Sat.May 30, 2020 - Fri.Jun 05, 2020

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WWF Partners With Oculus On VR Nature Documentary Series Shot In Cinematic 5.7k

VRScout

PHORIA’s three-part series launches June 8th on Oculus Quest and Go. Award-winning immersive tech studio PHORIA this week announced the launch of an ambitious new VR documentary series featuring never-before-seen stereoscopic 3D-180 VR footage shot in stunning 5.7k. Produced in partnership with Facebook’s Oculus, the World Wild Fund for Nature (WWF), and Silverback Films, ecosphere takes viewers on a cinematic journey throughout an eclectic selection of at-risk ecosystems while hilig

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Spark AR Launches New Augmented Reality Features for Instagram

ARPost

Spark AR continues to expand Instagram’s digital creative canvas with its new augmented reality features and capabilities. They simplify AR creation, giving brands and online users fresh creative opportunities. One of the world’s leading mobile AR platforms is expanding the creative canvas with music and effects. Moreover, it makes content creation so much easier for users with fun, quick, and easy templates.

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How to ask Android Permissions for the Oculus Quest in Unity

The Ghost Howls

Some months ago I published a guide for all Unity developers on how to request Android permissions for the Vive Focus Plus, because it took me a while to sort out how to do it to access the camera stream to do augmented reality on that headset. Recently, I had a similar problem with the Oculus Quest , not to access the cameras (it is not possible, the applications can’t see them for privacy reasons), but to save a file on the storage from Unity.

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AR’s Remote Work Moment: A Conversation with Spatial

AR Insider

AR Insider Interviews is a series that profiles spatial computing innovators. Narratives are based on interviews with subjects, but opinions and analysis are that of AR Insider. For an indexed library of spatial computing insights, data, reports and multimedia, subscribe to ARtillery PRO. T he fun and sometimes-bizarre thing about spatial computing analysis is how meta it can be.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Half-Life: Alyx Mod Recreates Kojima?s Terrifying P.T. In VR

VRScout

The now-infamous psychological horror demo returns as a HL:A Workshop mod. Released in 2014 on the PlayStation 4 as a demo for a now-cancelled Silent Hill sequel being developed by Hideo Kojima (Metal Gear Solid series, Death Stranding) in collaboration with celebrated film director Guillermo del Toro (Pan’s Labyrinth, The Shape of Water, Pacific Rim), P.T. (“Playable Teaser”) made waves upon its release, offering PS4 players a refreshing take on the horror gaming genre with a

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Looking Through the Infinite Retina

Tech Trends VR

A deep-dive into the world of Spatial Computing. By Irena Cronin and Robert Scoble. The Infinite Retina comprehensively documents everything you need to know about Spatial Computing and where it’s heading Click To Tweet. Spatial Computing, the fourth paradigm of personal computing, sounds like science fiction but isn’t. Unlike previous paradigms of computing, like working on a laptop or a mobile phone, Spatial Computing allows you to move around inside computing.

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5 Tips for 3D Models in AR

AR Insider

This article is the latest in AR Insider’s editorial contributor program. Find out more or contact us to participate here. Authors’ opinions are their own. . 5 things you need to know before designing 3D models for AR. by Andy Gstoll. D esign is hard… 3D design is 3x as hard. But, creators who keep these five things in mind will be more successful with their augmented reality (AR) projects.

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VR Haptic Feedback Wearable Feelbelt Lets You “Feel” The Entire Frequency Spectrum

VRScout

Keep your pants on! Feelbelt will shake, rattle, and role your VR experiences. Haptic feedback is an awesome addition to any VR experience, whether it be the feeling of two swords clashing in Blade & Sorcery or the rumble of a violent explosion in Half-Life: Alyx. It’s an important part of how modern VR hardware immerses you in experiences by allowing you to “feel” the virtual world around you.

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Smartglasses-As-A-Store: How the Next E-Commerce Clicks Will Happen in ‘Bricks’

ARPost

Augmented reality is here to stay, and the number of smartglasses that will become available in the next two years announce a decade of change regarding smartphones and tablets. Smartglasses will allow for a handsfree browsing of augmented reality content, enhancing our user experience with handsfree branded content. They will also impact the e-commerce industry.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Cas & Chary Present: Checking Out the YAW VR Motion Simulator

Road to VR

I recently had the opportunity to test the YAW VR motion simulator , so I wanted to share my first impressions! Cas & Chary Present. Cas and Chary VR is a YouTube channel hosted by Netherland-based duo Casandra Vuong and Chary Keijzer who have been documenting their VR journeys since 2016. In partnership with the channel, Road to VR shares a curated selection of their content.

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Pok?mon Go: The Principles Behind the Product

AR Insider

This post is adapted from ARtillery Intelligence’s report, Lessons From AR Revenue Leaders, Part II: Niantic. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. A lot can be learned from consumer AR’s early leaders. What are they doing right? How are they engaging users? And how are they making money?

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VR Cover Unveils Sweat-Proof Silicone Cover For Oculus Quest & Rift S

VRScout

Beat the heat with this medical-grade facial shield, available now for $13.99. VR Cover yesterday unveiled a brand new face cover for the Oculus Quest and Oculus Rift S designed to combat sweat while providing a comfortable in-headset experience. Made from a medical-grade, hypoallergenic silicone material, VR Cover promises a a solid, gentle grip with minimal chance of irritation to the skin thanks to an unoiled design.

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VR Headsets of the Future Might Be Made With Mirrors?

ARPost

Do you get headaches or feel nauseous while using VR headsets? About 20% of people do. Even if VR headsets don’t cause you physical discomfort, you might feel that your virtual worlds seem… flat. That’s because they are flat. VR headsets using close-to-eye displays rely on lenses. While a lot of cool technology goes into them, they really work a lot like television or computer screens.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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‘Project CARS 3’ to Include PC VR Support at Launch This Summer

Road to VR

Project CARS 3, the upcoming sequel to the racing simulator franchise, is set to include VR support when it launches this summer on PC. The game, which was recently unveiled by Slightly Mad Studios, is set to include a bevy of new features in addition to 12K resolution and what it calls “best in class VR support” on PC. The studio says it will include over 200 race and road cars, over 140 global tracks, customizable liveries, and car upgrades with ‘realistic’ performance

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Virus-Free Virtual Training for Healthcare Workers

Tech Trends VR

Two women-founded XR companies have partnered to provide free COVID-19 training. Back in March, Wendy Morgan, CEO and co-founder of Shift got a call from a fellow entrepreneur asking if she had thought of using VR to train people working in the pop-up hospitals being set up to deal with the extra influx of coronavirus patients that states were expecting from the pandemic.

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Lenovo Announces Standalone 4K Headset Designed For Enterprise VR

VRScout

4K visuals, hands-free control, and a removable face plate ready for mass use. Developed in partnership with Pico interactive , the Lenovo Mirage VR S3 is an upcoming all-in-one VR headset designed specifically for enterprise use. Unveiled earlier today during a keynote speech by Nathan Pettyjohn, Commercial AR/VR Lead, Intelligent Devices Group, Lenovo, at the VR/AR Global Summit Online Conference , the VR S3 includes a variety of enterprise-focused capabilities aimed at pleasing professionals

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Looking Forward to XR Technology at the VRARA?s VR/AR Global Summit

ARPost

Even though our focus this week has been on AWE , we can’t forget that another huge XR technology conference is taking place next week. The VR/AR Global Summit, organized by VR/AR Association (VRARA), is taking place from June 1 through June 3. Notable Speakers and Panelists. The three-day XR technology online conference has over 165 registered speakers.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Unreal Engine Apps Can Now Be Built with Quest Hand-tracking

Road to VR

An update to Oculus developer tools has brought a handful of updates, including support for Quest hand-tracking in Unreal Engine 4. Oculus released controllerless hand-tracking on Oculus Quest as a beta feature back in late 2019. At the time, the company had only added support to the Oculus Unity integration, meaning that developers building apps in Unreal Engine didn’t have access to the feature.

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XR Talks: What?s Holding Spatial Computing Back?

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. S patial computing continues to be equal parts excitement and disappointment. Its game-changing potential clashes with the reality check of low consumer traction today.

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Pro Putt By Topgolf Brings Realistic VR Golfing To The Oculus Quest

VRScout

Tiger Woods meets Mario Golf in Pro Putt by Topgolf on Oculus Quest. I’m terrible at golfing. Perhaps its my lack of patience or strong dislike of polyester golf pants. Thankfully, Pro Putt by Topgolf bypasses all my least favorite aspects of the ancient sport, allowing me to hop straight into the action from the comfort of my living room; no $60 golf cleats or monthly club membership required.

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Final Day of AWE: Talks, Announcements, and Awards

ARPost

Friday was the last day of AWE. While that means the Auggie winners were finally announced, there was also other great content, including a lot of discussion around the future of XR technology. The Future of XR Technology. Many of the talks and panel discussions at AWE’s final day appropriately looked to the future of XR technology and experience. Cloud Streaming for XR Content.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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One Month After the ?Half-Life: Alyx? Surge, SteamVR Usage on Steam Has Remained

Road to VR

The release of Half-Life: Alyx (2020) on Steam in late March brought along with it nearly one million additional monthly-connected VR headsets, a record gain in SteamVR users. Valve just released its Steam Hardware Survey for May , and it seems there’s been zero pull-back in connected headsets one month after the usership surge. In fact, the recorded number of VR headsets has actually gone up by a fraction, going from April’s 1.91% to 1.92% in May.

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The XR Week Peek (2020.06.01): HP Reverb G2 launched, Qualcomm goes bullish on 5G and Wi-fi 6 and more!

The Ghost Howls

It’s a new month, we’ve reached level 6 of this Jumanji game that is 2020. What will happen next? I don’t know what the future will reserve us, but I know what has happened last week in XR and I’m going to tell you! Top news of the week. (Image by HP). HP launches Reverb G2 headset. As everyone was expecting, this week HP has launched its new PC VR headset, the Reverb G2 , that is an evolution of the Reverb launched next year.

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Doom VR Mod Brings Animal Crossing’s Isabelle To Oculus Quest

VRScout

Upgrade your demon-killing adventures with this cuddly murder companion. This past March marked the launch of both Animal Crossing: New Horizons and Doom: Eternal, too wildly different games supported by two equally different player bases. Thanks to a shared release date, however, the communities have since banded together to form one of the most adorable fan art trends in recent memory.

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Data Dive: Are AR Lenses Lockdown-Friendly?

AR Insider

Data Dive is AR Insider’s weekly dive into the latest spatial computing figures. Running Mondays, it includes data points, narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. I n “new normal” shelter-in-place life, lots of businesses are suffering — especially high touch services and local storefronts.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly