Today during Sony’s CES 2022 press conference the company revealed the first details on PlayStation VR 2, including eye-tracking, a “4K” HDR display, and a 110° Field-of-view.

For the first time today, Sony confirmed that its next-gen VR headset for PS5 will be called… *drumroll*… PlayStation VR 2. Although it’s not really much of a surprise, it’s the first time the company has officially revealed the headset’s name.

During the company’s CES 2022 press conference today Sony also confirmed a range of features and specs for PSVR 2. Here’s what we know so far:

PlayStation VR 2 Specs
Resolution 2,000 × 2,040 (4.1MP) per-eye, OLED, HDR
Refresh Rate 90Hz, 120Hz
Field-of-view (claimed) 110° (diagonal presumed)
Optical Adjustments IPD
Connectors USB-C
Tracking Inside-out (no external beacons)
On-board cameras 4x IR (external), 2x IR (internal)
Input Motion controllers (rechargeable battery), eye-tracking
Audio 3.5mm aux output
Microphone Yes
Haptics Controllers, headset

Sony said that the headset will include foveated rendering. This is a rendering technique which uses eye-tracking to render high detail only at the center of the user’s field-of-view (where the eye sees most of its detail), while reducing detail in the periphery. This allows for more detailed virtual scenes without giving up much performance.

Eye-tracking and foveated rendering tech has been available in high-end enterprise VR headsets for some time now, but so far no major consumer-class headset has adopted the technology. Unless another headset beats Sony to the punch, PSVR 2 will be the first in its category to adopt the technology.

Similarly, PSVR 2 will include HDR (high dynamic range) technology which has yet to be seen in commercial headsets, even among high-end enterprise devices. HDR allows for a much wider range of brightness which more closely mimics what your eye can see in the real world. Sony hasn’t specified exactly how bright the display can get, so it’s tough to know at this point how impressive the feature could be. Luckily the underlying display in PSVR 2 is based on OLED, which is generally a good sign for quality HDR capabilities.

Eye-tracking and HDR aren’t the only new technologies that Sony is embracing for PlayStation VR 2. The device will also be the first to include on-board haptic feedback on the headset itself. Sony says haptics on the headset will allow for greater immersion (and it could even combat motion sickness).

According to Sony, PSVR 2 will go a long way toward simplifying the VR setup compared to its predecessor. The new headset is ditching the PS camera (which was previously used to track the headset and controllers) in favor of inside-out tracking via cameras mounted on the headset itself. Four infrared cameras will look out at the real world to track the movement of the headset and also track the controllers when they are in view.

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And beyond inside-out tracking, PlayStation VR 2 will connect to PS5 with a single USB-C cable. We don’t have the full details yet, but it sounds like there will be no breakout box between the headset and the console. That’s going to get a cheer from fans of the original headset who were used to dealing with a big VHS-sized breakout box which had multiple cables running in and out of it, and needed its own power supply.

Generally the specs on PSVR 2 seem very impressive except for one area… from the specs provided, it appears that the headset will not have on-board audio, instead expecting users to either use their TV speakers or attach their own headphones with a 3.5mm jack. Like the original headset, it’s possible that PSVR 2 will come with a pair of earbuds, though this isn’t an ideal solution for VR headset audio. These details are still early so we’re hoping there might be something we’re missing about audio on the headset that will be revealed once the company releases more info on the hardware.

Although Sony shared a decent set of specs and features today, the price and release date for PSVR 2 is still unannounced, and we still don’t actually know what the headset itself looks like.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • scientia

    I don’t see that we’re much more informed than before, most presented information were already soft-confirmed/rumored, and the most important information (release date, price) are still missing…

    • kool

      I’m pretty sure it’ll release this year. As for price if its just a headset it shouldn’t be more than $300, if it has standalone hardware up to $500. They will give a date spring and a price over the summer.

      • Master E

        Doubt it’ll be $300. Wouldn’t be surprised if it was $500.

        One of the best things about the original that I didn’t expect was how someone else could use the tv and I could just be in the same room on my psvr. So it was like getting a gimmicky tv for $400 or so which was well worth it in my opinion.

  • If there’s only 4 cameras total on headset, and they’re all external IRs… how is the foveated rendering eye tracked? I assume unless I missed something they mean static foveated like in Quest 2

    • Happy to see they got rid of that breakout box though, USB C for victory!

      • JB1968

        It’s logical they couldn’t use USB-C in the 6 years old PSVR1

    • HomeAudio

      Probably Eye Tracking will be used for dynamic foveated rendering. I don’t think that they are going to use fixed foveated rendering.

    • benz145

      Apologies, the field should have included 2x additional cameras for eye-tracking, it is indeed dynamic. Will fix.

      • Aha! Thought maybe something was missing! Well thats cool then!

      • James Cobalt

        TWO cameras for eye tracking? I had assumed they would have just done one and inferred the other since it’s a fixed focus display.

  • xyzs

    Now, I want a ps5…

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    • Tommy

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      • J.C.

        Direct dot PlayStation dot com

        It’ll take a couple months, and you need to be watching your inbox daily, but I got the disc-capable version in a little under 2 months at retail price, $550 after shipping and tax.
        Yes there’s some hoops to jump through but they’re all laid out clearly ahead of time. Does require that you have a PSN account and that it existed prior to the offer existing, which means about 6-8 months or so now. I don’t recall if it requires that you’ve purchased something with the account previously, but it wouldn’t surprise me. Limit is one per mailing address/account.

        • Tommy

          Thanks for the advice. I got a hold of one back in November. Sat there and refreshed the Walmart website over and over for about an hour and lucked out :)

  • Very interesting…

  • Till Eulenspiegel

    I am glad they are still using OLED, it makes a huge difference – the pixel response time of OLED is 30x faster than LCD. That’s why PSVR looks more real and immersive despite looking blurry.

    • Nepenthe

      The more solid arrangement of the red / green / blue elements vs. Pentile and the non-Fresnel lenses also contribute.

    • Arno van Wingerde

      Well, I do not believe that the response time is the main point here… my Quest 2 has atrocious black levels (more like mid-grey than black, possibly the worst in the market. Replacing that with HDR OLED – can i hope as good as my TV? – will be absolutely game changing! imaging a fire at night, or the sunrise etc. on that one. That would leave the Quest 2 in the dust!

      • Till Eulenspiegel

        Obviously you haven’t tried the current PSVR before? Although it uses OLED, there is no true black – the black is dark grey color. For whatever reason, Sony calibrated the color and made the black grey.

        Despite that and the lower resolution, PSVR still manage to give a convincing reality to the games. It’s due to the buttery motion of fast pixel response. Even LCD in 120fps doesn’t look as good.

        • Charles

          From what I’ve heard, its black level calibration is similar to the Vive. While not perfect, it’s not noticeable as imperfect unless you focus on it and you’re in a mostly-black environment. I didn’t realize it could be better until I got a Odyssey+. Conversely, on LCD headsets it’s an immediately-obvious issue, and ruins dark scenes.

    • Rupert Jung

      I’ll buy it for the true blacks alone.

  • Cless

    Damn, finally 2K OLED screens, with added HDR. I will probably get it and use it on a PC too unless some better OLED comes along!

    • Doctor Jack

      Is this currently possible on PSVR1? How complicated is it? Do you think there’ll be any obstacles to do this on PSVR2?

      • Cless

        For PSVR1 it was pretty much installing and configuring a program. The same one won’t work unless they update it. Everything is unofficial, so… take everything with a grain of salt. But there are easy to find step by step guides if you google it!

        • Doctor Jack

          Yeah, I did. Seems straightforward. I don’t have a PSVR, still on Oculus CV1. I’m looking to upgrade in a year or so, Meta is as tempting as it is evil. PSVR 2 could prove interesting because videogame hardware usually has more reasonable prices where I live, compared to imported PC hardware.

          • Ace of Spadеs

            what complicated PSVR usage on PC is tracking that used camera, now its indie out .
            Sony might even have official PC support

          • Cless

            Hiiiiiighly doubt it. I cross my fingers… but not gonna happen…

          • Arno van Wingerde

            Trust me, with current graphic cards prices it does not matter too much where you live… it will always be too expensive.

  • Daniel Lingard Leaper

    Don’t understand why they cant make it a wireless connection, I mean I’m using plutosphere at the moment and ok its not perfect but that’s a cloud computer somewhere streaming PC quality to my headset, why is a local wireless connection so hard? and there’s airlink, why is this so hard?

    • Scientism

      Probably because it adds cost $50 or more for the existing chips, and there likely aren’t any 4k HDR ready chips, it is not reliable enough to not cause excessive number of support issues and returns, problematic in terms of legalizing it in different countries with different EM spectrum requirements.

      • Daniel Lingard Leaper

        I guess they have their reasons but I feel like its the only thing stopping them from killing the Quest. I mean I was always going to buy it but if it had been a wireless connection I would have never looked at my Quest again, in this scenario my quest is still in the game for that one detail alone. I know this is unlikely but if Xbox announced a headset similar but wireless then the PSVR2 would be sold next day! It’s the only detail missing, sure wired has benefits but having gone from a wire to wireless any time I’m wired now it always feels like a lesser experience, and I’d take sacrifices to be free! Which is why I’ll still turn to the Quest a lot.

        • K E

          They have most likely considered wireless, and considered it a great opportunity for extra revenue. So a guess is, there will be a wireless add-on, at $100-200.

          • JO

            It’s probably more likely a limit of the hardware – anything but a perfect solution at release is going to hurt the brand. But, it might be a little of both. It’s clear that a rock solid wireless solution is just around the corner, but perhaps it wasn’t available in time for the production model. They’ll likely release an addon mid life cycle for this gen, and then integrate into v3.

          • Tommy

            I’m thinking a wireless device that uses Sony’s 802.11ax (Wi-Fi6 or Wi-Fi 6E). Something even the new Xbox doesn’t have.

        • VRFriend

          PS5 is only one platform. You would not look back at SteamVR? Come on :)

          • Daniel Lingard Leaper

            No, the only reason I was forced down the over priced constant upgrading world of PC was because quest graphics are awful, I’m a console person that wanted VR, PSVR was terrible so I got into Quest, now PS have a good HMD, massive player base & (if supported) some of the best games, I’ll never bother with PCVR.

          • Tommy

            No way could I buy a game on PS5 that is available on PC VR. I have to have my mods.

    • FrankB

      Probably because a wireless connection will always be streaming visual data like the Quest does rather than a direct GPU connection. When it works it works ok but even at its best it’s still substandard to wired GPU link (still prefer a directly connected headset for PCVR personally) but there are requirements that not everybody will have or can set up adequately (5gz, clear wifi channel, direct console connection to router). Too much hassle to ensure consistent perfect streaming for the target console user.

      • kool

        I’m hoping it will at least be optional eventually.

    • JB1968

      There are most probably the reasons Sony ditched wireless:
      1. increased product complexity and price (baterry, receiver etc.)
      2. connection depended on users’ environment/setup => more headaches with help support (“Why my PSVR2 disconnect in my room?”) Yeah, they already know that from PSVR1 tracking ;)

      Simply put, “plug and play” model is the easiest to setup if you are making product for masses and not for PC enthusiasts.

      They may consider to sell wifi-addon but it must be bullteproof user-friendly and would be most probably ‘expensive’ for common PS5 gamers.

      • Rupert Jung

        As the PS5 has WiFi6 built-in it could indeed be a plug-and-play solution (given that there is enough bandwidth available, WiFi6E in future revisions would help)

  • epsilon epsilon

    I expected also something like air link. It could use remote play technology.

  • ApocalypseShadow

    And BANG goes the dynamite. And it’s only the beginning. When the rest of the games get announced besides Horizon, it will be an atom bomb.

    The fidelity of the graphics is going to melt eyes. If anyone still has a problem with a wire, you’re going to be surprised that it won’t matter to be wireless. Can’t wait until they announce Spider-Man. The port begging is going to be fierce.

    • Tommy

      The Low-Fi devs said they will be working on a PSVR2 port. It was the first announced game for PSVR2 a couple years back :)

  • Bob

    Any word on the lenses Ben?

  • VRFriend

    Ah, nice. I was hoping for 2560×2560 per eye though. Still, very nice stuff.

    • Cless

      I will exchange 2.5k for 2k anyday if that makes the displays OLED…

      • Charles

        Agree, though if Panasonic’s new 2560×2560 OLED headset is as good as it promises to be so far, it’ll blow this headset out of the water.

        • Cless

          Its not really making it for me… I mean… I’m not big on FOV… but having worse FOV than the OG Vive its just not good enough for me. That is the problem with microOLED… and we can probably expect some noticeable distortion too, since its stretching a not even 2″ display on to 95 degrees of your view…

          • Charles

            They said 95 degrees, but didn’t specify whether that’s horizontal or diagonal. If horizontal, that’s almost the same as the Odyssey+, which has a good diagonal FOV. Given that the new Panasonic has square screens, it probably has a high vertical FOV, like the Odyssey+.

            We’ll see how it turns out with other possible issues. The Odyssey+ had terrible lens distortion originally, but was later fixed with a firmware patch.

          • Cless

            I mean… they didn’t say, but the panels on the Odyssey+ were easily twice the size of these… I’m pretty sure we won’t be getting that here, sadly. But I’m crossing my fingers to be wrong!

          • Charles

            The displays may be small, but I highly doubt they won’t use most if not all of the pixels. They just need good optical design to magnify it correctly.

    • Rupert Jung

      If they manage to include a RGB-stripe panel instead of PenTile, it could look much better (without additional processing power).

  • Merzcat

    My prediction long ago was that Sony would dominate VR gaming and Apple would dominate general use AR/VR.

    Meta/Oculus will be dead in the water.

    • Dubster

      Lol. No

      • Merzcat

        Yes

    • LowRezSkyline

      That’s a good prediction, actually. I think the VR space – if it breaks out at all and becomes mainstream – will be owned by either Sony or Nintendo. Nintendo in particular is excellent at getting the most game play out of the least graphics which is a bit of an art-form and something not to be overlooked. Game-play and particularly new unique game play experiences are Nintendo’s’ bread-n-butter. That said I wouldn’t put Sony out of that race eitherd, they have some excellent Triple-A developers that can produce some amazing content.

      AR will be owned by Apple. There is little doubt that’s their
      target and it matches the companies overall computing strategy. To
      discount them flippantly is the same mistake the MP3 companies made,
      then the phone companies and I suspect countless other little spaces I’m
      forgetting right now.

      • Charles

        I’m a big fan of classic Nintendo, but Nintendo hasn’t tried to be cutting-edge since 2001 with the Gamecube. Their VR resumé consists of the “Virtual Boy” gimmick of the 90’s, and the “Labo” joke of a gimmick from a few years ago.

        • kool

          I think they’ll end up having a vr cradle for the switch 2 which is good enough for me!

          • Charles

            I guess we’ll see.

        • Corellianrogue

          People need to stop calling the Virtual Boy VR. To be VR it would have to have at least some kind of head-tracking, which it didn’t. It was just a red monochrome stereoscopic display you held up to your eyes and played Gameboy-style games in 3D. Atari’s 1980 Battlezone arcade machine has more claim to being VR. It may not have technically tracked your head but you did have to put your eyes to a periscope display and unlike the Virtual Boy you could turn the display to look around, like a real periscope. i can’t remember whether the display was stereoscopic or not though, but it had 3D vector graphics, like the original Star Wars arcade game.

          • Charles

            Good point. Virtual Boy wasn’t VR. It was “VR” (in quotes). Which was part of my point.

        • LowRezSkyline

          Agree, but eventually VR won’t be cutting edge (almost there), and then we get Nintendo designing VR experiences. YOu know actual fun =)

    • Geogaddi

      I think Quest, PSVR2 and PCVR can co-exist together quite nicely

      • Ad

        It’s a better world if facebook dies.

        • Andrew Jakobs

          Well, it’s also a better world is Apple dies.

        • ViRGiN

          Fingers crossed you get 5 different kind of cancers, and Valve will come to your rescue

    • JB1968

      I agree, except Meta products will be mainly used only for cheesy social apps and porn. Then need to become tracked by Zuckerberg just to get cheap solution for PC VR will fade away soon.

      • Doctor Jack

        I agree with the sentiment, but I think you’re underestimating the appeal. It’s a “dirt cheap” VR headset with good enough display, fov. Works with SteamVR, works without a PC if you want to take it on a trip or to a larger space, has minimal setup, has constant software updates, hand tracking, passthrough, supports wirless streaming, is ecking every last bit of performance through innovative software solutions, advancing the field… Meta has boxed itself in a limited hardware and is forcing itself to squeeze it to the max. Hardware will catch up, but their software is going to be miles ahead of the competition when they upgrade, not only because of their efforts, but because of the larger user base to “feed” it’s performance and usage algorithms.
        I wan’t to steer clear of Meta as much as the next guy, but if VR continues to advance it will be with Meta at the forefrong for now, and in part thanks to it’s success.
        I take solace in the fact that at least if consumer VR exists, demand gets higher and components get cheaper. Hopefully this breeds competition that isn’t instantly bought by Meta.

        • JB1968

          Well I wouldn’t overestimate Facebook’s software and R&D in general. Do you think for example Sony have worse R&D capabilities than FB? You can hardly compare such hw/sw producing matador company with FB which main success was in selling ads and peoples privacy.

    • Andrew Jakobs

      Don’t think so. Apple will certainly not dominate general use AR/VR as their headset will presumably be well beyond the $2000 (and probably Apple walled garden only). And Sony also won’t dominate VR due to it being stuck to the PS5.
      Don’t underestimate the Quest 2 for being an attractive VR headset because of your hate for Meta. At the moment the Quest 2 is the dominating VR headset.

      • Doctor Jack

        The reason Meta dominates is that it offers a compelling price for a pretty good product, both hardware and software. I agree it’s not going anywhere soon. But I hope, once the industry has matured and other companies can produce similar products for affordable prices, it’s grip will loosen.
        Don’t get me wrong, they’ll continue to invest in both hardware and software, but there might be a point where the added benefits hit a diminishing returns. By then, they’ll problably have position consolidated in the market, I just hope the whole ecosystem isn’t inexorably tied to them by then.
        For now, they have incentives to keep some windows open, like SteamVR (probabbly a big reason people buy a Quest, I’d say at least a significant portion of the buyers intent to use Quest as a PCVR headset at least part of the time). If competition dies out, they’ll never cave for external support. We have Facebook’s entire track history to see just how Meta is going to operate once it has market dominance tottally consolidated.

    • sfmike

      Apple will only dominate overpricing as they always strive to do.

    • ViRGiN

      LMAO i would love to hear your predictions like 2 years ago. I bet it was “Valve is commited to VR”

  • Dubster

    A shame they’ve not made it wireless.
    Tethered vr feels clunky and outdated nowadays.

    • LowRezSkyline

      I agree, this is a really big deal-breaker for me BUT I also know that typically companies release wireless as an add-on to keep the cost down for the base HMD. That way if you want to spend the coin you can add wireless, that’s the smart way to handle it. Hopefully Sony has this in mind, though it might technically not be possible from a hardware standpoint.

      • Dubster

        With you there. I bought wireless add-on for my Vive pro2 and it wasn’t cheap, but when you see what Oculus has achieved wirelessly built in it feels like they should at least have had a go.
        Who knows maybe it’s got a wigig chip in it and they’ll just being out a proprietary transmitter for the ps5 as an add-on like you say. I hope so anyway.

        • Arno van Wingerde

          Exactly: the problem is that built-in wireless is probably not that expensive, I would image somewhere in the 10-50$ ballpark. Bought as an add-on you are looking at 5x that price.

      • kool

        I’m hoping for some sort of air link type deal and the cord is just for optimal play. But I’m probably asking for too much but it does seem doable if the quest found a way.

    • Nothing to see here

      It’s a trade off. A wired headset never runs out of power or has WiFi transmission issues. A wireless headset never gets a tangled cord and can be used while standing in a large empty area. As the Meta Quest is already doing a great job of being a wireless headset, I like Sony’s decision to go with an advanced feature corded headset for use while seated and only on the PS5.

      • Dubster

        Can honestly say I’ve never had a single transmission issue with my Vive pro 2. Maybe when a proprietary system is done well you don’t. I wouldn’t expect the same performance from pc to quest 2 obviously.
        Power, yeh you’re right for those who spend more than a couple of hours in vr.
        I’ll probably end up using the psvr2 in the same way I did the first one which is just for the big screen feature for regular ps games. But the controllers look great, features sound good and hoped the vr would follow suit. For me personally going back to a wire for that side of things doesn’t work. Hopefully they come up with a wireless kit.

      • No no, I’m going to keep calling it the Oculus Quest.

    • Matt Henzel

      We don’t need another mobile VR with limited features. I can deal with a single wire if it means we’re tapping into PS5 powered features.

      • Dubster

        I use my vive pro 2 with full power from my pc. Nothing about being wireless reduces the capability.

        • Matt Henzel

          It looks like it reduces all VR play to 90Hz, and limits play time to around 2.4 hours (average), along with some added weight, and a price tag of $349.99. So I can certainly understand why Sony didn’t go that route, perhaps they will also announce a wireless add-on, at some point, maybe once they get better/cheaper. As it is the $350 price of the wireless add-on, is probably close to the MSRP of the entire PSVR² HMD, itself.

          • Dubster

            Yeh it’s definitely not a cheap option but worth every penny for those of us who hate wires.
            As the 90hz thing, I had an index before pushed it right up to 144 and it makes no difference whatsoever. To me at least.
            Completely happy at 90. With the index controllers still.

          • Dubster

            Also, don’t forget the Q2 does a decent wireless job with just its built in chip. So seems Sony could achieve it if they wanted to. But an add-on kit does seem more likely.

  • Merzcat

    Are you equating modern virtual reality to the stuff before Oculus? That’s pretty ignorant. You also seem to have trouble looking forward into the near future.

  • Merzcat

    I don’t believe they’re going to die but they will take a second place seat next to Apple and Sony. The way I see it, Meta will appeal more to lower income people and third worlders. Zuckerberg is going against two of the biggest and longest running companies in technology and entertainment, not even taking into consideration that most people dislike him and facebook.

    • Dubster

      “two of the biggest and longest running companies”
      Sure. 1 of them with absolutely zero track record in gaming who’ve not even said if their gear is even going to be for the gaming market, it’s literally anyone’s guess at this point and 2) one which is developing a 2nd attempt at an outdated wired format vr system for a single games console that not everyone has or can even get.
      And all the steamvr AND Oculus users, which lets not forget is outselling every other pcvr headset in magnitudes – they’re just gonna suddenly swap to Sony or apple??
      Right oh!

      • Merzcat

        The first year and a half to two years are always slow for console adoption. Look at the Playstation 3’s rocky launch, later on it became the most successful 7th generation console. This shortage isn’t going to last forever and by the mid years of the decade most console gamers will already own a PS5. I don’t think Apple is going to prioritize gaming, rather I think they will shoot for general purpose computing in mixed reality and they will dominate that field.

        • Jorge Gustavo

          It can happen, what you are saying. It can. Doesnt mean that will happen for sure. Meta and quest 2 has the clear advantage in vr gaming for now. Meta has a lot of money to pursue market dominance.
          People hate facebook but guess what: facebook, instagram and whatsapp still dominate the social media field. Quest 2 is an excelent device. Wireless, afordable, easy to use and its fun. Sony will have a clear advantage over AAA gaming with PSVR 2… But will be a way more expensive. They can win in time? Yes, they can but this isnt write in stone for now.

      • JB1968

        Can you show the real Quest sales? It’s all jus speculation as Facebook never released anything officially. OTOH Sony published at least several times their numbers.
        It just shows how FB is trustworthy.

  • hassan ahmed

    I want to know the release date.

    • Bob

      Expected launch date is holiday 2022 which is Q4 of this year.

      • hassan ahmed

        almost a year wait :(

  • mappo

    To be very clear, Sony said “foveated rendering”, not “dynamic foveated rendering”. Maybe that’s what they meant, but it’s not what they said so maybe not. Yes, they said it’ll have eye tracking, but they didn’t say it would be used for dynamic foveated rendering. They just talked about input and GUI under that section.

    • Nothing to see here

      They also spoke about eye tracking and how it would be used to both improve quality and for avatar expressions. I take that to mean that it is has dynamic foviated rendering but it’s just a guess.

      • mappo

        This is my point. They talked about eye tracking yet didn’t talk about dynamic foveated rendering while talking about the eye tracking. That’s exactly the point when you would talk about dynamic foveated rendering.

    • Ouch, sad but true. That is possible. Technically, most Quest games using Unreal engine have”foveated rendering” (including my game; QuestORama!), but they only foveated to the center of the player’s view.

      They did hint in one panel though that they would foveat with eyetracking. It was at least suggested.

  • LowRezSkyline

    The reason their is no audio on the HMD is because the PS5 has a new 3D audio chip that can place sounds around you with unreal precision. It’s one of several features Sony has done to differentiate from the PC. The other more notable being the insanely high speed SSD the PS5 has which allows for seamless loads and the allusion that it’s never reading from disk (it’s nuts). So the ‘lack of audio on the headset’ is another potential advantage Sony is bringing to the table (along with the rest of their impressive specs).

    I know PC Master Race and all that non-sense rules the VR space, but the bigger / better take-away is Sony is still committed to VR and that means they’ll bring some interesting and potentially groundbreaking experiences to VR. Something the space sorely needs.

    • Bob

      “The reason their is no audio on the HMD is because the PS5 has a new 3D audio chip”

      So, where would you expect users to plug in their headphones? In the PS5? :)
      The lack of an integrated audio solution is the topic being discussed here, not the audio processing of the source content.

      “So the ‘lack of audio on the headset’ is another potential advantage Sony is bringing to the table (along with the rest of their impressive specs).”

      Again, you seem to be confused with the difference between audio processing and audio solution. Two different things.

      • Nepenthe

        I guess users can just use their TV speakers or soundbar. I’m certain that’s not immersion-breaking. :o)

        • JB1968

          Actually 50% of ‘common’ people I know plays VR without a headset. Weird, I know but at least with the true binaural audio from TV it will be much better in such cases.

      • Ace of Spadеs

        you plug the headphone into gamepad on PS5, in this case it will be the headset, or you use sony wireless USB headset

      • kool

        Sony has some 3d audio headphones they released with the ps5. They work with 2d games and showcase the 3d audio tech the put in the ps5.

      • Tommy

        The headset has a 3.5 mm slot for audio. They don’t want a crap experience by putting audio in the strap like other headsets. The 3D audio is a big plus

        • care package

          Well I mean, maybe that…. AND it’s cheaper as well lol.

        • Rupert Jung

          Wish they would at least support optional over-the-ear speakers like the one from index.

        • Jeremy

          HP reverb G2 audio and Index audio is NOT crap. It is built into the headset, and it is excellent.

          I am certain that Sony is not going that route for cost considerations, not for quality.

      • Arturs Gerskovics

        what makes you think we can’t use Sony PS wireless headphones with PSVR2?

        • Mei Ling

          Use your brain stupid. Learn English. He didn’t say anything about not being able to plug in headphones to the headset.

    • care package

      “insanely high speed SSD….”, Oh no here we go again lmao….

    • Rupert Jung

      >The reason their is no audio on the HMD is because the PS5 has a new 3D audio chip that can place sounds around you with unreal precision.

      I don’t get it. Why shouldn’t it have headphones included then?

  • Chuddies

    Varjo Aero has dynamic foveated rendering and is available now

    • JB1968

      yeah, but it will be supported in 0.01% of VR software. While on PS5 this will be taken as default feature. That makes your comparison comment obsolete

    • James Cobalt

      It’s a different class of product. Article is stating this will be the first in its class (mainstream consumer).

    • Cless

      Yeah… lets compare a +$2000 VR headset to an under $1000 one… (probably more like $400-500 mark)

    • shadow9d9

      Sony will developing tons of games. PCVR is nearly dead. No big money funding games.

  • Bob

    A severely underrated feature not being discussed enough is the HDR of PS VR2.

    Someone correct me if I’m wrong, but this headset could potentially be the first VR consumer device capable of true HDR unless another player comes in to launch something before this year’s holiday window (expected PS VR2 release date).

    Actual dynamic contrast and wide color gamut has been sorely lacking with VR displays for many years now, and it’s shocking to me how six years after the fact, we are still in a phase where basic features such as dynamic contrast still doesn’t exist as pretty much all consumer VR headsets of today come with globally dimmed LCDs. You’d think that for a device that is strapped on to a human head where your visual senses are surrounded, the first thing that would have been addressed would be the colors and contrast.

    Here’s hoping that the HDR capability of the PS VR2 will lead to other companies following suit because it’s simply unacceptable that VR specific displays are still generations behind the latest TV display panel technologies.

    • Rupert Jung

      I honestly never understood why that has never been supported in the first place.

    • Jeremy

      Yes, HDR will be huge.

      I haven’t heard much about the lenses yet, but it is arguably more important than the screens. PSVR1 has great lenses though, so I am not all that worried.

      God rays from fresnel lenses of the Oculus Quest 2 are horrid

  • andcore

    4k per eye seems still far :(
    great field of view, if true.

  • Lucidfeuer

    Cabled and last-gen FOV°? Nope

    • JB1968

      No one cares if they deliver great games.

      • Lucidfeuer

        Well given those games are expected to operate at best with PS4 level of graphics, I don’t see the added value compared to PC headsets with such a low FOV.

      • Lucidfeuer

        Also don’t get me wrong, Sony’s PSVR2 is great news because I hope it’ll make a dent in Oculus and the horrible company behind.

  • JB1968

    LOL you clearly didn’t know VR exists in 2016, right?

    • Dubster

      I’ve been into vr since I did the Kickstarter for Oculus. Since then I’ve bought most the headsets. So, erm, yeh I did. What’s that got to do with me not believing that Sony is going to “dominate” vr and meta is gonna die?

  • Nothing to see here

    Hoping that Sony remembered that 70% of its market wears corrective vision. Will Sony allow you to order custom lenses or at least provide a good way for third parties to do so? I have magnetic corrective lenses for my currently PSVR that made it vastly more enjoyable but they are klunky because Sony did not design in a way to add them. The Oculus has little grooves that let you snap on corrective lenses easily.

    • Ace of Spadеs

      what? 70% of people have bad eyesight? since when?

      • Cless

        Well, its not 70% everywhere, but depending on the country. For example, in Europe many go around the high 60

      • mirak

        since they are nerds

  • Ace of Spadеs

    I want one, have PS5, hope they anounce PS5 Pro

  • MosBen

    Man, I was really hoping that the FOV would be a bit bigger, closer to 130. It just seems like a 110 FOV is going to age pretty quickly over the next few years and make the PSVR 2 seem a bit outdated fairly quickly.

    On the other hand, as someone that has been trying to buy a video card at least close to retail price for about a year, there’s probably a better chance that I’ll be able to get a PS5 and PSVR 2 before I get a new video card, so this may be what I use for next-gen VR.

    • Charles

      We don’t know for sure if it’s 110 horizontal or diagonal. But the PSVR1 FOV was officially 100, so this is definitely a significant upgrade in that regard. Let’s just hope they didn’t reduce binocular overlap to increase FOV, like the Vive Pro 2 did.

    • Master E

      With ya there… I’d give up 4K for a wider fov. Pleased either way however.

      • MosBen

        Totally, I’m feeling more inclined to get a PS5 for this one, especially because I feel like it will have a good stable of games. Plus it’s probably the thing that pushes the PS5 over the top as being worth it to me (I already have an Xbox and a PC). But with the original PSVR the tracking scheme and resolution were so very quickly outclassed by other products that it felt dated almost immediately. And, you know, that’s kind of the way of life for console stuff, which is fine. Still, of all the aspects of consumer VR since it came back in the 2010s, FOV seems like the one that has progressed the slowest, so if they had just managed to his something like 130 the rest of the market may have moved passed them eventually, but not by much and not for a while.

  • Matt Henzel

    I really hope this can be made to play existing PSVR 1.0 software. It would be a little disappointing to not have all of that work on a clearer OLED display.

    • Sven Viking

      I used to assume it as almost a given but the more I learn about how PSVR software and tracking was handled the more ridiculous it sounds. Supposedly they didn’t have a tracking SDK and just left it up to individual engines to design their own based on raw camera data, and now PSVR1 software is such a mess they’d need to emulate a fake PS camera image with fake tracking lights to try to support it. Maybe they’ll do that but it’s far less certain than I’d hoped.

      • Matt Henzel

        Perhaps they will remaster some of them over to PSVR². There are some gems, such as Astro, Moss, Beat Saber, Tetris Effect, Job Sim, SuperHot VR, WipEout Omega, Red, Blood & Truth, Ace Combat 7, and so on. I also hope we see a PSVR² port of Half-Life Alyx. That would be a killer app IMO.

        • Sven Viking

          Yeah, hopefully many of those will see a PSVR2 port, and I also hope Valve chooses to port Alyx (and then finishes and releases the port).

          • Matt Henzel

            Haha @ the wording on that. I’m sure we’ll get a PSVR² port of Alyx BEFORE we see HL3.. Hopefully.

          • Master E

            Would love to see RE Village as a launch title. RE7 was one of the more enjoyable VR games I’ve played on any HMD to this day.

          • Master E

            I wish more AAA games got ported to VR. Loved Skyrim VR. I know it didn’t have all the bells and whistles but was nice to have such a large game.

            Of course porting older games not at the expense of coming out with new ones.

  • Matt Henzel

    This is silly… “from the specs provided, it appears that the headset will not have on-board audio, instead expecting users to either use their TV speakers”

    People who say that sort of thing generally are pretty clueless when it comes to decent audio quality. Most of those built-in headphones on VR, just like those throw-away Apple iPhone earbuds, are complete garbage Dollar Store quality. A cheap pair of $30 Panasonic or Sony ITE headphones, will blow them away. Consider this a good thing that they let you plug in your own headphones!

    And “expecting users to either use their TV speakers” Haha… What?! GTFO with that.. No one should EVER use TV speakers for anything, other than MAYBE, watching the evening news. Friends, don’t let friends, play video games outputted through the TV speakers! Cripes…

    • ViRGiN

      You’re sound extremist, using a “HiGh EnD” headphones, whatever that means, with the cheapest sounds ever used in games and don’t see a problem. You aren’t getting a truly better sound from current indie software.

      • Matt Henzel

        I have no idea what you’re taking about. Sorry.

  • Vasil Vasilev

    Disappointed we have to use a cable. After using Quest and Quest 2 wirelessly for PCVR for years, I find cables a big NO and see them as a thing of the past. With the quick development of WiFi technologies I just don’t see the point why a wireless feature is not implemented.

    • Pulstar44

      They might release a wireless adapter later down the road. Like HTC did.

  • Charles

    “Sony had a go at vr before, they didn’t “dominate” then”

    Actually, the PSVR was the #1 best-selling VR headset. Wasn’t my thing though – there are much better headsets.

    • Dubster

      I guess it comes down to how you class “dominating”. If it’s just the top seller, sure. When you start pairing it with statements like other brands being dead in the water domination to me implies you’re basically the only thing people are buying.
      Given the number of Oculus owners around now, and the number of people not even with a ps5 yet, I think they’ll do less well this time around tbh.
      I hope not though obviously.

  • Might be a reason to care about the PS5 now. Even if creeps weren’t scalping them for insane money, I still couldn’t justify buying one without new VR. The only found one game on the PS4 I played with any regularity, and that was the “free” game Warframe.

  • Pablo C

    I guess it´ll be cheaper than a new RTX….

  • Ninjai71

    It would be interesting, how long it takes until a PC driver/software for the PSVR2 headset is ready to use it as a PC vr headset, too ;)

  • Matt Henzel

    Any guesses on MSRP?

    I’m going with this prediction… (In USD$)
    PSVR² Deluxe Bundle, which comes with: Astro Bot 2, Spider-Man™ “You Are Peter Parker™ – The PSVR² Experience”, and a VR Worlds Demo disc , for $449.99 and a PSVR² Base Model for $399.99.

  • Rupert Jung

    Wish it would support streaming by leveraging the built-in WiFi6 module of the PS5. It would need an onboard unit to process the camera streams then, of course, effectively a Snapdragon XR2 or something… Oh, and a battery. Essentially it would have to be Quest 2 with 2 additional cameras for eye tracking. And with less RAM and flash.

  • Anthony Kenneth Steele

    who will be the first to run the ps5 vr off a battery? (in a rucksack)

  • Pablo C

    When will a Quest versión match these specs? (2023?)