPost

VR and pop culture unite! The countdown is on for what is touted to be one of the comic fandom’s most unique comic-con experiences this year – the FanConXR. This unprecedented event is a creative collaboration among three big names in the industry, namely Big Rock Creative (producers of an official Virtual Burning Man Experience ), Partikle Digital , and Golden Apple Comics.

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Warhammer 40K Free-Roam VR Game Announced

VRScout

Step into the armor of a superhuman Space Marine in this multiplayer free-roam experience. Stress Level Zero, an international purveyor of location-based VR entertainment, this week announced that is partnering with Games Workshop to launch a free-roam VR game based on the ultra-violent Warhammer 40K franchise. Available at Zero Latency arcades in 2023, the game will serve as a companion experience to the highly-anticipated Space Marine II game which was announced last year during The Game Award

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XR Talks: TikTok Puts a New Spin on AR

AR Insider

What does it take to go viral with TikTok effects? And how does that differ from Snap and Meta? These questions were tackled in a recent panel of TikTok AR creators, which we break down for this week's XR Talks. This post appeared first on AR Insider.

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Bytedance announces Pico 4 for just €429, with accessories and BIG developer incentives!

The Ghost Howls

Pico has just announced today its new headset: the Pico 4. It is the first real consumer-oriented HMD released by Pico on the market with wide availability, after the Pico Neo 3 Link has been used to test the waters in limited beta quantities. And since Pico is owned by Bytedance, this is the device with which Bytedance is throwing down the gauntlet to Meta, proposing a device which is sleek, super-affordable, and with a big content catalog.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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The 2022 WebXR Brand Summit

ARPost

This year’s WebXR Brand Summit took place last Thursday, September 15, preceded by a more open-format Town Hall event the week before. Hosted by the same organization that puts on the Polys Awards , the event included roundtables and use cases for how brands are exploring WebXR to increase exposure and services on a more spatial and connected internet.

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The Pico 4 VR Headset Is Here To Shake Things Up

VRScout

Pico’s latest standalone headset signals a new era in consumer VR hardware. Pico has announced the launch of its next-generation all-in-one VR headset, the Pico 4, which aims to make VR more accessible to beginners and experienced gamers by providing a superior VR experience with a focus on performance and comfort. During a press announcement, Leland Hedges, GM at PicoXR, walked us through some of the highlights of their new VR headset, saying, “XR can be for everyone and be a more mainstr

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How Much is Spent on AR Enabling Tech?

AR Insider

How much will AR developers pay to license software that helps them build AR experiences? What about brands looking to connect to their customers on deeper levels? We dive into spending projections in this week's Behind the Numbers. This post appeared first on AR Insider.

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Have a glimpse of VR at the Tokyo Game Show!

The Ghost Howls

This year the Tokyo Game Show is back to being a physical event, and as usual, many huge gaming brands are participating in it. I was curious about what was happening there, so I asked a Japanese friend to take some pictures for me… and she took some very nice pictures, so I decided to share them with you all to make you feel as if you were traveling to Japan, too!

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Coca-Cola Creates Virtual Environments and Assets in Ongoing Campaign

ARPost

Coca-Cola decided to launch its newest flavor in the metaverse. The result has been a series of immersive experiences including AR games, virtual concerts, and more. While some of the events are live, others run whenever you find the QR code, so it’s not too late to take a look. Exploring Activations, Avatars, and Assets. The first Coca-Cola Creations project was a shirt to commemorate the Starlight flavor.

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How To Play The New Half-Life 2 VR Mod

VRScout

While the mod itself is free, you will need to own a copy of the game in order to play. The Half-Life 2: VR Mod launched in public beta on Steam earlier this week, allowing those with a headset to play Valve’s near-perfect first-person shooter game from start to finish in VR. The game features everything from room-scale movement and comfort options to motion controls and two-handed weapon handling with support for manual reloading.

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Case Study: AR Helps Toyota Customers Accessorize

AR Insider

Toyota's Accessory Augmented Reality (TAAR) program lets consumers visualize car accessories – maximizing customer lifetime value and tapping into the $46 billion auto accessories market. Our latest case study dives in. This post appeared first on AR Insider.

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New ‘Bonelab’ Trailer Reveals Surprise Release Date, Unique Avatar-swapping Gameplay

Road to VR

Bonelab the anticipated followup to VR physics sandbox adventure Boneworks (2019) , is due to launch next week after a surprise release date announcement from developer Stress Level Zero. Along with the game’s release date, new Bonelab gameplay shows a unique avatar-swapping mechanic. Developer Stress Level Zero has been quietly toiling away on Bonelab over the last few years… perhaps too quietly.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Metaverse and Investing – Opportunities for Retail Investors Part 1: Hardware

ARPost

The metaverse has fast become a buzzword. Articles have been written on every possible related aspect. But I feel there is a certain lack of pieces on the investment opportunities that Web3 offers. Premise. Let’s take a step back. What is the metaverse? This encompassing term indicates several things. The following subcategories are considered part of the metaverse: Virtual reality; Augmented reality; NFT; Crypto; Blockchain; Gaming platforms (this is far-fetched, but it is true that the w

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Top XR Vendors Majoring in Education for 2022

XR Today - Virtual Reality

Few things are more important than delivering the right education to individuals around the globe. Whether enlightening a new generation of young students, or empowering professionals in a complex business environment, learning is the key to building a better future. In recent years, we’ve discovered just how powerful technology can be in delivering information to those who need it most.

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Spatial Beats: Disney, Meta & PSVR2

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Meta's ongoing endeavors, Disney and Niantic's Marvel play, and PSVR 2's latest. This post appeared first on AR Insider.

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Meta is Adding Private Homes to ‘Horizon Worlds’ for Hangouts with Friends

Road to VR

Horizon Worlds, Meta’s social VR platform for Quest users, has featured its own ‘Personal Space’ zone for a while now, however now the company is rolling out a more social version to more users that will let you better flesh out your home area for others to visit. ‘Personal Space’ used to be a floating island where you’d customize your avatar and view updates and events in Horizon Worlds, making it essentially the first place you’d go before jumping int

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Half-Life 2 Is Now Playable In VR

Upload VR

Half-Life 2 is now playable in PC VR headsets with a free mod. If you own Half-Life 2 on Steam you can easily add the free community-made mod here. The entire game is adapted for VR (Episodes 1 and 2 aren’t supported yet) and there’s some useful options like seated support, a 3rd person vehicle camera, and an adjustable vignette to reduce the view while moving.

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EVGA and NVIDIA To Split: EVGA Won’t Make Next-Gen NVIDIA Cards

Anand Tech

In a move that will have significant repercussions for the video card industry in North America and Europe, EVGA today has announced that the company is parting ways from NVIDIA. As a result, the company will not be producing video cards based on NVIDIA’s next-generation of GPUs – and won’t be immediately switching allegiance to AMD or Intel, either.

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Can AR Negatively Impact Self-Image?

AR Insider

AR's impacts are mostly positive, including utility for users (product try-ons) and enterprises (line-of-sight guidance and training). But is there a dark side? Can AR amplify the negative effects of social media on self-image? We take a look. This post appeared first on AR Insider.

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Pico Teases New Headset Announcement Coming This Week

Road to VR

Pico is gearing up to launch its next VR headset, which may very well be the previously spotted Pico 4 series of standalone headsets. The company says to stay tuned to an official announcement coming on Thursday, September 22nd. The China-based company says it’s indeed announcing a new standalone headset this week, which looks to be the very one that’s hoping to take on Meta in its home turf.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly