Sat.Jul 30, 2016 - Fri.Aug 05, 2016

article thumbnail

Cast of Stranger Things Freak Out in New VR Experience

VRScout

Netflix’s latest hit show Stranger Things has been brought to life in virtual reality. The eight part series that blends 80’s nostalgia with creepy thrills is giving the cast a terrifying adventure of their own — in VR. The Stranger Things cast took a break from promoting the show to try a new VR experience that puts you in the place of Winona Ryder’s characters as she patiently waits in her home to communicate with her missing son.

article thumbnail

First Look: ‘New Retro Arcade Neon’ Launches Today with All New Arcade Space, Multiplayer, Mini-games, and More

Road to VR

The much anticipated New Retro Arcade Neon , a totally revamped version of the lauded virtual reality arcade, finally lands on Steam today, built to take advantage of the HTC Vive. While the original New Retro Arcade , debuting on the second Oculus Rift development kit (DK2) back in 2014, began as a development learning exercise for a group of developers who formed together under the name Digital Cybercherries , its successor New Retro Arcade Neon is the now matured and lovingly detailed resul

Gaming 159
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

VixenVR uses its years of game dev experience to create the future of Adult VR.

Cats and VR

CatsAndVR.com recently had the opportunity to check out several demos at the Kink.com Headquarters. Several companies showcased their respective 360° Adult video content but one company showed me that they are truly innovating Adult VR. I first discovered VixenVR while looking for 360° content on Youtube. The company had created a 360° experience from the AVN awards putting the viewer in a theater style setting.

article thumbnail

PlayStation VR Asks For A Surprisingly Large Play Space: 9.8.

AllThingsVR

PlayStation VR Asks For A Surprisingly Large Play Space: 9.8 feet by 6.2 feet A new brochure for the upcoming VR headset, recently shared over on Reddit , finally reveals the required tracking space for usage. It comes in at around 9.8 feet by 6.2 feet. The image pits the user squarely in the center of the PlayStation Camera’s cone of vision, which you’ll also need some extra space away from.

Sony 102
article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

Watch Real Madrid Take on Bayern Munich Live in VR

VRScout

Last week we announced NextVR’s live coverage of the International Champions Cup (ICC) on Gear VR. Well, today is your last chance to get down on the field at Metlife Stadium as Real Madrid takes on Bayern Munich after handing down a beating to Chelsea during Saturday’s broadcast. The best part? You don’t have to go to New Jersey. How to Watch.

More Trending

article thumbnail

Netflix releases Stranger Things VR/360° video!

Cats and VR

In a recent Venture Beat article Netflix CEO Reed Hastings said they are not looking to go all in with VR since it is hard to binge watch content in VR. He was quoted as saying VR will have a"big impact" on gaming, but that when it comes to watching content, the medium is too involving. "You’re exhausted after 20 minutes," Well that does not look to stop the company from trying out the potential of it.

360 Video 107
article thumbnail

Finally Found a Way to Record From Inside Oculus Home in the Rift CV1

VR Bites

Putting this video up for the second time because for some reason I accidentally deleted it! Sorry to everyone who already watched and commented. For those who didn’t basically after months of trying I finally found a way to capture video from within the Oculus Home environment in the Rift CV1. For some reason Oculus has Home as a hidden window.Thanks to a post over on Reddit from a few months ago by NeoZeroo we have the Oculus Home un-hider tool that allows for Home to be seen onscreen an

Oculus 100
article thumbnail

The Crazy VR World of China Joy 2016

VRScout

The ridiculous and amazing things we scouted in Shanghai. China Joy kicked off Thursday at the Shanghai New International Expo Center with over 600 firms showing the latest in entertainment and technology. Among the expected fare of films, games, animation, audio products and cosplay during the four-day conference, there was one obvious and unavoidable sorta newcomer to the scene — virtual reality.

China 183
article thumbnail

Valve Opens Vive’s Tracking Tech to Third-parties for Free, Details Dev Kit for Licensees

Road to VR

Valve today announced that it will provide royalty-free licensing to third parties interested in using the SteamVR ‘Lighthouse’ tracking technology to create new tracked objects like VR controllers and other peripherals. Lighthouse is Valve’s system that provides the ‘room-scale’ tracking capabilities of the HTC Vive and it’s motion controllers.

Haptic 145
article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

TheWaveVR team raises $2.5M from KPCB and others to help grow their interactive VR DJ/Production tool.

Cats and VR

Well I woke up this morning in shock but not surprise to learn that The WaveVR team had just raised $2.5M from KPCB and others to help grow their interactive VR DJ/Production tool. Shocked because I have met Grimecraft, one of the primary architects of this amazing piece of software. Not surprised because I have met Grimecraft, one of the primary architects of this amazing piece of software.

Tools 106
article thumbnail

Valve opens up HTC Vive’s tracking tech for the good of VR

Slashgear

HTC and Valve are opening up the technology in Vive to third-party peripherals and accessories, hoping that a more flexible attitude to aftermarket add-ons will only improve virtual reality in the long run. The decision will see HTC, Valve, and Synapse all working with hardware manufacturers to offer software and technical support to develop accessories HTC and Valve themselves might … Continue reading.

HTC 93
article thumbnail

Making VR Accessible to Kids One Maze at a Time

VRScout

If I was in an audience and the speaker asked who felt like they considered themselves a “Kidult” (kid + adult = kidult), my Ghostbusters loving, game playing, Simpsons DVD owning hand would have to go up. That would make me part of Seedling’s key demographic according to CEO Phoebe Hayman. I went to chat with Phoebe at the Seedling offices in downtown Los Angeles because I heard about Maze and thought they’re tapping into an exciting space.

article thumbnail

‘Situational Knowledges’ in VR Narrative: The Role of Place & Perspective

Road to VR

Catherine Rehwinkel is working on creating a conceptual framework that enables storytellers to storyboard linear stories in VR. She’s a filmmaker who recently finished a master’s degree computational & systems thinking at NYU. She’s been inspired by Donna Haraway’s “ Situated Knowledges ” feminist theories that take into account how location and place impact our perspective on events, and she’s intrigued by VR stories that grow and evolve when you wa

article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

Rick And Morty VR developers Owlchemy Labs raise $5 million in Series A funding.

Cats and VR

This is an incredible time for Owlchemy Labs. Job Simulator is a bundled launch title for HTC Vive and one of the most played VR games to date. Job Simulator is also coming to both Oculus Touch and PlayStation VR later this year. The company also made a recent announcement with lots of nerd fanfare. Owlchemy will be making the upcoming Rick And Morty VR game that was announced at San Diego Comic Con.

San Diego 104
article thumbnail

Xiaomi Mi VR gets official, availability unknown

Slashgear

Xiaomi is mostly known for its smartphones, but that's not all it does. It makes all sorts of other devices ranging from rice cookers to fitness trackers with lots of stuff in between. Its latest product has just gone official and it’s a VR headset, which considering the VR craze right now is no surprise. The device is called the … Continue reading.

article thumbnail

Jaunt Launches Publishing Platform for Your Cinematic VR Content

VRScout

You can now submit your creation for consideration on the platform. Jaunt announced Thursday the launch of Jaunt Publishing , a program that allows the growing community of professional VR creators to publish their high quality VR content directly to the Jaunt VR app. Up until now, the virtual reality content company has stuck to mostly creating original VR content with partners to be published on their own Jaunt platform.

360 Video 169
article thumbnail

Hands-on: 4 Experimental Haptic Feedback Systems at SIGGRAPH 2016

Road to VR

One of the biggest limitations of current VR technology is the inability to convey a realistic and complete sense of touch. So far, the most you would feel from a modern consumer VR system, like the HTC Vive, is vibration through a controller. From what we saw at SIGGRAPH 2016, it seems that the logical next step just is to produce more kinds of vibrations, at more points around the body, all synced with proper visuals and sound in VR.

Haptic 131
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

NUX STUDIOS Unveils WANDS - a steampunk magic battling GearVR PVP game.

Cats and VR

Set in late 19th-century Europe, Wands® presents a world where a group of people, mainly from the old aristocracy and the new wealthy, in secrecy has become competitors in a quest to unravel ancient wisdom and to reconcile it with modern science. Wands is a A player vs. player game for Samsung Gear VR with a split-screen spectator mode, players train by learning ancient spells, duel other wielders online, and move up a global leaderboard to become the most powerful magician in the realm.

Gaming 101
article thumbnail

‘Notes on Blindness’ Uses VR to Tell a Story of Life Without Sight

UploadVR Between Realities podcast

Filming 165
article thumbnail

Samsung Gear 360 Goes On Sale August 19th in US

VRScout

You can pick up this 360-degree camera for $349. For those of you patiently waiting in the US to get your hands on a Gear 360 camera, we finally have a price and availability date. The camera will hit retail shelves for $349 on August 19th, along with the new Galaxy Note 7 and the updated version of the Gear VR. Following limited releases during VidCon and Lollapalooza, Samsung has been quiet when it came to a US release, even after we saw the Gear 360 go on sale in South Korea and parts of Euro

article thumbnail

New Gear VR for Note 7 Announced with Wider Field of View, Compatible with Prior Gear VR Phones

Road to VR

Samsung today announced a new version of their Gear VR headset with a wider field of view. The headset is compatible with both the Note 7’s new USB Type-C connector as well as micro-USB, offering support for all phones from the prior version of the headset. The new Gear VR (SM-R323) features a 101 degree field of view, a slight improvement over the 96 degree field of view of the prior Gear VR (SM-R322).

Samsung 128
article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

Jaunt further expands it's role in VR Filmmaking by launching Jaunt Publishing.

Cats and VR

Jaunt Inc, today announced the launch of Jaunt Publishing, a program that allows professional VR creators to publish their high quality VR content directly to the Jaunt VR app. Through an online portal on the company’s website, Jaunt Publishing enables creators to submit their work for consideration and publishing across the Jaunt platform. Once content is approved, creators will have access to Jaunt Cloud Services and the publishing tools within.

Tools 100
article thumbnail

Samsung Officially Announces New Gear VR And Galaxy Note 7

UploadVR Between Realities podcast

Samsung 160
article thumbnail

Samsung Rocks Lollapalooza With Gear VR Experiences

VRScout

Watch live performances from the stage and skateboard through Malibu all in VR. For the 25th anniversary of Lollapalooza, Samsung went all out bringing their latest in immersive VR experiences to the Chicago music festival. Introducing thousands of music fans to VR, many for the first time, Samsung built out an entire interactive VR experience center on the festival grounds.

Samsung 163
article thumbnail

Living Stories: What VR Can Learn from Immersive Theater

Road to VR

When the recession hit in 2008, book publisher Charlie Melcher looked to reinvent how Melcher Media told stories using the latest smart phone technologies. They developed an iOS app for Al Gore’s Our Choice, and started having a lot of conversations with other media producers from many different disciplines to see how they were using code as a canvas for storytelling.

Immersion 128
article thumbnail

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly