Sat.Feb 29, 2020 - Fri.Mar 06, 2020

It’s Time To Develop A Consent Framework For Virtual Beings

VRScout

The rise of virtual beings leads to new questions regarding the rights of digital representations. Technological advancements mean that we are rapidly approaching a time when artificial agents will be indistinguishable from that of human beings.

Here's Your First Look at the US Army's Combat-Ready HoloLens 2 in Action

Next Reality AR

Though Microsoft has had trouble keeping up with the demand for HoloLens 2, the company has been able to supply modified headsets to the US Army.

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XR Talks: Will VR Follow Mobile’s Monetization Path?

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. For a deeper indexed and searchable archive, subscribe to ARtillery PRO.

HTC is Hosting Its Next Developer Conference in VR Amid Coronavirus Concerns

Road to VR

The recent coronavirus outbreak (COVID-19) has stymied many of the industry’s most important conferences and expos this year. To avoid this, HTC today announced it will be holding its next Vive Ecosystem Conference (VEC) from within virtual reality.

Skype vs VR: When should you organize your meetings/events in VR?

The Ghost Howls

We are in the coronavirus times, and the outbreak of this disease has changed in a way or in another the lives of many people. One of the biggest consequences is that many people are now quarantined, or have problems traveling in the world.

Young Readers Can Now Enter the World of Dr. Seuss via New AR App Created with Unity's Project MARS

Next Reality AR

Alongside Sesame Street, the Dr. Seuss universe has been a constant presence in the formative years of several generations of children in the US.

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More Trending

HTC’s VR Lineup Now Includes 11 Headset Packages and Its Modular Strategy is a Mess

Road to VR

With the re-introduction of the company’s Cosmos VR headsets with four different variants, HTC’s Vive lineup has become a confusing mess with 11 different headset packages to choose from.

I’ve visited Half-Life:Alyx environments and I loved them!

The Ghost Howls

Today, Valve has released on Steam two special environments for SteamVR Home that let you visit two places where Half-Life: Alyx will take place. I’ve visited them and I loved every second of those moments!

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Startup 1RIC Serves Up AR Volumetric Videos of Vic Mensa, Poppy, & More via Jadu iPhone App

Next Reality AR

While holographic Whitney Houston is hitting the road, a new mobile app is bringing volumetric captures of up and coming performers directly to the iPhones and iPads of fans.

HTC Aims To Host 2020 Vive Ecosystem Conference In VR, Citing Coronavirus

UploadVR

The return of HTC’s annual Vive Ecosystem Conference later this month aims to be held, for the first time, in VR, spurred in part by the ongoing Coronavirus crisis. Vive China President Alvin Wang Graylin confirmed the news today on Twitter.

Report: Google’s ‘Tilt Brush’ is Coming to PSVR Soon

Road to VR

Google has taken its sweet time bringing its VR creation app Tilt Brush (2016) to PSVR, although having recently slimmed down the app to fit on the modest mobile chipset of Oculus Quest may have given the company needed incentive to finally launch on PSVR.

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The XR Week Peek (2020.03.02): XR2 shows the future of standalones, F8 and GDC canceled and much more!

The Ghost Howls

This roundup of the most important AR/VR news of the past week comes out with a little delay since I’ve been very busy with my development job, and I’ve also a damn cold that doesn’t make me feel very well (but it’s no coronavirus, don’t worry :D). Sorry for that!

Hand Tracking Comes To Nreal AR Glasses

VRScout

High fidelity hand tracking lets you pinch, grab, and zoom in AR.

Editorial: SideQuest Is The Beta Channel And Early Access Program Oculus Quest Needed

UploadVR

The generally positive reception for Oculus Quest in its first year has been helped in subtle but significant ways by the existence of SideQuest.

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New SteamVR Home Environments Are Your First Look Inside ‘Half-Life: Alyx’

Road to VR

For those that pre-ordered the game, Valve has brought two Half-Life: Alyx environments to SteamVR Home, giving players their first chance to step inside the game. Even if you didn’t pre-order the game, it’s still easy to check out the new environments by joining a user-hosted room.

Experiencing Immersive Art in Colorado

Tech Trends VR

The Boulder International Film Festival (BIFF) opens this week, and it will dedicate an entire pavilion to XR Experiences.

Valve Index Headsets Back On Sale This Monday, Just In Time For Half-Life: Alyx

VRScout

Sales start March 9th at 10am PT via the Steam digital storefront. .

Valve: Half-Life: Alyx Is ‘Our Return To This World, Not The End Of It’

UploadVR

Half-Life: Alyx might be Valve’s first new Half-Life game in nearly 13 years, but it probably won’t be its last. Speaking to Game Informer in a recent interview, Valve’s Robin Walker stated that Alyx was a “return to this world, not the end of it.”

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Subtitles & Single Controller Mode Among ‘Half-Life: Alyx’ Accessibility Options

Road to VR

Valve is working on a ‘Single Controller Mode’ among its accessibility options for Half-Life: Alyx so that players who can only operate one controller can complete the game in its entirety.

Fox Buchele formally of Owlchemy has started a VR Microexperience fund for small developers.

Cats and VR

Fox Buchele formally of Owlchemy (co-Founder) has started a VR Microexperience fund for small developers.

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Dr. Seuss’s AR Alphabet App Lets Kids Direct Their Own Seuss-tastic Adventures

VRScout

Seuss Enterprises’ first AR experience exposes a new generation of users to the legendary children’s author. . Available now on compatible iOS devices, Dr. Suess’s ABC – An Amazing AR Alphabet!

Watch: Over 10 Minutes Of Half-Life: Alyx Gameplay

UploadVR

It’s just three weeks until Half-Life: Alyx is with us. To celebrate, Valve just released the first full footage of the game, with over 10 minutes to enjoy. New Half-Life: Alyx Gameplay. The first and most lengthy of these videos seems to pick up with Alyx in a train station.

3dRudder Pro Wireless to Add Native Foot Controller Support for Oculus Quest

Peter Graham

For those that find smooth locomotion in virtual reality (VR) uncomfortable 3dRudder offers one of the few consumer-level hardware solutions to help alleviate the problem.

This Week In XR: Are Pandemics Good For VR?

Charlie Fink

Conferences and events are looking at virtual reality solutions

Google I/O 2020 Has Been Cancelled Due To Coronavirus

VRScout

Both F8 and GDC 2020 have also been postponed due to similar concerns of an outbreak.

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Half-Life: Alyx Can Be Played With One Hand

UploadVR

Half-Life: Alyx will have an option to play the entire game with just a single controller. Valve’s Greg Coomer confirmed as much in a recent interview with Tested.

Co-operative ‘Shout-em-up’ Spaceteam VR to Offer Cross-Platform Gameplay

Peter Graham

Initially revealing development of a co-operative party title called Spaceteam VR almost a year ago , British indie developer Cooperative Innovations is due to release the title across multiple platforms this Spring.

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Talespin Raises $15 M For VR Training Apps

Charlie Fink

Their VR apps will be offered by strategic investor Cornerstone OnDemand

How Modding Communities Are Paving The Way For User-Generated VR & AR Content

VRScout

The acceptance of modding communities hints to the growth of a collective economy across global creative and innovation-based industries. “Hold on tight to your IP.”

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Oculus ‘Actively Thinking About’ Non-Store Option For Quest Applications

UploadVR

The Director of Content Ecosystem at Facebook’s Oculus, Chris Pruett, gave details on the Oculus Store curation policy for Oculus Quest in a Twitter thread today , along with teasing a potential official way for distributing Oculus Quest apps outside of the Oculus Store.

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CreativeXR Opens Applications for Third Accelerator Programme

Peter Graham

Digital Catapult and Arts Council England launched CreativeXR back in 2018 to provide funds, tools and other assistance for those working on virtual reality (VR) and augmented reality (AR) projects. The programme has proven to be a success , returning for the third year with new contributors. .