Sat.May 09, 2020 - Fri.May 15, 2020

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Standalone 5G headsets are coming in 2021

The Ghost Howls

In the XR communities, the hype for the Qualcomm XR2 reference design is high, because it will bring many innovations to standalone XR headsets : better graphics, eye tracking, passthrough vision, AI, and much more. And inside this “much more” there is also 5G connection: headsets won’t depend on Wi-fi anymore and will be able to connect everywhere to a fast mobile network that can also enable cloud rendering.

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Miniature Beat Saber Powered By Oculus Quest Hand Tracking Looks Incredible

VRScout

All the fun of Beat Games’ VR rhythm slasher, minus the physical exercise. When he’s not serving as the head of AR & VR at Shopify, Daniel Beauchamp, better known by his online handle “ Push Matrix “, is pushing the boundaries of Oculus Quest hand tracking technology and sharing his wild experiments with the online community.

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Quarantine Creates New Opportunity for Augmented Reality Consumption and Creation

ARPost

Smartphones give us a way to pass the time and connect while social distancing and living in isolation. When it comes to social media apps like Instagram and Snapchat, more and more people are using augmented reality filters to solve entertainment and connectivity problems. Snap Inc’s Snap for Business reports that since more people began quarantining, time spent playing with Snapchat AR filters has increased by more than 25%.

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Snap Defines the Art of ‘Camera Marketing’

AR Insider

This post is adapted from ARtillery Intelligence’s report, Lessons From AR Revenue Leaders, Part I: Snap. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. A lot can be learned from consumer AR’s early leaders. What are they doing right? How are they engaging users? And how are they making money?

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Vive Cosmos External Tracking Faceplate (Elite) Review!

The Ghost Howls

Christmas has arrived early this year, and I got from HTC a cool little package with inside the Vive Cosmos External Tracking Faceplate! Let me talk about it with you… What is the Vive Cosmos External Tracking Faceplate? The Vive Cosmos has been built with modularity in mind and one of its coolest features is that you can install on it the front faceplate that you want.

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More Trending

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Why L&D Professionals Should Turn to Augmented Reality as Offices Work From Home

ARPost

The key question facing L&D professionals globally is how to effectively train their workers remotely during a pandemic. Whilst circumstances may have changed, their goals remain the same. L&D professionals still need to make sure that their workers’ skills are kept up to date, and whilst workers can’t attend a physical classroom, there are still skills that need to be learned.

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Samsung is Terminating Its VR Video Apps on All Devices

Road to VR

With the end of Samsung Gear VR, it seems the South Korean tech giant is also doing away with its VR video apps as well. The company is ending service for all of its Samsung XR apps across the web, mobile, and VR headset platforms. The company quietly issued an update on the Samsung XR website on Monday, stating that all of its XR services will terminate on September 30th, 2020.

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GREATS Shoes Lifts Brand Awareness 3.4x with AR

AR Insider

This is the latest in AR Insider’s Campaign Tracker series. Running semi-weekly, it examines marketing campaigns that utilize AR visualization such as product try-ons, and their results. For a full list of campaigns, comparative ROI chart and deeper analysis, subscribe to ARtillery PRO. P roof points continue to roll out for AR’s effectiveness as an advertising medium.

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Artivive Is Bringing Classical Works Of Art To Life In AR

VRScout

The future of art is multi-dimensional; Artivive is making sure of that. . Founded in 2017 by Sergiu Ardelean and Codin Popescu, the pair began with high hopes of using emerging technology to change the art world’s approach to creating and sharing works. We spoke with Ardelean to learn more about his award-winning app and how it all started. With a professional background in advertising, Ardelean had long been interested in augmented reality and frequently tried to incorporate the tech into clie

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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XR Technology at AWE and the Auggies: Exclusive Content From Ori Inbar

ARPost

The Augmented World Expo is nearly upon us. As the XR technology showcase gets closer, the news gets more exciting. While I was looking for background on the Auggies, AWE’s XR technology awards, AWE founder Ori Inbar shared some anecdotes from the early days of AWE. He also shared insider information and exclusive updates breaking early on ARPost. We’ll end with a sneak-peak at the Auggies finalists – published here first.

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Unreal Engine 5 Tech Demo on PS5 Shows Where Next-gen Graphics are Headed

Road to VR

Epic Games today revealed a PS5 tech demo built with Unreal Engine 5, the next-gen version of the company’s game engine. With new features for advanced lighting and unprecedented geometric detail, Unreal Engine 5 hopes to enable a generational leap in real-time graphics. Unreal Engine is one of the two most popular game engines for creating VR content.

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VR in a Pandemic: Good News and Bad

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. In “new normal” shelter-in-place life, lots of businesses are clearly suffering — especially high touch services and local storefronts.

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VR Fitness Platform Supernatural Offering Discounted Subscription Rates For A Limited Time

VRScout

Founding Members will receive a 35% discount of $149.99 per year. Since its release last month on Oculus Quest, premium VR fitness platform Supernatural has been gaining a ton of buzz thanks to its robust soundtrack of chart-topping music and growing catalog of daily workout regiments. Much of this attention can also be attributed to the apps unique pricing model.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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KaviAR Tech Launches New Augmented Reality App for Travel

ARPost

French startup KaviAR Tech has launched “the world’s first augmented reality teleportation app”, according to the company, called KaviAR Gate. It allows you to explore exotic destinations all over the world. It offers immersive, 360-degree experiences from the comfort of your home, which is proving to be a safe way to entertain yourself during these trying times.

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Miniature ‘Beat Saber’ Concept Offers a Peek into the Future of AR Games

Road to VR

Oculus released optical hand-tracking on Quest as an experimental feature late last year, and ever since developers have been showing off their own unique and creative ways of integrating users hands into VR. Yet again we look at developer Daniel Beauchamp for inspiration on the future of XR design, as he’s put together a literal mini-version of Beat Saber (2018).

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The XR Week Peek (2020.05.11): new Quest is in the works, Magic Leap may pivot to healthcare, and more!

The Ghost Howls

Happy Mother’s day to all the mothers that are reading this post, and also to all the mothers of whoever is reading this post! Mothers and grandmothers are the best, and they care about us during the good and the hard times… their love is infinite. I send a big hug to everyone of them that I can reach with my words. A big and warm hug to all of them And while we celebrate our mommies, let’s read some cool AR/VR news!

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Tetris-Inspired PvP VR Game Battle Blocks Coming To Oculus Quest

VRScout

A multiplayer PvP VR game directly inspired by the 1986 classic. Originally released in 1986 on the long since-forgotten Electronika 60, legendary tile-matching puzzle game Tetris has seen nearly every adaptation under the sun. Since its release the game has appeared on over 65 platforms; this includes several online multiplayer renditions as well as a popular multiplayer battle royale release.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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VR Solution for Telehealth Offered Through Pico and XRHealth Partnership

ARPost

The physical infrastructure of healthcare can seem like a real catch-22, particularly in a pandemic. When you most need healthcare, you are most contagious and most susceptible to picking up contagions in the hospital. As a result, hospitals are encouraging people to stay away during the current COVID-19 pandemic. However, we can’t just pause our healthcare needs because there’s a pandemic.

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NVIDIA Launches CloudXR 1.0 SDK to Enable AR/VR Streaming Services in the Cloud

Road to VR

NVIDIA today announced the launch of version 1.0 of its CloudXR SDK, a suite of tools which allows network operators to offer cloud-rendered AR/VR streaming capabilities. Nvidia has been steadily readying its CloudXR system in preparation for the proliferation of GPU-equipped edge computing networks and 5G connected devices. The company has created a suite of tools which will allow such networks (or operators atop those networks) to offer cloud-rendered AR/VR content to their customers.

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Case Study: The DOs and DON’Ts of Industrial AR

AR Insider

AR Insider Case Studies examine learnings from industrial AR deployments. This post extracts a case study from ARtillery Intelligence’s recent report, Industrial AR: Benefits & Barriers. See more or subscribe here. I ndustrial AR’s early days are all about proving the technology’s efficacy and ROI. Scope AR is one player that’s taken this to heart, publishing data for AR proof points like increased manufacturing output, better accuracy in maintenance, and reducing tim

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Virtual Work Platform Spatial Now Available Free On All VR & AR Devices

VRScout

Spatial’s virtual collaboration comes to Oculus Quest and a slew of other platforms. Spatial , a VR & AR workspace platform that lets you and your colleagues collaborate together in a virtual co-working environment no matter your location, has announced that they will be opening access to their premium level enterprise services to everyone 100% free-of-charge in response to the Coronavirus pandemic.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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“Leading Through Uncertainty” – VR Training Modules for CEOs Facing Crisis Situations

ARPost

The COVID-19 pandemic has caused the most massive disruption to people’s personal and business lives in our lifetime. Many small businesses closed down never to reopen. Even for large organizations, with solid contingency plans in place, this is an extremely difficult time. For CEOs and other top management leaders, working and managing their teams from homes means treading on unknown territory.

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Unreal Engine is Now Royalty-free for the First $1 Million in Revenue

Road to VR

The Unreal Engine 5 tech demo on PS5 wasn’t the only news Epic Games revealed today. The company also announced a change to the pricing structure of Unreal Engine which waives royalties on the first $1 million of project revenue, as well as the launch of Epic Online Services, a free suite of tools to enable in-game friends lists, matchmaking, lobbies, and more.

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XR Talks: Launching a Multi-City AR Marketing Campaign

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. W hen done right, AR has a natural ability to engage users with interactivity and novelty. That’s one reason why it’s an effective ad medium , outperforming other media on key performance indicators.

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Unlocking The Potential Of Enterprise XR

VRScout

How are companies investing in, implementing, and evaluating the ROI on VAR in enterprise markets? On Thursday May 5th, Amanda Clarida, Manager of Learning Design and Development at Volvo Trucks; Jeremy Balkin, Head of Innovation at HSBC Bank USA; and Szczepan Baran, Head of Emerging Technologies at Novartis, spoke at the online XRIntelligence conference on the adoption challenges of XR for enterprise.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly