Sat.Feb 15, 2020 - Fri.Feb 21, 2020

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Magic Leap Opens Programs To Extend Support To Developers

VRScout

Magic Leap is giving developers access to additional hardware, funding, enterprise customers, and support. Magic Leap understands that the future of AR means empowering creators with the right tools to explore ideas that will push the technology further into the arms of consumers. Part of that exploration is building and growing a career or business that utilizes AR to its fullest potential.

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Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking

Road to VR

Hand-tracking on Quest rolled out as an experimental feature in late 2019, but Oculus is letting it gestate before it will accept third-party apps with hand-tracking. In the meantime, the company has published fresh developer documentation which establishes best practices for working within the limitations of Quest hand-tracking. Hand-tracking brings many benefits to Quest, especially ease-of-use.

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WebAR Experience by Coca-Cola First in South Africa

ARPost

Coca-Cola is one of the most internationally recognized brands ever. Their marketing strategy often focuses on the brand’s history and its maintenance of the traditional recipe. As a result, even with the recent advent of new flavors, we don’t always think of the soft-drink giant as an innovator. However, the company’s marketing department recently made a huge first with a WebAR experience in South Africa.

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Vive Cosmos becomes four! New faceplates add mixed reality and much more

The Ghost Howls

Today HTC has finally detailed how it intends to expand the features of the Vive Cosmos in the upcoming months. The Taiwanese company had already showcased at the launch of the device that it was a very versatile one , thanks to a series of dedicated accessories (e.g. wireless adapter and eye tracking ) and the possibility of having interchangeable faceplates, each with its own functionality.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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How A Small Handful Of Adorable Dragons Are Leading The Way For VR Pets

VRScout

Beast Pets demonstrates how virtual companions can have a genuine emotional impact on users. “Go fetch, Tux!” I knew he couldn’t fully understand me, but nevertheless Tux made his way over to the red and white ball I had just thrown across the small park. Quickly bringing it back to me, I gave him a small pat on the head as I took the ball from his mouth and prepared to throw it again.

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Wilder vs. Fury Boxing Rematch Will Feature an AR Experience & Sponsorship via a UFC Legend

Next Reality AR

As augmented reality continues its collision course with mainstream adoption, the technology will now have a role in one of the most anticipated boxing matches of the year. On Saturday, the much-hyped rematch between challenger Tyson Fury and champion Deontay Wilder (the fighters who previously fought to a draw in Dec. 2018) will take place at MGM Grand Garden Arena in Las Vegas.

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One Step Closer to Mass Adoption of AR Headsets Thanks to New Waveguide Technology

ARPost

AR headsets are still struggling to reach the mass adoption phase, despite positive market insights. They are still uncomfortable to wear and expensive to manufacture. But this is about to change, thanks to the new Katana waveguides launched by WaveOptics at the beginning of February 2020. What Is the State of the Augmented Reality Market? In 2018, the global AR market had reached a value of US$0.35 billion.

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Modders Are Bringing The Original 1993 DOOM To Oculus Quest

VRScout

“They are rage, brutal, without mercy. But you. You will be worse. Rip and tear, until it is done.”. In a video posted to Reddit yesterday, developers Dr. Beef and baggyG—the same team responsible for bringing Half-Life , Quake , and Quake 2 to VR via the Oculus Quest—teased the arrival of another classic franchise on standalone headsets.

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HTC Reveals Vive Proton, a Compact Standalone VR Headset Prototype

Road to VR

As if announcing three new Cosmos headsets wasn’t enough, HTC today also revealed Vive Proton. The company is calling this a “prototype” headset with two different flavors: a standalone VR headset and a ‘VR viewer’ which would be powered by a tethered device like a smartphone. HTC offered up its first glimpse of Vive Proton today, a new VR headset from the company which aims for a more compact form factor.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Unpacking AR Business Models: AR as a Service, Part III

AR Insider

This post is adapted from ARtillery Intelligence’s report, Mobile AR Strategies & Business Models. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. In AR’s early stages, a common question continues to be asked: where’s the money? There have been oscillations in excitement and doubt over AR, but the ultimate proof point will be revenue.

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Ubiquity6 Launches Studio for More Advanced AR and VR Experiences

ARPost

Late last year, we met Ubiquity6 and their new platform for creating AR and VR experiences – Display.land. The platform allows users to create and share immersive XR experiences using just a smartphone. Display.land is revolutionary for casual users, though it has its limits in comparison with professional services. See Also: Darabase and Zappar Join Forces to Solve Problems With Location-Based AR Experiences.

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Ubisoft Is Reportedly Working On VR Game Based On One Of Its ‘Greatest IPs’

VRScout

Splinter Cell? Assassins Creed? Ghost Recon? According to several job listings posted by Ubisoft Düsseldorf, the German-based studio is looking for a level designer , narrative designer , and character artist to assist in the development of a AAA VR game based on “one of Ubisoft’s greatest IPs which will be developed across multiple studios.” For reference, here is the description for the “Narrative Designer” position as provided by Ubisoft: “We are now accepting ap

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Google Brings Web-based AR to Chrome in Latest Beta

Road to VR

Last week Google released a beta of Chrome 81 for Android, Chrome OS, Linux, macOS, and Windows, which means a stable version is just around the corner. One of the most important updates to arrive in Chrome 81 is the ability to use web-based AR apps. Google first included WebVR, the VR-focused predecessor to the WebXR API, in Chrome 66 back in April 2018.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Experts Weigh in on Enterprise XR in 2020

AR Insider

This article is the latest in AR Insider’s editorial contributor program. It excerpts Unity’s latest report “Top 2020 Trends: Enterprise AR & VR,” with commentary from industry executives, including AR Insider Editor Mike Boland. Authors’ opinions are their own. . Top 2020 Trends: Enterprise AR & VR. by Unity. In “ The Incredible Impact of Enterprise AR & VR ,” we spotlighted the innovative work of Lockheed Martin, which has seen a tenfold ROI building products vi

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Snapchat Evolves the Foundation of Its AR Capabilities with Ground Transformation Lenses

Next Reality AR

The sky is the limit when it comes to augmented reality, but Snapchat's latest innovation is keeping its AR platform grounded. On Thursday, the company published a pair of new Lenses that highlight its new ground transformation technology. Don't Miss: This Viral Instagram Augmented Reality Filter Will Tell You Which Disney Character You Really Are The first lens, appropriately named The Floor is Water, turns nearby flat surfaces into virtual water, with a wet floor sign anchored to the area to d

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Boneworks Creators Working On Follow-Up VR Game For Quest And PC VR

VRScout

‘Project 4’ will utilize the same physics-driven game mechanics featured in Boneworks. This past September VR developer Stress Level Zero ( Boneworks, Hover Junkers, Duck Season ) announced it was working on a brand new VR game for the Oculus Quest. Referred to as ‘ Project 4 ,’ we still know next to nothing about this mysterious new title other than the fact it will utilize the same mechanics and core systems featured in 2019’s Boneworks. .

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HTC Unveils Three New Vive Cosmos Headsets: Elite, Play, and XR

Road to VR

Buckle up, this one’s a doozy. HTC today introduced three new variants of its Vive Cosmos VR headset. Joining the original Cosmos is Cosmos Elite, Cosmos Play, and Cosmos XR. The four variants of the headset aim to cover a diverse set of customer interests. After a bumpy launch for Vive Cosmos back in October 2019, and a new CEO taking the reins at HTC, the company is effectively relaunching Cosmos by introducing a series of Cosmos headsets which seek to appeal to a wide range of VR users

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Did VR Software Sales Inflect in 2019?

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro. One of the ongoing challenges in market sizing is to piece together clues to extrapolate things like unit sales and software revenues.

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Sea Shepherd's Web-Based Augmented Reality Experience Spotlights the Damage Done by the Fishing Industry

Next Reality AR

Augmented reality's status as a new storytelling medium has already led to the reinvention of filmmaking and journalism. Now, AR is helping non-profits draw attention to their respective causes. Don't Miss: USA Today Deepens Story on Afghanistan War with AR Experience On Monday, environmental non-profit Sea Shepherd and digital studio Resn launched a web-based augmented reality experience that illustrates the issue of bycatch, a fishing industry term for animals other than the desired species of

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Super Fan Remaking Original Witcher Game In VR Using Unreal Engine

VRScout

“Bear! Bear! Run you stupid piece of s*#^!” – Geralt of Rivia. There’s never been a better time to be a Witcher fan. Originally a series of novels and short stories, the dark fantasy series starring a mutated monster hunter has since been adapted into an award-winning video game trilogy and—most recently—an episodic Netflix show that’s managed to draw in both fans of the series as well as total newcomers. .

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Three Totally Creative Uses of Quest Hand-tracking

Road to VR

Oculus brought controllerless hand-tracking to Oculus Quest as an experimental feature back in December , and while it’s useful for navigating around the headset’s menus when you don’t want to pick up the controllers, developers have begun prototyping more creative uses for the tech. Controllerless hand-tracking on Quest is a great convenience feature.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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The XR Week Peek (2020.02.17): Half-Life Alyx will launch on March, 23rd, MWC has been canceled and much more!

The Ghost Howls

On this special day, let’s all talk about AR and VR! Top news of the week. (Image by Valve Corporation). Half-Life Alyx is going to launch on March, 23rd. With a tweet on its account, Valve has announced that the most awaited VR game of the year, Half-Life: Alyx is going to be released on March, 23rd. The game will be available only on Steam, but it will be compatible with all PC VR headsets.

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XR Talks: Follow the Money for AR’s Trajectory

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. For a deeper indexed and searchable archive, subscribe to ARtillery PRO. Regular AR Insder readers know that we have a longstanding hypothesis that following tech giants’ moves and motivations can reveal AR’s likely trajectory.

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HTC Unveils New Vive Cosmos Headsets And Faceplate Upgrades

VRScout

A handful of new headsets and swappable faceplates breathes new life into HTC’s lineup of modular VR hardware. When HTC released its Vive Cosmos back in October last year, it came with some much-needed improvements to the original HTC Vive design; a flip-up visor, all-new RGB LCD panels, a wide tracking FOV, and a revolutionary design that allows you to augment the device with new abilities via interchangeable faceplates.

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JDI Starts Mass Production on 1,058 ppi High Pixel Density LCD for VR Glasses

Road to VR

Japan Display Inc. (JDI), a display conglomerate created by Sony, Toshiba, and Hitachi, today announced the mass production of a new high pixel density, 2.1-inch 1,058 LCD display created for VR ‘glasses’ style headsets. Update (1:25 PM ET) : German publication MIXED (German) has confirmed with LYNX founder Stan Larroque that the upcoming LYNX R-1 headset is using the new JDI displays, which like Pico VR Glasses prototype have been clocked to 90Hz.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly