Sat.Dec 03, 2016 - Fri.Dec 09, 2016

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HBO NOW Launches on Google Daydream VR; Netflix Coming This Month

VRScout

New colors and more VR apps come to Daydream. Google’s Daydream VR is getting even better today with the launch of seven new apps and the release of two new colors for the Daydream View headset. Powered by the Google Pixel phone (the first Daydream ready phone), Daydream View is the tech giant’s solution to bringing VR to mass consumers with a more comfortable and simple mobile VR system — all for the price of $79.

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VR Association Formed To Get ‘Ahead of Challenges With Developing and Deploying The Technology Responsibly’

UploadVR Between Realities podcast

As more headsets, software, and companies enter the virtual reality industry, more collaborations between different entities will take place. Growth and efficiency can be increased when different creative and research teams start to share information, and that understanding may be the root of this new development. Multiple major companies are joining forces to create the GVRA or Global Virtual Reality Association.

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Touch and Vive Roomscale Dimensions Visualized

Road to VR

Ahead of the launch of Oculus Touch, the company has finally detailed its ‘experimental’ camera arrangements for 360 degree and ‘roomscale’ tracking, allowing us to take a look at how those tracking volumes compare with the HTC Vive. The front-facing setup aims for 180-degree focused experiences. Road to VR contributor Nate Kozak coined this ‘rug-scale’ The Vive was the first consumer VR headset out the door with ‘roomscale’ tracking, giving player

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Unity Hires Dr. Danny Lange away from Uber to be VP of AI and Machine Learning

Cats and VR

Unity announced that it has hired Dr. Danny Lange as VP of AI and Machine Learning. He joins from Uber, where he was head of machine learning. At Uber, Lange led the efforts to build the world’s most versatile Machine Learning platform to support Uber’s hyper growth. As head of machine learning, Lange will lead Unity’s efforts around AI (Artificial Intelligence) and Machine Learning.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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HTC Launches Vive Studios; Debuts First Title ‘Arcade Saga’

VRScout

“We have entered a golden age of virtual reality content creation with incredibly powerful game engines, toolkits, and development kits at the fingertips of talented content creators worldwide.” – Joel Breton. Vive has their own studio now to create the next generation of VR content. HTC is getting into the VR content development game with the launch of Vive Studios.

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Leap Motion’s New Mobile Hand-tracking Sensor Brings 180-degree Field of View

Road to VR

The new Leap Motion Mobile Platform consists of hardware and software optimised for VR and AR hand tracking on mobile devices. Building on the success of the original Leap Motion device, the brand new hardware aims to be tightly integrated into future mobile VR headsets. Designed as a natural motion interface for PC and Mac, the original Leap Motion Controller began shipping in volume in July 2013, for $80.

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SLIVER.tv Launches VR Live Cast and Live Replay Platform to Stream Top eSports Tournaments in 360 Virtual Reality

Cats and VR

SLIVER.tv, a next-generation eSports 360º virtual reality entertainment platform, is officially launching its VR Live Cast and Live Replay platform for tournament and league operators to live stream top eSports titles, including Counter-Strike: Global Offensive, League of Legends and Dota2 in full 360 Virtual Reality. VR Live Cast utilizes patented “Virtual Camera Array” technology that transports the viewer into top eSports games, real-time rendering the 3D game world in a fully immersive 360 V

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Samsung and Vice Partner for Syrian War VR Documentary

VRScout

The immersive documentary takes you on the ground with the war-torn country’s first responders. VICELAND and Samsung are bringing us to the center of the Syrian war with their new documentary, titled The White Helmets , a part of a new project for the Beyond the Frame series. The documentary debuted on Samsung VR December 2nd, providing an unprecedented look at how VR is shifting the way journalists are bringing viewers into the story.

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Facebook’s Prototype Touch Controllers Let You Feel The Heat Of Fire And Chill Of Ice

UploadVR Between Realities podcast

It might seem a little early to ask, but what do you want to see in the next Oculus Touch? Improved gesture control? Added resistance to haptics? How about the ability to feel the chill of ice and the scorching heat of flames on your hands? The latter concept might not be too far off. In fact, members of Facebook have already created a first prototype for an internal hackathon, and they showed it off this week via a live stream.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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VR Headsets from ASUS, Dell, HP, and More Coming in 2017, Will Run on Intel Integrated Graphics

Road to VR

Today at the Microsoft’s Windows Hardware Engineering Community event in Shenzhen, China, the company announced that VR/AR (mixed reality) headsets from top manufacturers are due to hit the market in 2017. What’s more, they’ll run on integrated Intel graphics without the need for a dedicated GPU. Back in October, Microsoft announced that mixed reality headsets for Windows’ forthcoming native headset integration were in development by five major hardware makers: Asus, Acer

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HTC Launches Vive Studios and debuts studios first title Arcade Saga.

Cats and VR

HTC today announced Vive Studios as the company's internal development and publishing initiative for virtual reality content. Vive Studios will bring to market VR content created by HTC's internal studios as well as through publishing partnerships with external developers. Also announced today is the launch of "Arcade Saga," the debut title from Vive Studios.

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The Mind Blowing VR Quill Painting By Goro Fujita

VRScout

The immersive artist is at it again; this time with Oculus Story Studio’s Quill. Back in July, artist Goro Fujita showed us the future of creativity using Oculus’ virtual sculpting tool Medium. The sculpting platform uses the company’s Touch controllers that just launched on Tuesday , letting you design beautiful creations in an intuitive and natural way.

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Bridge Is A Mobile Headset That Brings Inside-Out Tracking And MR To iPhone

UploadVR Between Realities podcast

San Francisco-based Occipital is one of the many companies that wants to bring inside-out tracking to mobile VR, but its means of doing so stands apart from others. Rather than modding existing headsets with extra cameras, Occipital today announced Bridge, its own mobile headset designed for use with Apple’s iPhone 7, 6, and 6s. The device features its own structure sensor mounted on top of a fairly traditional-looking phone-based headset.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Zero Latency Raises $7 Million for Expansion of ‘Warehouse Scale’ VR Tech

Road to VR

Melbourne-based firm Zero Latency has raised $7 million in venture funding. The company specialises in out-of-home ‘warehouse scale’ local multiplayer VR experiences, and is beginning to open attractions around the world. Consumer VR headsets are optimised for use in a small living space, and the vast majority of software is designed with these limitations in mind.

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My.com launches its first Virtual Reality game VR INVADERS on Steam December 15.

Cats and VR

Global publisher My.com is launching their first virtual reality PC game, VR Invaders via Steam VR on December 15. VR Invaders takes place in the near future and thanks to global corporations, virtual reality programs offer the perfect distraction from life’s hardships. To the delight of the corporations, some people spend almost all of their life logged into the VR programs.

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Battlefront’s Star Wars VR Mission Launches This Week

VRScout

You’ll be able to pilot an X-Wing in this PlayStation VR mission. I’m sitting in the pilot seat of an X-Wing, taking an escort pattern around an Alliance fleet along with a squad of other X-Wings. That’s when we get the distress call from a U-Wing ship suffering mechanical issues near an asteroid belt. We get into position to assist and make the jump into hyperspace.

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Upload and Nokia OZO Team Up For 360 Filmmaking & Live Streaming Masterclasses

UploadVR Between Realities podcast

360 videos are hot commodities right now. Everyone from Facebook to YouTube to Snapchat is tripping over themselves to integrate spherical video into their platform. There’s a boom happening in demand for 360 content and the hardware to make it happen, but what about the techniques? 360 filmmaking is an infant in the world of cinematography. There are so many questions that need to be answered before a 360 video can become a good 360 video.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Microsoft to Debut VR Dev Kits for Windows Holographic in March

Road to VR

Microsoft has confirmed that development kits of VR headsets for their Windows Holographic platform are in the works and will make their debut at GDC 2017 in March. Today Microsoft confirmed that VR headsets from major manufacturers are set to launch in 2017. These headsets are said to be compatible with Windows Holographic, the AR/VR/MR extension of Windows 10 which will allow for immersive windows computing.

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highmkino / Home Theater

VR Bites

With highmkino, you can watch TV either in a luxury loft or in cinema or just in front of a large curved TV. You will feel like you were instantly beamed from your real spot into a realistic virtual reality. You will need either a Google Cardboard or any other VR headset suitable for iPhone. You can get it here: https://itunes.apple.com/de/app/highmkino/id1123434414?

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Google, Sony And Oculus Unite To Establish VR Industry Standards

VRScout

Some of the biggest names in the business are teaming up to secure the future of virtual reality. Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtual reality hardware and software to develop and expand. The result is the Global Virtual Reality Association , a nonprofit organization dedicated to promoting the growth of the virtual reality industry by providing educational resources, connecting developers with necessar

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Visbit Raises $3.2 Million To Build Out 4K VR Platform

UploadVR Between Realities podcast

Visbit just raised $3.2 million in seed funding with participation from Presence Capital, ZhenFund, Colopl Next, Amino Capital and Eversunny Limited. Changyin Zhou, CEO and co-founder of Visbit , told UploadVR the money will be invested to complete the closed beta of its patented Visbit View-Optimized Streaming (VVOS) technology. Zhou said this technology is the first to stream and play near-zero latency 360-degree VR videos in 4K to 8K resolution over regular Wi-Fi and LTE for mobile – and even

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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MARE is a Beautiful VR Adventure from Ex ‘The Last Guardian’ Artist

Road to VR

MARE is a new adventure title from a former member of Team Ico, the studio responsible for the PlayStation classic Ico and the (very, very) long awaited The Last Guardian. Here’s the game’s teaser trailer. Anyone who has experienced the bewitching, desolate charms of Ico, a 2002 platform-puzzler for PlayStation 2 following a boy’s quest to escape captivity alongside his female companion, you’ll likely draw some similarities with a new title being developed for Oculus plat

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Looking for some Werewolves Within! Ubisoft launches its newest cross platform Social VR title.

Cats and VR

Ubisoft continues to do its part to unite the fragmented virtual reality market by bringing it's newest VR title Werewolves Within to Oculus Rift, HTC Vive, and Playstation VR with cross platform online play. [link] Available right now, Werewolves Within originally started as a VR prototype from Ubisoft Red Storm after they stopped working on the studio's Rainbow Six game.

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Oculus Touch Is What You’ve Been Waiting For

VRScout

The Rift’s missing piece has finally arrived. It feels like we’ve been talking about Oculus Touch for awhile — and that’s probably because we have. We first got our hands on the Rift Touch hand-controllers during Oculus’ developer conference (OC2) in September 2015. It was a mind-blowing experience that showed the true potential of how simply bringing your hands into VR with ergonomic design can take immersion to an entirely new level.

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There Are Now Over 1,000 VR-Supported Games and Experiences on Steam

UploadVR Between Realities podcast

The Oculus Rift , created by Facebook-owned Oculus VR, launched on March 28th, 2016, with the HTC and Valve-created Vive headset launching just a week later on April 5th, 2016. Now with yesterday’s launch of the Oculus Touch motion controllers , both platforms are capable of hand-tracked, roomscale, virtual reality experiences that can truly transport you to faraway and fictional worlds of excitement and wonder.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly