Sat.Apr 14, 2018 - Fri.Apr 20, 2018

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Mixed Reality and Medicine: Virtual Practice Makes Perfect

VRScout

Mixed reality is becoming an increasingly useful tool for surgeons, but can it also help to train the next generation of doctors? Prestigious medical institutions such as Imperial College London are using HoloLens devices in operating theatres to spot key blood vessels, bones, and muscles helping to make procedures quicker and safer. Patients who have suffered an accident may have open wounds that require reconstructive surgery.

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Cloudhead Games – Lessons Learned From Five Years of VR Locomotion Experiments

Road to VR

Both the Rift and the Vive first launched to consumers around this time two years ago, but their debut, and the games that launched alongside them, were the culmination of years of prior game design experimentation in a new medium that brought both new opportunities and challenges. Cloudhead Games , developers of Vive launch title The Gallery: Call of the Starseed , were among those leading the charge.

Gaming 246
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Google Arts & Culture now lets you explore Earth’s historic locations

Slashgear

There’s no lack of historic locations to visit on out fair planet, but most of them are constantly under threat of disappearing. Whether due to disasters, war, or the eventual killer of all things, time, many of the amazing structures around today will be gone eventually. However, a company named CyArk has dedicated itself to archiving them before that happens. … Continue reading.

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Justin Timberlake Connects Fans to Music and Merch With AR

VRScout

American Express is using augmented reality (AR) to create a new way for music fans to buy merchandise from their favorite musicians — starting with Justin Timberlake. On April 6th, the American Express Music app released a new mobile AR experience called Outside In , in partnership with Timberlake. In the app the you are navigated by Timberlake, hearing his stories behind the songs of his new album Man of the Woods.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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‘Modbox’ AR to Arm You With an Arsenal of Virtual Objects to Create Useful & Fun AR Apps

Road to VR

The developers behind Modbox (2016) , the VR physics sandbox for SteamVR-compatible headsets, have been experimenting with augmented reality recently, something they say is a perfect fit for the Modbox software. Developer Lee Vermeulen didn’t wait for VR headsets like the Vive Pro to get an AR function , but rather strapped a stereoscopic Zed Mini to his original HTC Vive in effort to push Modbox forward into augmented reality. “We are planning to make Modbox into a AR building appli

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Mark Metry teaches us the right attitude to become successful in AR and VR

The Ghost Howls

Hello all, after the crazy two last weeks in which I had too little time to blog, today I come out with a new cool article in which I interview Mark Metry. Who is Mark? Well, he’s a VR startupper, influencer , podcast host, blogger, enthusiast , etc… he is a lot of cool things. At only 19 yo, he started VU Dream, with the idea of selling headsets and educating people towards virtual reality.

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Beyond the Joystick: Companies Building the Future of VR Locomotion

VRScout

How close are we to walking around a Ready Player One world? In Ready Player One’ s opening act, Steven Spielberg sets the stage for the capabilities of 2045’s VR hardware. We get to see a VR headset, facial tracking gear, haptic gloves and bodysuit, and most importantly for Wade’s sprinting, an omnidirectional treadmill. The omnidirectional treadmill is a treadmill capable of moving in all directions in response to Wade’s own movements.

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Vive Pro Gets AR Capabilities Thanks to HTC’s New Tools for Front-facing Cameras

Road to VR

HTC has announced a new set of tools allowing developers to build applications which take advantage of the Vive Pro’s stereo front-facing cameras, effectively turning the device into an AR headset dev kit. The new tools allow the cameras to capture depth, spatial mapping data, hand input, and seamlessly shift between VR and AR worlds. While the original Vive launched with a front-facing camera, it went sorely unused.

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Coachella & Eminem Hit High Notes with Augmented Reality Mobile Apps

Next Reality AR

The annual Coachella Valley Music and Arts Festival is one of those events that everyone talks about, so an augmented reality experience in the festival's mobile app and from one of its headlining acts, Eminem, basically means the technology is officially cool. The iOS version of the festival's app includes the Coachella Camera, which facilitates AR experiences for festival attendees.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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HTC Opens Up Augmented Reality Development for HTC Vive

Next Reality VR

HTC is entering the augmented reality market through the back door by giving developers access to the stereo front-facing cameras on the Vive and Vive Pro VR headsets. The company announced on Wednesday, April 11, an update to the OpenVR camera API that will enable developers to merge virtual content with the real world camera view. Developers will also be able to access 3D perception and depth-sensing through the stereo RGB sensors.

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How Steven Spielberg Used VR to Shoot ‘Ready Player One’

VRScout

The HTC Vive was used to frame shots in VR. Virtual reality took center stage in Steven Spielberg’s Ready Player One blockbuster film when it was released March 29th. But we are also learning how immersive technology played a role during the actual production of the movie too. In a new video shared by HTC Vive, VR is helping push the boundaries of film production by changing the way director Steven Spielberg scouted virtual sets, framed shots in real time, and let the cast step inside a virtual

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‘Moss’ Boasts Perfect Rating on PlayStation Store, Tops PSVR Charts

Road to VR

Launched in February as a PSVR exclusive, Polyarc’s Moss has enjoyed a broadly positive reception and has managed to maintain a perfect five star rating after more than 550 player reviews on the PlayStation Store. Having jumped into February’s Top 10 PSVR downloads after being released for just two days (on February 27th), Moss has now leapt to the #1 spot as the most downloaded PSVR title in March.

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View the Lands You'll Conquer in 'God of War' with Mimir's Vision AR App

Next Reality AR

With the heavily anticipated installment of the God of War game series arriving on April 20, PlayStation has taken the opportunity to make its first foray into mobile augmented reality with a companion app. God of War: Mimir's Vision, available now for free on the App Store and Google Play, lets players with devices compatible with ARKit and ARCore, respectively, to project a 3D map of the game's world on their coffee tables.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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The WaveVR closes $6 million Series A round led by RRE Ventures and includes strategic investors from General Assembly and OK GO.

Cats and VR

The WaveVR today announced it has closed a $6 million Series A funding round led by RRE Ventures. The round also includes top venture capital firms such as Upfront Ventures , KPCB, Greycroft VR Gaming Tracker Fund , The VR Fund , and more, with participation from strategic investors including Andy Ross from OK Go; Alex Chung, co-founder and CEO of Giphy; and Matt Brimer, co-founder of General Assembly and Daybreaker.

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AR Functionality Comes To Vive Pro With New Front-Facing Camera Tools

VRScout

The Vive Pro gets new SDK tools unlocking advanced AR capabilities. The Vive Pro is one hell of a VR headset. A combined 2880 x 1600 pixel resolution, dual AMOLED 3.5″ diagonal screens, a 90 Hz refresh rate, high quality integrated headphones, the list goes on. However one feature in particular, the stereo front-facing cameras, have been generally overlooked since the headsets initial release earlier this month.

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‘Serenity VR’ Fan Project Lets You Step Aboard The Most Famous Firefly-class Ship

Road to VR

Serenity, the firefly-class spaceship from cult TV show Firefly (2002) and film Serenity (2005), is now full explorable in VR. With many years in the making, Unity developer and 3D environmental artist Kaveh Tabar’s Serenity VR fan project is finally here. Starting out in 2014, Tabar originally designed Serenity for the Oculus Rift DK2. Now more than four years later, Tabar has released the project, which includes the cockpit, mess, cargo hold, engine room, infirmary area and crew qua

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ARCore 101: How to Create a Mobile AR Application in Unity, Part 3 (Setting Up the App Controller)

Next Reality AR

There are hundreds, if not thousands, of programming languages and variations of those languages that exist. Currently, in the augmented reality space, it seems the Microsoft-created C# has won out as the overall top language of choice. While there are other options like JavaScript and C++, to name a few, C# seems to be the most worthwhile place to invest one's time and effort.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Snail Games updates ARK Park to bring players a better dinosaur VR expereience.

Cats and VR

Snail Games, the developers of the VR dinosaur theme park simulation have been hard at work on movement systems – and the game has now been updated with free locomotion that will be in a upcoming patch this month. Some graphical issues from PSVR players have also been addressed and a patch that should hit around mid-May will make the graphics better according to the Snail Games team.

Gaming 101
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Google Helps Preserve Endangered Historical Sites in VR

VRScout

Google assists CyArk in saving our heritage by preserving the wonders of the world in VR. In an effort to help capture and preserve endangered historical sites around the world for future generations to enjoy, Google has teamed up with 3D laser-scanning non-profit CyArk to virtually catalogue the world’s most at-risk historical wonders. Referred to as the Open Heritage project, the operation had CyArk utilize their advanced 3D laser-scanning technology to record critical data at important sites

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Google Brings WebVR to Chrome, All Major PC VR Headsets Supported

Road to VR

Google recently pushed out Chrome 66, the latest update to the company’s web browser. Unbeknownst to the VR community, Google also quietly included WebVR integration for OpenVR-compatible headsets including Oculus Rift, HTC Vive, and Windows “Mixed Reality” VR headsets. Although initial WebVR integration has been a part of beta versions of Chrome for about two years now on Android , the company has finally brought its WebVR functionality to the browser’s stable branch, at

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ARCore 101: How to Create a Mobile AR Application in Unity, Part 2 (Setting Up the Framework)

Next Reality AR

With the software installation out of the way, it's time to build the framework within which to work when building an augmented reality app for Android devices. The journey to learn how to develop software can be a long and tough road. Fortunately, software developers, in ways dissimilar to other technical and creative spaces, generally do a great job of making the path forward easier for those that follow.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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National Geographic partnered with Humaneyes Technologies to deploy the Vuze VR camera for the first-ever 3D 360 experience captured aboard the International Space Station

Cats and VR

National Geographic recently launched an extension to its critically acclaimed series ONE STRANGE ROCK, with the first-ever virtual reality (VR) 3D experience captured aboard the International Space Station (ISS). Users can take an unprecedented virtual tour of the ISS by downloading ISSVR on all major VR headsets starting today or by viewing the 360-degree video on National Geographic’s YouTube and Facebook channels.

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Developer Spends 30 Days Working, Dancing, Living In VR

VRScout

An Italian developer tests the limits of VR comfort with a ’30 Days In VR’ challenge. Thanks to new more comfortable hardware releases like the HTC Vive Pro and tetherless HTC Vive Focus, people are spending more consecutive time in VR than ever before. With the better resolution and upgraded ergonomic design of the Vive Pro , it shouldn’t come as a surprise that users are reporting extended sessions immersed.

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Everything We Know About Oculus Santa Cruz (so far)

Road to VR

Oculus Santa Cruz is a VR prototype that brings many high-end features of the Oculus Rift and Touch, most notably positional (6DoF) tracking on both headset and controllers, into a self-contained, standalone design. What follows is a brief overview of everything we know about the headset so far. What is Oculus Santa Cruz? Image courtesy Oculus. Originally announced at Oculus Connect 3 in 2016, the Santa Cruz project represents “the future” of Facebook’s long-term vision for VR hardware, position

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Outages plague grids this month; Speculoos returns

Hypergrid Business

OpenSim land area and users rose slightly this month, despite outages and maintenance on several grids. Atek was down for a while before later resuming, as was Virtuality Grid, while Kinky Grid also went under construction temporarily. Tangle Grid is currently still down for maintenance. And Gevolution was doing load testing last month, resulting in unusually high active user counts for March — that issue has since been resolved and the numbers are back to normal.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly