Sat.Sep 10, 2022 - Fri.Sep 16, 2022

Lessons learned from Tokyo Game Show VR 2021 and the evolution to TGSVR2022

The Ghost Howls

Today I am very happy to host on my blog a guest post by ambr, the Japanese company that is hosting these days the TGSVR , which is the VR edition of the Tokyo Game Show.

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Global Brands Implementing VR Training to Maximize Efficiency in the Workplace


VR training is not an entirely new concept. For several years now, we’ve seen companies incorporating virtual reality into their training solutions. However, we are now seeing the rapid adoption of this technology in almost every industry in the past couple of years.


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The Bad News: Non-AR Users “Just Not Interested”

AR Insider

AR has lots of positive demand signals and performance metrics in brand marketing. But there are also adoption speed bumps here and there. We examine the latest challenges in this week's Behind the Numbers. This post appeared first on AR Insider.

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Marvel Is Getting Its Own Pokémon Go-Style AR Game


The game was announced last week during Disney’s D23 2022 expo.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and so is the Zoom fatigue that many experience. The importance of compelling content is more apparent than ever. In this webinar, learn how PowerPoint provides terrific tools to create the kind of dynamic visual content you need to capture your remote audience’s attention. Come along to this masterclass packed with live demonstrations of how to create compelling presentations for successful meetings in a virtual and hybrid environment. In this webinar, you will learn how to: Create dynamic visuals that support persuasive stories to engage your audience Develop professional-looking designs for presentations and other content Become a PowerPoint legend with techniques to make effective presentations quickly and easily June 30th, 2022 at 9:30 am PDT, 12:30 pm EDT, 5:30 pm GMT

‘Metal Gear Solid’ Creator Teases Interest in VR with Virtual Booth at TGS

Road to VR

Hideo Kojima, creator of the Metal Gear franchise and founder of Kojima Productions, definitely isn’t presenting a VR game at this year’s Tokyo Game Show (TGS) like a recent tweet suggests, although it’s clear the studio is taking more interest in the medium.

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More Trending

Can XR Avoid the Privacy Missteps of the Past?

AR Insider

The past half-decade in the tech world has been defined by privacy reform. Can XR avoid that fate by getting it right from the beginning? XRSI's Kavya Pearlman thinks so, proposing common-sense standards. We interviewed her to find out how. This post appeared first on AR Insider.

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NASA & Google Partner To Create An AR Solar System


Explore the solar system from the comfort of your home. Google has been using augmented reality (AR) technology for quite some time to bring everything from wild animals to the planets and moons of our solar system to life in your living room.

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‘Half-Life 2’ VR Mod Launches Today on Steam, Bringing Free VR Support to Valve’s Classic Adventure

Road to VR

The long-awaited VR mod for Half-Life 2 (2004) is available for free in beta starting today, bringing to the iconic Valve title a near-native level of VR immersion we’ve been waiting for.

Pico Neo 3 Link Review: A good start for Bytedance in the consumer market

The Ghost Howls

Today I finally review for you the Pico Neo 3 Link! I had a lot of delays in writing this article (sorry Pico, sorry VR community), but I promise you that it will be deep and detailed… as you like the posts on my website. Pico Neo 3 Link Video Review.

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development become such a negative experience with learners? Treion Muller, Chief Strategy Officer for ELB Learning, will introduce a new learning framework called the C.A.R.E.S Learning Effectiveness Model.

9 Principles for Merging Realities

AR Insider

Given that the Greek root meta means “beyond,” AR content can enliven real-world places, creating depth and meaning that goes beyond their physical state. Living Cities co-founder Matt Miesnieks offers a framework in this week's XR Talks. This post appeared first on AR Insider. XR Talks

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Hands-On: Looking Glass Portrait Holographic Display


A genuinely impressive hologram machine that doesn’t break the bank. If watching decades of sci-fi movies and television like Star Wars and Back to the Future has taught me anything, it’s that holograms are the future of communication and entertainment.

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Here’s Every Game Announced for PSVR 2

Road to VR

Sony still hasn’t tossed out a launch day lineup for PSVR 2, although we’re starting to get a good idea of what the next-gen VR headset might have in store when it releases sometime in early 2023.

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A Look at Blacktop Hoops, a VR Basketball Game in Development From Vinci Games


Basketball games used to be about more than basketball. More people play basketball than professionals and, in the 1990s, basketball games reflected that. These games were about the sport, but were also about the life and style of everyday lovers of the game.

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Join Micah Eppler from eLearning Brothers to see hands-on examples of how organizations are transforming outcomes with video-based training strategies.

Case Study: Building Spaceships with AR

AR Insider

One industry where AR continues to demonstrate value is aerospace. Not only is assembly complex, but the stakes are high. Lockheed Martin and Scope AR demonstrate this principle in our latest enterprise AR case study. This post appeared first on AR Insider. ARtillery Intelligence Trend Analysis

3D Scanner Lets You Capture The Real World In VR


VR is about to get a whole lot more real. Imagine having the power to capture your real-world environment as a hyper-realistic 3D model from the palm of your hand.

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PSVR 2 Hands-on: Across-the-board Improvements Are Coming to Sony’s VR Headset

Road to VR

Sony’s long awaited PSVR 2 isn’t here just yet but after an extensive hands-on with the headset it’s clear it’ll be worth the wait. Last week I visited Sony’s PlayStation headquarters in San Mateo, CA to see PlayStation VR 2 in person for the first time.

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Hands-On Review of VR Wave Prescription Lenses for Quest 2


If you wear eyeglasses, you know the struggle of donning a VR headset. Even with additional spacers and improving cushion comfort, a headset and eyeglasses are a tough match. VR Wave makes prescription lens inserts that fit over the eyepieces of just about any headset out there.

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Immersing the Curious Mind in VR: Why You’re Missing Out on Proven ROI!

Speaker: John Blackmon, eLearning Brothers CTO, CenarioVR® Creator

Join John Blackmon, eLearning Brothers CTO and creator of the award-winning VR course builder CenarioVR®, to find out why organizations choose immersive learning and how they've used innovative approaches.

5 Ways to Future Proof Digital Marketing

AR Insider

Digital marketing continues to evolve, given a convergence of immersive technologies, shoppable content and emerging players like TikTok. What are the best ways to adapt to today's trends and future proof digital marketing strategies? This post appeared first on AR Insider. Contributors

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NFL PRO ERA Now Available On Quest 2 & PS VR


Step into the cleats of a professional NFL quarterback. Today marks the launch of NFL PRO ERA , the first officially licensed football sim for VR headsets.

The 20 Best Rated & Most Popular Quest Games & Apps – September 2022

Road to VR

While Oculus doesn’t offer much publicly in the way of understanding how well individual games & apps are performing across its Quest 2 storefront, it’s possible to glean some insight by looking at apps relative to each other.

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Original PSVR Games Aren’t Playable On PlayStation VR2

Upload VR

Original PSVR games aren’t playable on Playstation VR2, Sony confirms. On Sony’s Official PlayStation Podcast Hideaki Nishino, SVP of Platform Experience, was asked whether original PlayStation VR games could be played on PlayStation VR2.

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Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

Nearly 70% of American adults play video games. Stephen Baer, Chief Creative Officer at The Game Agency, will discuss each generation’s unique learning styles and identify game types that appeal to each one and improve your learning outcomes.

AWE EU 2022 Is Headed for Lisbon


Wait, wasn’t AWE a few months ago? It was for America, but it’s the Augmented World Expo – there are three live AWE conferences throughout the year. Next, it’s time for AWE EU. We saw what AWE had to offer in Santa Clara this spring. So, what can we expect when it comes to Lisbon next month?

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Stray VR Mod Lets You Live The Life Of A Cat


One of 2022’s most talked about games looks absolutely stunning in VR. This past July, Stray was released on consoles and PC, offering players the chance to step into the shoes (paws?)

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‘Into the Radius’ for Quest 2 Review – Pure Dystopian Immersion and a Few Stumbling Blocks

Road to VR

Into the Radius is a hardcore single-player survival shooter that you’ve likely already heard about from its time on PC VR headsets via Steam.

Half-Life 2 Is Now Playable In VR

Upload VR

Half-Life 2 is now playable in PC VR headsets with a free mod. If you own Half-Life 2 on Steam you can easily add the free community-made mod here.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Carbon Zero, Circular Economy, is easily the most profoundly important result of digital transformation. Industry 4.0 has a massively cumulative impact on dematerialization (in all forms) and resultant decarbonization (both emissions and embodied) throughout the economy. Join panelists Bruce Armstrong Taylor, Jimmy Jia, Fabienne Durand, and their moderator Roger Strukhoff as they discuss how bending the carbon/GHG heavy linear economy to the circular is one of the hidden benefits of digital disruption.