Sat.Mar 05, 2016 - Fri.Mar 11, 2016

Elite Dangerous coming to Oculus - Confirmed March 28

VRCircle

Back in December Frontier Developments halted new development of the Oculus Rift DK2 until Oculus release their 1.0 release. Frontier then added support for the upcoming HTC Vive.

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A VR Who’s Who From 1994 – uniVRsum

V-Rtifacts

1994 marks the peak of what many view as the first “Big Bubble” in VR popularity. There were literally hundreds of (mostly) entrepreneurial startups taking a wild fling and what seemed to be a game-changing technology. You could strike sparks anywhere!

How Lenses for Virtual Reality Headsets Work

VR Lens Blog

This is the first in a series of articles about the role of vision and optics in VR. Today you learn how lenses for virtual reality headsets work but you first have to understand how our eyes work. Our eyes have built-in lenses that sit behind the pupils, the black part of our eyes.

A reminder that you can unplug from VR at any time

Immersive Authority

Virtual Reality is defined as “an artificial environment which is experienced through sensory stimuli (as sights and sounds) provided by a computer and in which one’s actions partially determine what happens in the environment” according to the Merriam Webster dictionary.

VR Terror LIVE on Japanese TV

VRCircle

The Japanese are renowned for their crazy and often wild game shows. However in this case during one of Japan’s most popular morning shows Tokudane , co-host Rei Kikukawa experienced VR in a way she was very much NOT expecting.

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Oculus Rift DK2’s tracking update rate

Doc-Ok

I’ve been involved in some arguments about the inner workings of the Oculus Rift’s and HTC/Valve Vive’s tracking systems recently, and while I don’t want to get into any of that right now, I just did a little experiment. The tracking update rate of the Oculus Rift DK2, meaning the rate at which Oculus’ tracking driver sends different position/orientation estimates to VR applications, is 1000 Hz.

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Oculus Announces Social VR Features

VRCircle

Facebook owns Oculus, so it should come as no surprise that social may become a big aspect of VR. Starting tomorrow, users on the Gear VR platform will be able to create their user profiles and search for friends by username and then interact with them in the VR space.

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