Sat.Jan 25, 2020 - Fri.Jan 31, 2020

Analysis: Monthly-connected VR Headsets on Steam Reach Record High of 1.3 Million

Road to VR

Valve’s monthly Steam Survey has long offered useful insight into the share of VR headsets in use on Steam. But the figures provided are relative to the non-static Steam population, which obfuscates the actual adoption trend of VR headsets on the platform.

Survey 255

Pinterest Adds AR Makeup Try-On Feature to Its Mobile Lens Tool

Next Reality AR

It's time to make some more room at the augmented reality cosmetics counter. This week, social media giant Pinterest unveiled "Try On," a virtual make-up visualization tool running on its Lens visual search tool.

Tools 245

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Enterprise VR Revenue Projected to Reach $4.26 Billion by 2023

AR Insider

“Behind the Numbers” is AR Insider’s series that examines strategic takeaways from ARtillery Intelligence data. Each post drills down on one topic or chart. Subscribe or login to access the full library and other knowledge-building resources.

Gaming-Themed Atari Hotels Will Include VR And AR Entertainment


Eight locations are set to open across the US, beginning later this year in Phoenix.

The XR Week Peek (2020.01.27): Samsung may be working on a new headset, Half-Life: Alyx will ship on time and much more!

The Ghost Howls

Hello everyone! With great pleasure, I announce to you that we have updated our game HitMotion: Reloaded (the first mixed reality fitness game ) on Viveport, and now we have far better bonuses management, apart from having fixed lots of bugs.

Atari to Open Game-themed Hotels Across the US with “the latest in VR and AR”

Road to VR

Atari will soon be opening hotels in the United States that feature what they call “the latest in VR and AR.”

More Trending

2020 NAMM Show Highlights The Growing Impact Of Immersive Technology On Live Music


“The world’s largest trade-only music event” shined a spotlight on how VR and AR are changing how artists perform live.

Varjo VR-2 hands-on first impressions: perfect resolution, but…

The Ghost Howls

The last two days I’ve been in Germany to attend the LearnTec event together with Massimiliano Ariani , the game designer of the fitness game HitMotion: Reloaded , to have a speech about the latest developments of Mobile AR.

Rumor: Resident Evil 8 To Return To First Person, VR Unconfirmed


New rumors circling the internet this week state that the unannounced Resident Evil 8 will return to a first-person perspective. These rumors originate from Biohazard Declassified , which cites an email to its tips line.

Tips 250

Social AR/VR Workspace ‘Spatial’ Secures $14M Series A Financing

Road to VR

Spatial , a New York-based startup behind the eponymous real-time AR/VR collaboration platform, has secured $14 million in additional financing, bringing its overall funds to $22 million.

Sundance: Aquatic VR Experience Simulates Outer Space By Lying You Face-Down In A Pool


Spaced Out ditches gravity to immerse you in a mind-bending trip through the cosmos.

Hello WebXR review: a nice showcase of WebVR for developers and newbies

The Ghost Howls

To celebrate the release of WebXR API 1.0, Mozilla has released an experience called “Hello WebXR” , that should serve to introduce newbies to VR, showing them basic VR interactions and capabilities. I have tried it, and I want to let you know my impressions with it. Video review.

Unity 246

Google Arts & Culture Builds AR Replica of Bangladeshi Mosque as Part of Historic Site Preservation Project

Next Reality AR

In recent years, Google's Arts & Culture project has been leading the way in terms of innovating the practice of using technology to preserve landmarks and great works of art via digital 3D copies.

New Samsung VR Headset Design Surfaces in Recent Patents

Road to VR

Samsung recently filed patents with China’s National Intellectual Property Administration (CNIPA) office that shows off a few new designs in what appears to be two fairly similar PC VR headsets.

Get Oculus Quest Versions Of Accouting+ And Wands Cheap Thanks To Cross-Buy


Here’s a weird one. You can get the Oculus Quest versions of Accounting+ and Wands for cheap if you buy the Oculus Rift edition instead. Both of these games are currently on sale on the Oculus Rift store. Accounting+ is down to $4.95 and Wands is down to $10.

Oculus 230

Video Of An AR Pianist Playing A Real Piano Is Going Viral


In case you haven’t seen it, a new tweet from a medical doctor, software entrepreneur, and 3D artist, Fayez Salka shows him using AR technology to bring a virtual piano player to life on a real-world piano.

Video 233

8th Wall & Trigger Build AR Lego Playground for Web to Promote Fox's 'Lego Masters'

Next Reality AR

Lego has shipped several apps and products that add an augmented reality dimension to their playsets. But it has taken a reality TV show from Fox to allow brick fans to build with virtual bricks in augmented reality.

VRMMO ‘OrbusVR’ to Launch Paid DLC Questlines This Year with ‘Mini Story Packs’

Road to VR

OrbusVR , the virtual reality MMORPG, is getting heaps of new content this year, as the studio not only announced a continuation of the game’s ‘Explorer’s League’ questline, which is slated to bring multiple hours new gameplay next month, but also the first of a series of paid DLC ‘Mini Story Packs’ that promise to bring 10 -15 hours of additional content to the game. Introduced last year, The Explorer’s League questline is getting its second phase starting February 10th, which is said to provide around 5-10 hours of new content and include rewards such as a Transmog chest piece, new dyes, achievements, and buildings upon completion of the storyline. In light of the studio’s decision to make the game free-to-play up until level 10 on PC , it appears OrbusVR is looking towards paid DLC quests to keep players coming back for fresh content. The first paid Mini Story Pack is said to arrive Q2 2020, and will be priced at $10. The studio says it will include “all-new zones to explore, quest lines and NPCs, allowing you to experience Patreayl like you’ve never seen it before.” SEE ALSO MMORPG 'OrbusVR' Now Lets You Play for Free Until Level 10 on PC. Here’s how Orbus Online describes it: While the effects of Essence radiation are clearly visible throughout the land, no one has ever explored their effects on the micro ecosystems of Patreayl. Using the newly developed “micronizer” tool, shrink down and discover a miniature world teeming with life—as well as a few secret cities. Meet the residents of a mushroom village, clamber up discarded barrels in a field, and find your way through a maze of underground tunnels. This first Mini Story Pack will introduce around 10-15 hours of new gameplay. You will find new monsters, gear sets, a new mount, pet, house decor and achievements. Each new zone will be laden with hidden areas and secret passages—discovery of which will be aided with the addition of a new climbing mechanic! Orbus says more information of its first Mini Story Pack will arrive in the coming months, so stay tuned to the studio’s blog for the latest. OrbusVR supports SteamVR headsets via Steam , and Rift and Quest via the Oculus Store. The post VRMMO ‘OrbusVR’ to Launch Paid DLC Questlines This Year with ‘Mini Story Packs’ appeared first on Road to VR. VR Game orbus orbus online orbus vr orbusvr

Tools 208

Mozilla Launches New Introductory WebXR App, ‘Hello WebXR’


Mozilla launched a new WebXR app called ‘Hello WebXR’, which is compatible with most headsets that use web browsers such as Oculus Browser on the Quest or Google Chrome on PC VR headsets.

Google 223

Sundance: Immersive Theater Piece Scarecrow Had Me Hugging A Live Actor In VR


K’ART’s one-on-one VR theater experience steals the show at Sundance 2020. I’m standing at the center of a massive gray field surrounded by hundreds of equally-uncolorful scarecrows cursed with an eternity of guardianship.

Spatial raises $14M more for a holographic 3D workspace app, a VR/AR version of Zoom or Hangouts

TechCrunch VR

The worlds of virtual and augmented reality have yet to land on the applications and hardware to truly spark mass-market, consumer interest in the space, but in the meantime, a startup building mixed reality services for business users has raised a round of funding, underscoring the opportunity in enterprise. Spatial , which has developed a “holographic” collaboration platform that people use to speak and work together in virtual rooms through the use of strikingly effective avatars — think of a supercharged, virtual reality version of Zoom or a Google Hangout — is today announcing that it has raised $14 million, a Series A that it will be using to continue building out the functionality of its application and its interoperability with a wider range of hardware, as well as to start looking at how it can turn its tech into a platform that could be used by others, for example by way of an SDK. The funding is being led by White Star Capital, iNovia and Kakao Ventures, with participation from Baidu and individual investors, Instagram cofounder Mike Krieger and Zynga’s Mark Pincus, also participating. Together with Spatial’s last round, $8 million in October 2018 , the company has now raised $22 million. It’s not disclosing valuation at this stage, Anand Agarawala, the CEO who co-founded the company with Jinha Lee (CPO), said in an interview. Other investors include Expa, Lerer Hippeau, Leaders Fund, Samsung NEXT and Andy Hertzfeld (of Macintosh fame). Spatial’s funding comes at a time when VR and AR startups have certainly seen their share of funding ( Magic Leap alone has raised over $3 billion), high valuations , some extremely notable exits , and definitely the release of a number of head sets and apps — but at the end of the day, it’s estimated that there were only 6 million VR headsets sold last year, speaking to how the space has remained niche at best. Niche in consumer, however, can speak to major opportunity in enterprise, and that is where Spatial is operating, with technology that it has built to be interoperable with any headset or AR glasses — currently including Microsoft HoloLens, Oculus Quest, Magic Leap One, Qualcomm XR2 or an Android/iPhone mobile device — or even a basic PC, if that’s all a person has to use, to let companies build out what might best be described as videoconferencing on steroids: placing people into virtual rooms where they can speak to each other, or look at and manipulate holographic models together, and more. Spatial itself has seen its business take off in the last year, Agarawala said, with inbound interest from 25% of the Fortune 1,000 bracket of businesses, and its first publicly-named customers, which include very non-tech names like Mattel, Purina/Nestle and BNP Paribas. That in itself is also a sign of how immersive, three-dimensional media is possibly, finally approaching a breakout moment. That will also be buffered by a raft of new hardware, Agarawala said. He declined to say which companies are likely to roll out new devices but as a developer of key services that spur purchasing, Spatial gets a heads-up (no pun intended) on what is coming around the corner, and Agarawala said the picture is bright and that we might finally be exiting what he described as a “VR winter” “It feels like the industry is accelerating this year,” he said. “The industry is firing up 5G and that will also be a big push.” He also pointed out the development over at Amazon, where last month the company announced AWS Wavelength for ultra-low latency 5G computing at the edge, something that will have a direct impact on using and building the next generation of AR and VR headgear. Given its position with developers, if Amazon is getting into the mix, you know something is up, he added. The idea of taking what Spatial has built to produce its own applications for customers, and turning that into a platform that others could use, too, is something that the company had always planned to do — platforms are front and centre in Agarawala’s mind, given his pedigree of years working at Google, which acquired his previous startup, BumpTop, in 2010. But that too appears to be getting bumped up, so to speak, because of the positive outlook. . “We have always wanted to open up our platform to let others build applications on our framework, using our avatars, leveraging our cross-platform nature, finding new applications for our hand gestures,” Agarawala said. “We wanted to open that up, but we thought that it would be years out before we did, since it doesn’t make sense for an AR/VR platform to do something like that until there is actual market demand. But there has been so much heat that we might consider doing it this year.” Krieger’s interest in Spatial comes in the context of him investing in a number of other work-focused collaboration platforms , including Loom, Figma, and Pitch, and that’s key to what makes Spatial interesting: it’s not just tapping the VR/AR space but another very interesting area that has seen a lot of growth with the rapid rise of products like Slack, and will continue to evolve. “Spatial ’s mixed-reality solution will be a key part of the future of work,” said Krieger in a statement. “They’re taking us beyond everyday tools like Zoom and Slack and pointing the way towards what conferencing and collaboration can be like if they were invented today and I’m excited to support the journey.”. To see more on how it works, here’s a little video I did with Spatial earlier this month during CES. TC 5g Amazon Android arkansas augmented reality AWS Baidu BNP Paribas bumptop ceo cofounder Google inovia Instagram iPhone leaders fund lerer hippeau macintosh Magic Leap mark pincus mattel Microsoft mike krieger mixed reality mobile device nestle new media Qualcomm reality Samsung Spatial technology video conferencing Virtual reality wearable devices Zynga

Mark Zuckerberg: ‘people bought nearly $5M in Oculus Store content on Christmas Day’

Road to VR

In Facebook’s quarterly earnings call yesterday, company CEO Mark Zuckerberg revealed that the Oculus Store had sold nearly $5 million worth of content on Christmas Day alone.

Oculus 208

No, A VR Developer Did Not Confirm PSVR 2 Is Coming This Year


PSVR 2 rumors snowballed last week when an investor report from a PSVR developer suggested Sony would release “a new version of the PlayStation VR headset” in 2020. We’ve confirmed that this comment was made in error.

Sony 217

Sundance: Hypha VR Experience Had Me Spreading Fungal Spores To Save The Planet


The psychedelic mushroom simulator was one of the strangest experiences at Sundance 2020.

R.I.P Kobe Bryant. A 360 VR Video of Mamba's last game. #MambaMentality

Cats and VR

RIP Mamba

Video 130

Startup Teases Standalone AR/VR Headset with ‘innovative optics and ergonomics’, Reveal Next Week

Road to VR

Stealth French startup LYNX is teasing the forthcoming reveal of its Lynx R1 headset which the company describes as a standalone headset with both VR and AR capabilities. Lynx says it will reveal the headset during a February 3rd livestream at the SPIE Photonics West conference in San Francisco.

Atari To Open Hotels Across The US, Will Feature Immersive AR/VR Experiences


Atari is opening 8 gaming-themed hotels across the United States, which will feature immersive virtual and augmented reality experiences. The first hotel will open in Phoenix, with construction set to commence midway through this year.

Tavern Tales Is Bringing VR Dungeons & Dragons To The Oculus Quest


Drop your ten-sided dice and go sign up for the closed beta. Despite the visually breathtaking graphics and captivating sound offered by modern video games, sometimes you just can’t beat a good old fashioned board game.

Oculus 182

61% of Mobile AR Users Share Ads

AR Insider

Data Point of the Week is AR Insider’s dive into the latest spatial computing figures. It includes data points, along with narrative insights and takeaways. For an indexed collection of data and reports, subscribe to ARtillery Pro.

Amazon Promises “single-digit latency” for AR/VR Streaming Over 5G with AWS Wavelength

Road to VR

Last month Amazon quietly announced the ‘Wavelength’ platform as part of its Amazon Web Services (AWS) offering. The new ‘edge computing’ service promises “single-digit millisecond latencies” over 5G networks.

Amazon 178

Gleechi VirtualGrasp Automates Virtual Hand-Object Interactions And Animations


A virtual reality software company, Gleechi, revealed a new technology they call VirtualGrasp, which automates the programming of hand interactions in VR. It allows you to easily grasp and interact with any object that has a 3D mesh “without the need of physics or manual collider assignment.”