Sat.Apr 25, 2020 - Fri.May 01, 2020

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How to get started with WebXR in Unity

The Ghost Howls

WebXR is a technology with enormous potential, but at the moment it offers far worse tools to develop for it than standalone VR , where we all use Unity and Unreal Engine. Mozilla, that is doing a lot for the immersive web , has so decided to develop a WebXR exporter for Unity , to let all Unity developers create WebXR experiences with the tool they already know well.

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Is Augmented Reality the Next Big Thing in the Toy Industry?

ARPost

Augmented reality has many incredible uses. One of its many applications lies in the toy industry. More and more toymakers have been developing AR toys lately. We’re not talking about video games such as Pokémon Go. We’re talking about gameplay that bridges tangible toys with virtual play. So, what does this mean for the toy industry? Is augmented reality its next big thing?

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Pro NFL Players’ First Endorsement Deal Is A Lineup Of VR Products

VRScout

“The Lamar Jackson Experience” will include an at-home VR experience, arcade games, and a live activation. For professional athletes, their image is their brand. Often times the endorsements they make and products they sponsor can be just as important as what they do on the field, perhaps even more so. So when the 2019 NFL MVP decides that the first official endorsement deal of his career will be a suit of custom VR products and activations, you tend to take notice.

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Quest & Rift S Stock Check – Headsets Shipping as Early as Tomorrow as Stock Appears to Return

Road to VR

Between high demand and manufacturing interruptions due to the Coronavirus, Oculus Quest and Rift S have been in extremely short supply, often commanding a 150% price premiums (or more) in aftermarket sales. Those looking to pick up an Oculus headset may not have to wait too much longer; a global stock check by Road to VR appears to indicate that stock for Oculus headsets is slowly returning.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Helping COVID-19 First Responders With XR

Tech Trends VR

ThirdEye Gen believes its technology could help save lives during the coronavirus pandemic. The X2 MR Glasses weigh just 300 grams and claim to be the world’s smallest Mixed Reality glasses. Nick Cherukuri, CEO of ThirdEye Gen, says the devices can give front-line medical personnel treating COVID-19 patients access to critical life-saving data and communicate with emergency rooms and command centers in real-time. “A doctor located 100 miles away could see exactly what the medic sees live f

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Assemble 3D Puzzles In VR With Puzzling Places On Oculus Quest

VRScout

Volumetric 3D capture adds a whole new dimension to the classic jigsaw experience. Available now free on Oculus Quest headsets, Puzzle Places offers a fresh take on the conventional jigsaw experience, allowing users to assemble an intricately-detailed three-dimensional VR scene captured using volumetric photogrammetry—a unique form of 3D capture which involves taking a large number of photos and stitching them together to form realistic 3D models.

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‘Bigscreen’ Partners with Funimation to Bring 30+ Popular Anime Films On-Demand

Road to VR

Bigscreen , the social VR viewing platform, launched on-demand video a few days ago, letting users rent and view a library of 2D and 3D movies whenever they wanted. Now the studio revealed that they’ve partnered with Sony’s anime distribution company Funimation to bring some of the biggest names in anime to its rapidly expanding on-demand service.

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Report: Managing the Supply Chain With AR

Tech Trends VR

Todd Maddox gives a neuroscience perspective on how Augmented Reality can help optimize industrial processes. In manufacturing, the supply chain manager is responsible for the flow of goods and services, including all processes that transform raw materials into final products. One critical aspect of this is inventory management. In the most rudimentary (but surprisingly still common) scenario, inventory managers are tasked with counting and logging each piece of inventory, comparing these with t

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Zuckerberg Announces Upcoming AR Experiences in First F8 Livestream

ARPost

Most people might not think of social media giant Facebook right off the bat when they think “AR experience.” However, more people should. The company, which also owns Instagram, is actually an AR powerhouse. See Also: Augmented Reality: The Next Big Thing in Social Media. Social AR – or, AR experiences on mobile-based social media platforms – is how many people experience AR for the first time.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Cheating The Physical World: How AR Allows Retail To Become Digital First

VRScout

How will modern retail adapt to a post-COVID-19 world? Retail in early 2020 will see a decade of digital transformation compressed into a year due to COVID. But how can digital replace the physical? We are physical beings. We need physical goods to live our daily lives. There’s no replacing this. But we have been forced into a situation where augmented reality is necessary for us to cheat our physicality.

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Facebook’s Non-advertising Revenue ‘primarily driven by Oculus,’ up 80% to $297M

Road to VR

In Facebook’s Q1 2020 earnings call today, the company overviewed its latest financial situation and noted that Oculus products were a major contributor to $297 million in non-advertising revenue. While Facebook makes the vast majority of its revenue from advertising, the company also separately reports non-advertising revenue which includes the sale of Oculus hardware and software, Portal video calling products, and more.

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The XR Week Peek (2020.04.27): Magic Leap’s new course, Fortnite rocks with concerts and much more!

The Ghost Howls

Another busy week has passed by, and here in Italy we just got the news that lockdown measures will start to loosen from next week, but the road to go out as we wish is still long. Anyway, I’m very busy at home, and I’m working on a new secret project with the startup Beyond The Gate. We’re looking for a Unity dev for a freelance gig lasting 1–2 months, ideally from Italy or a nearby country (for easier management).

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Snap’s 3 Pillars of AR, Part II: Content

AR Insider

This post is adapted from ARtillery Intelligence’s report, Lessons From AR Revenue Leaders, Part I: Snap. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. A lot can be learned from consumer AR’s early leaders. What are they doing right? How are they engaging users? And how are they making money?

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Shelter In Place Offers Free VR Minigames To Those Under Lockdown

VRScout

The open-ended sandbox offers over a dozen rooms to explore. UnnamedVR launched back in 2019 as an open-ended sandbox game that let explore a virtual mansion and play a bunch of short mini-games, including basketball, darts, and archery. In response to the COVID-19 Pandemic, the game has been renamed Shelter in Place and is now available as a free download as a part of a broader effort to help people stay entertained during the quarantine.

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‘Alien: Isolation’ on Sale for $2 for a Limited Time, One of VR’s First Great Games

Road to VR

Alien: Isolation (2014) was one of the first truly good games to get support for PC VR headsets. If you’re wondering why everyone is still crazy about years later, it’ll only take you $2 to find out. Thanks to Steam’s one-day ‘Alien Day’ sale, the landmark survival horror game Alien: Isolation is on sale for $2 , making for a 95% discount off the original $40 price tag.

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Viveport 2020 Roadmap Announced in Most Recent Company Webinar

ARPost

The most recent of VIVE’s GDC substitute webinars had something for everyone. The talk detailed updates coming to VIVEPORT this year. As the platform that connects users to content and developers to users, the announced updates have ramifications for everyone. Further, the company’s aspirations and intuitions contribute to writing on the wall that we’ve seen from other notable VR and content companies.

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Oculus Quest Store Hits Its Stride

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. Oculus Quest has been the accelerant that the VR industry needs. Its biggest challenge so far is fulfilling demand, as it’s continually sold out.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Bigscreen VR Launches On-Demand Content In Response To Increased Traffic

VRScout

Bigscreen continues to grow by launching on-demand movies and events. Since its launch on PC VR headsets back in 2016, socialVR entertainment platform Bigscreen has seen thousands of people from all around the globe jumping into VR to enjoy 3D films like Star Trek: Into Darkness and Interstellar alongside both friends and total strangers. It’s been a huge success for the company, for movie fans, and socialVR in general.

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John Legend, Tinashe to Play Live Shows in Social VR Platform ‘Wave’

Road to VR

Wave isn’t your garden variety social VR platform. With an emphasis on virtual raves, replete with immersive visualizations and regular live performances, it’s become the de facto concert platform for VR users. Now Wave says it’s bringing more artists this summer via its One Wave concert series, which will include artists such as John Legend, Tinashe, Jauz, Galantis, and more.

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Voting is Open for AWE’s XR Technology Auggie Awards

ARPost

With the annual Augmented World Expo (AWE) going online this year, they’ve taken the XR technology awards show Auggie Awards with them. Nominations closed last week and public online voting is now open. The initial idea for this article was to write a review of all of the nominations. However, when public voting opened, a striking 208 companies, applications, games, and devices had been nominated.

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Where Can AR Have the Greatest Enterprise Impact?

AR Insider

This article is the latest in AR Insider’s editorial contributor program. It excerpts a section from the report, The Incredible Impact of Enterprise AR & VR , to which AR Insider Editor Mike Boland contributed insights and commentary. . The Incredible Impact of Enterprise AR & VR. by Unity. As augmented and virtual reality (AR and VR – collectively mixed reality, or XR) technology and hardware continue to evolve and become more accessible, enterprises are expanding the range of use

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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VR Haircut Experience Is Actually A Message About American Capitalism

VRScout

Find out how the strange VR styling game came to be. With hairdressers and barbers staying home to help flatten the COVID-19 curve, quiffs are growing into mullets, pixie cuts are becoming shags, and afros are turning into, well, slightly larger afros. People are literally protesting the quarantine because they want a haircut, but maybe what they actually need is VR and a healthy dose of reality.

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‘Puzzling Places’ is a 3D Jigsaw Puzzle for Quest Featuring Stunning Photogrammetry Scans

Road to VR

Realities.io , the team behind the photogrammetry-based VR experience Realities (2016) , today released a prototype version of their latest creation, a 3D VR jigsaw puzzle game for Oculus Quest called Puzzling Places. The studio is currently seeking funding to eventually bring a full-feature version to the Oculus Store, however in the meantime the studio has made the prototype game available for free on SideQuest , the unofficial sideloading app store for Oculus Quest.

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EON Reality’s Global Emergency Initiative Expands to Italy with New Partners and 2,400 Students

EON Reality

The new expansion will begin with lessons created by faculty and students from the Aldini Valeriani Institute. EON Reality, the world leader in Augmented and Virtual Reality-based knowledge and skills transfer for industry and education, is proud to announce a new addition to the Global Emergency Initiative through its Classroom 3.0 partnership in Bologna, Italy.

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Apple OSX support cut for SteamVR; Windows and Linux remain

Slashgear

This week Valve made clear they’re not in a position where it makes sense to continue supporting Apple’s OSX for their SteamVR platform at this time. They’ve suggested that the SteamVR platform will continue to receive support, but all support will be focused on Windows and Linux. Users of Apple computers, running OSX, will need to use use “legacy builds” … Continue reading.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly