Sat.Jan 13, 2018 - Fri.Jan 19, 2018

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Wes Anderson Unveils ‘Isle of Dogs’ Stop Motion VR Experience at Sundance

VRScout

If you’ve ever dreamt of dropping in on a Wes Anderson film set, you’re finally going to get your chance. Acclaimed American director and producer, Wes Anderson, has teamed up with VR Studio Felix & Paul to give fans at Sundance a behind the scenes look at his much anticipated stop motion film Isle of Dogs —in VR. Although this is not the first stop motion VR project we’ve seen, this is a first for Anderson and probably one of the most unique we’ve seen.

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‘Beat Saber’ is a Fusion of DDR and Lightsaber Combat That We Never Knew We Wanted

Road to VR

If you’ve used virtual reality, you’ve probably deampt up a million cool game ideas that the platform’s infinite possibilities could be used for. But did you dream up a rhythm game where you use dual lightsabers to slice blocks to the beat? Didn’t think so. Luckily, indie developer Hyperbolic Magnetism did, and they’ve got the talent to bring it to life.

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Overwatch League has no women competitors, can we not make this mistake with VR eSports.

Cats and VR

This morning I was shocked to find out that Blizzard's ambitious new esports league Overwatch League had absolutely no women competing. This news came a little late to me and I had to do some research. Personally, I am not a big fan of Overwatch but I had read some recent stats about Overwatch League. Overwatch League launched recently with over 400,000 views on the first day.

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Virtual Reality Training Academy at Lehman College (CUNY): Now Recruiting!

EON Reality

Augmented Reality and Virtual Reality (AR & VR) are some of the fastest growing sectors of our economy. These technologies are continuing to spread far beyond the gaming world. AR and VR are being utilized by enterprise and education professionals to train employees and better educate students. Here’s how you can get started on an exciting career and earn an accredited certificate!

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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This HoloLens Childbirth Simulator Helps Train Medical Students

VRScout

The first childbirth AR simulator. Whether learning how to play the piano or training crews to fly an Airbus , industries are quickly figuring out different ways augmented reality can be used for training and education. One such field we’ve seen the most experimentation within is medical. A field that demands regular training and requires students to have hands free, hardware like the HoloLens have been a growing tool within the industry.

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Nintendo is betting that humans like cardboard just as much as cats with their next big move.

Cats and VR

Nintendo Labo is a new line of interactive build-and-play experiences that combine DIY creations with the magic of Nintendo Switch. Nintendo is looking to broaden the Switch’s appeal to new audiences, particularly diy and maker communities. Nintendo Labo involves sheets of modular cardboard cutouts that when assembled can take the form of various Switch accessories.

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OpenSim stats drop with holidays, reporting issues

Hypergrid Business

OpenSim land area fell by the equivalent of 8,667 standard regions, and active users dropped by 3,473 due to combination of school holidays and fewer grids reporting stats than in the last couple of months. In addition to InWorldz , Great Canadian Grid , and The Adult Grid , other grids that did not have complete working stats pages this month included My First Life , Astralia , Atek Grid , 2Worlds2Go , Alife Virtual , AllCity , Kroatan Grid , Alterworld Grid and OpenSim Life.

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Sketchfab Launches 3D Model Store for AR & VR Content Creators

VRScout

The creative platform now has a store. The platform that has allowed users to publish, share, and discover 3D content on the web for almost 6 years is now helping their community of over 1.3 million members monetize their work. Launched in beta Wednesday, Sketchfab Store offers up to 4,000 models to purchase and download. While not all 2 million models hosted on Sketchfab are available for sale at launch, there is a diverse library of everything from low poly assets to animated rigs to choose fr

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Oculus Story Studio Alumni Form New Studio to Push Boundaries of VR Storytelling & Affordability

Road to VR

Oculus Story Studio, the company’s internal production studio tasked with creating ridiculously polished cinematic experiences, first announced they’d be winding down production last summer. Now officially defunct, studio alumni are heading off on their own to form a new firm dubbed Fable Studio , which is furthering development on Story Studio’s last remaining project, Wolves in the Walls.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Oculus announces the Oculus Start program to help aspiring developers during their VR creation journey.

Cats and VR

Oculus announced its new developer-focused program today to help grow the ecosystem. Oculus Start is a program created for VR application developers who are just getting started. It provides qualifying developers with access, support and savings so you can focus on what's really important - creating inspired VR applications. Oculus did a survey of its developers and found that 50 percent are self-funded so this program will go a long way to help the VR ecosystem.

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Kia uses VR to market their new Stinger sports sedan

VRWorld

Kia Motors America has incorporated a virtual reality experience into its marketing efforts for their new Kia Stinger sports car. Visitors to the North American International Auto Show (NAIAS) in Detroit, which runs from January 13-28, will be among the first to experience what the company is referring to as a “four-dimension virtual reality test drive” of the new vehicle.

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Microsoft Garage Launches Reality Room For Employees

VRScout

The Garage Reality Room is a place where Microsoft employees and volunteers can learn, experiment, and hack on XR (Virtual, Augmented and Mixed Reality). Its goal is to be a platform to explore XR technology and encourage employees to develop and launch new and innovative ideas. 2017 was a busy year for Microsoft and Mixed Reality. Not only did the tech giant announce five VR headsets with partners, but they also acquired and resurrected the popular VR social app AltspaceVR , as well as showe

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Investors Poured a Record $2 Billion into VR/AR in 2017, But Early Stage Funding Slowed

Road to VR

In 2017, venture funding of VR/AR companies reached at least $1.9B, ending slightly above 2016. The total number of companies raising venture capital during 2017 outpaced 2016, but the average deal size declined sharply by 35%, according to Greenlight Insights’ annual year-end analysis of individual venture capital deals dating back to 2011. Each year, Greenlight Insights compiles and qualifies data from private and public sources across North America, Europe, and Asia in order to assess the glo

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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WEARVR LAUNCHES $10,000 VIRTUAL REALITY REMASTERED COMPETITION

Cats and VR

WEARVR.com, the web's leading independent virtual reality app store, is launching a brand new competition aimed at seasoned virtual reality developers, which challenges them with updating their original Oculus Rift DK1 and DK2 demos, games and experiences and bringing them back for the latest Oculus headset. "These early demos are what compelled us to launch WEARVR and give the experiences the dedicated audience they deserved," says WEARVR COO, Andrew Douthwaite.

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Father-son duo bring VR to lacrosse training

VRWorld

While VR training tools are already relatively commonplace for players and coaches in many professional sports, such technologies are not often seen at the high-school, college and amateur level. When it comes to lacrosse — and as VRWorld has learned, possibly other sports in the near future — that may be changing, thanks to the father and son team at Nelson Design Group.

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AR App Brings Amazon Fashion & Fitness To Life

VRScout

Browse Mission fitness apparel while learning the hottest workout routines from a personal trainer that fits in your pocket. As droves of health-conscious millennials continue piling into their local gyms by the masses, it’s becoming clear that fitness has found itself at the top of this generation’s list of priorities. The movement has found its way into every part of modern culture, from business and lifestyle, to media and technology.

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Hatsune Miku Rhythm Game for Rift & Vive to Hit Steam This Spring

Road to VR

Hatsune Miku, the impossibly saccharine anime pop sensation, is coming to SteamVR headsets in a newly announced rhythm game from creators Degica Games and Crypton Future Media. First reported by Gematsu , Hatsune Miku VR will be landing on SteamVR headsets in spring 2018. Developers Degica Games say in the promo announcing the game that it will feature songs by “various famous Hatsune Miku artists.” Degica spells out the list of upcoming features: Rhythm action game using VR contro

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Can VR training help a QB take his team to the Super Bowl?

Cats and VR

Casey Keenum seems like an unlikely hope for the Minnesota Vikings. The previously undrafted, unwanted QB has led them to a 13-3 record as the second-most-accurate passer in the league (67.6 percent). Of the quarterbacks starting playoff games this season, Keenum had the best regular-season Total QBR at 69.6 -- second only to the now-injured Carson Wentz 's 75.7 Derek Belch of VR training startup STRIVR believes it is because of his reps in VR.

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AI Chatbots are rapidly changing the ways of banking in the world

VRWorld

The biggest Hong Kong bank, HSBC Holdings , is starting the New Year with a new chatbot. Chatbots are computer programs that typically use text-based live chat as an interface to carry out tasks for customers on behalf of the business. Now they are emerging as an inexpensive way to introduce artificial intelligence (AI) in banking. Even though they are practically machines, banks are trying to give their chatbots a human touch which is why HSBC named its newborn Amy.

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Nic Cage’s Latest Film Gets Stand-Alone VR Series

VRScout

The Humanity Bureau VRevolution episodic VR series dives deeper into the story of Cage’s upcoming sci-fi disaster flick. When it comes to Nicolas Cage films, there’s no shortage of conflicting emotions. Sometimes you get Leaving Las Vegas Nicolas Cage. Other times you get The Wicker Man Nicolas Cage. Whatever your opinion of him may be, there’s no denying he must have one hell of an interesting resume.

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Official ‘Jumaniji’ VR Experience Appears on Steam, Pulled After a Few Short Hours

Road to VR

Jumanji: The VR Adventure is an official VR experience created by Sony Pictures Virtual Reality and Madison Wells Media Immersive (formerly Reality One). Initially shown at VRX Networks kiosks across the US and UK in tandem with the release of the 2017 franchise reboot film starring Dwayne ‘The Rock’ Johnson, the app actually went live on Steam yesterday for a few hours before being pulled for no discernible reason.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Reality Reflection Announces Pre-ICO of New Location-based AR Mobile Game

Cats and VR

Reality Reflection , a VC-backed virtual reality(VR) and augmented reality(AR) startup announced on Monday the launch of Pre-ICO on ‘ Mossland ’, a location-based AR mobile game with decentralized ad platform. Mossland is involved with virtual real estate. Users can identify nearby real properties, acquire and trade them in the game. Virtual properties in the game can be tradable and liquified through cryptocurrency exchange, so users will put time and effort to increase the value of their prope

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Alibaba’s AI wins human in Reading Comprehension

VRWorld

The battle between man and the machine went pretty devastating for the “homo sapiens”. Chinese multinational e-commerce, retail, internet and technology conglomerate Alibaba, has developed an artificial intelligence model that actually beat humans in a Stanford University reading and comprehension test. Based on more than 500 Wikipedia articles, Stanford’s set of questions are designed in the way they are teasing out whether machine-learning models can process large amounts of information before

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Using HoloLens for Design and Asset Visualization

EnterpriseWear

Just as there is a disconnect in designing three-dimensional structures and spaces on two-dimensional screens – and in executing and arranging 2D designs in real space – there is a disconnect in taking multiple data sets and real-time data streams in different formats and attempting to identify patterns and insights to apply in the real […]. The post Using HoloLens for Design and Asset Visualization appeared first on BrainXchange.

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Inside ‘Star Wars: Secrets of the Empire’, the Latest VR Attraction from The VOID

Road to VR

I have always been a huge star wars fan. Watching Luke skywalker and Han Solo fight off the Empire in the original trilogy would work me into a frenzy. I would aim my plastic yellow gun at the TV and make blaster noises anytime there were Stormtroopers on the screen and run around my living room ducking behind pillows and sofa cushions. If someone would have told that little kid that he would one day be able to step into the shoes of a rebel soldier and help the Rebellion steal Empire secrets, h

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly