Sat.Oct 29, 2022 - Fri.Nov 04, 2022

China Wants To Ship 25 Million VR Headsets By 2026


The country appears to be going all-in on immersive technology. According to Reuters , China plans on shipping over 25 million VR headsets by 2026 as part of a five-year plan to strengthen the country’s digital economy.

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Case Study: How Can AR Transform Surgery?

AR Insider

The worlds of medical imaging and emerging digital tech come together with AR. And one practitioner operating at that intersection is Medivis. We examine its innovations in AR-guided surgery in the latest case study. This post appeared first on AR Insider. ARtillery Intelligence Trend Analysis


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The Five Most Interesting VR Haptic Technologies I’ve Seen in the Last Five Years

Road to VR

Next to sight and sound, haptics are one of the lowest hanging fruits for creating immersion in VR. But beyond the rumble we have in today’s VR controllers there’s lots of other immersive haptic tech yet to be widely adopted.

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Artebinaria Open-Air Museum: Imaginary Museums Without Walls in Augmented Reality


Sponsored content. Sponsored by Artebinaria.

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and so is the Zoom fatigue that many experience. The importance of compelling content is more apparent than ever. In this webinar, learn how PowerPoint provides terrific tools to create the kind of dynamic visual content you need to capture your remote audience’s attention. Come along to this masterclass packed with live demonstrations of how to create compelling presentations for successful meetings in a virtual and hybrid environment. In this webinar, you will learn how to: Create dynamic visuals that support persuasive stories to engage your audience Develop professional-looking designs for presentations and other content Become a PowerPoint legend with techniques to make effective presentations quickly and easily June 30th, 2022 at 9:30 am PDT, 12:30 pm EDT, 5:30 pm GMT

Meta bad, metaverse bad

The Ghost Howls

After my usual Sunday tour of Twitter and Linkedin feed to gather news for my weekly newsletter, I feel the need of writing a rant about a trend I’m seeing online after the Meta Connect about Meta and its involvement in the “metaverse” field.

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PSVR 2 to Launch February 22nd for $550, Pre-orders Coming November 15th

Road to VR

Sony today announced the long-awaited price and release date for PSVR 2, its next-gen VR headset for PS5. Pre-orders for PSVR 2 are slated to start on November 15th, priced at $550 for the headset and controllers, or $600 for the Horizon Call of the Mountain hardware bundle.

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7 Ways AR Elevates Fashion

AR Insider

Fashion has been around forever but has only recently converged with digital technologies. AR sits at that intersection including virtual try-ons. What are best practices and results. Guest author George Yashin counts the ways. This post appeared first on AR Insider. Contributors

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AWE 2022: SyncReality turns your room into a cross-realities playground

The Ghost Howls

One of the most interesting products I have tried at AWE has been SyncReality, a solution to turn every physical space into a mixed reality experience. This is something I thought about also doing myself, so I have been very happy to see that someone was carrying on that vision for real.

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VR Dungeon Crawler Demeo Is Getting Hand Tracking


Hope you’re not afraid to get your hands dirty. Last week, Resolution Games introduced mixed reality support to its tabletop VR dungeon-crawler Demeo , allowing you to explore a variety of dangerous labyrinths and battle all manner of horrific creatures from the comfort of your living room.

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development become such a negative experience with learners? Treion Muller, Chief Strategy Officer for ELB Learning, will introduce a new learning framework called the C.A.R.E.S Learning Effectiveness Model.

Qualcomm Says Multiple Snapdragon XR2+ Devices Will be Announced by Year’s End

Road to VR

Semiconductor giant Qualcomm says its latest XR chipset, the Snapdragon XR2+ Gen 1, will find its way into multiple virtual and mixed reality (MR) headsets by the end of 2022.

Can Amazon and Snap Bring Scale to AR Shopping?

AR Insider

Snap and Amazon have collaborated to bring more shoppable AR lenses to Snapchat. Products can be discovered, tried on and purchased – an end-to-end flow to streamline shopping for AR-forward Snapchat users. This post appeared first on AR Insider. Features Trend Analysis trendline

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The XR Week Peek (2022.11.01): Quest Pro gets released, Quest 3 slated for 2023, and more!

The Ghost Howls

HAPPY HALLOWEEN EVERYONE! Even if it is not part of the Italian tradition, probably Halloween is the right festivity for me, since I’m a ghost :).

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Holoride In-Car VR Entertainment Launches In Germany


Welcome to the Motorverse. Yesterday, holoride announced the launch of its in-vehicle VR entertainment system in Germany.

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Join Micah Eppler from eLearning Brothers to see hands-on examples of how organizations are transforming outcomes with video-based training strategies.

Meta Bans ‘Rec Room’ From Hosting 12 & Under Accounts on Quest

Road to VR

Rec Room is soon removing access to its limited ‘Junior Accounts’ on Quest, effectively blocking kids 12 and under from playing the social VR game on any of Meta’s headsets.

Spatial Beats: Meta Down, XR Funding Up

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Meta's Q3 earnings and new XR funding rounds. This post appeared first on AR Insider. Contributors Trend Analysis Spatial Beats

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NVIDIA and Autodesk Bring Collaborative XR Experiences to the Cloud


XR technology is evolving quickly. Today, millions of people use AR and VR as they go through their daily lives. While many of the popular use cases of AR and VR are still in the realm of gaming and entertainment, other industries are finding practical use cases unique to their sectors.

Ghostbusters VR Game Coming To Quest 2 & PS VR2 In 2023


Expand your ghost-hunting empire while taking on all manner of supernatural threats. Originally announced this past April during the 2022 Meta Gaming Showcase , nDreams’ upcoming Ghostbusters VR game has received an official title and release window.

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Immersing the Curious Mind in VR: Why You’re Missing Out on Proven ROI!

Speaker: John Blackmon, eLearning Brothers CTO, CenarioVR® Creator

Join John Blackmon, eLearning Brothers CTO and creator of the award-winning VR course builder CenarioVR®, to find out why organizations choose immersive learning and how they've used innovative approaches.

‘ForeVR Bowl’ Studio Raises $10M to Expand Catalogue of ‘Wii Sports’ Style VR Games

Road to VR

ForeVR Games , the VR studio behind Quest 2 titles such as ForeVR Bowl (2021) and ForeVR Darts (2021) , announced a $10 million Series A funding round, something it’s using to further the creation of Wii Sports- style VR games.

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How Many VR Headsets Did Meta Sell in Q3?

AR Insider

What do Meta's recent Q3 earnings tell us about Quest 2 unit sales? And what does that in turn signal for the cumulative installed base of in-market units? We crunch the numbers in the latest Data Dive. This post appeared first on AR Insider.

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HapticVR Technology as a Means to Facilitate Better Surgical Training


A recent peer-reviewed study published in the Annals of Medicine and Surgery details the benefits of applying HapticVR technology to surgical training. In the study, haptic feedback technology was used alongside non-haptic immersive VR training to assess the impact of the former.

10 Awesome App Lab Games For Quest 2


Check out these amazing App Lab games for the Meta Quest 2 VR headset. . Meta launched App Lab back in early 2021 as an alternative to the Quest Store. App Lab allows developers to publish free and paid content without having to go through the curation process required by the official store.

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Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

Nearly 70% of American adults play video games. Stephen Baer, Chief Creative Officer at The Game Agency, will discuss each generation’s unique learning styles and identify game types that appeal to each one and improve your learning outcomes.

Sony Reveals 11 More PSVR 2 Games Coming in 2023, Including 4 Brand New Titles

Road to VR

Alongside Sony’s big reveal of the long-awaited price and release date for PSVR 2 today, the company also dropped some new info on 11 games coming to the headset in 2023. Firstly, four newly revealed games, then seven ports which are making their way to PSVR 2.

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Apple Reportedly Has 3000 People Working On Its Upcoming Headset

Upload VR

Apple has around 3000 people working on its upcoming AR/VR headset, The Information reports. But the report states Meta’s Reality Labs division has “ more than five times as many” people working on Quest, AR glasses, and associated software.

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Is Snapchat+ a Model For Social Apps?

AR Insider

Beyond optimizing one’s ad revenue model, what about new revenue streams altogether? Snap has perhaps executed this with the greatest success with Snapchat+. We break down best practices and results so far. This post appeared first on AR Insider. Features Trend Analysis trendline

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Find Cool Activities By Following These AR Beacons


Drop a geo-anchored augmented reality (AR) beacon to let everyone know where the party is at. A startup company called Skidattl wants to make it easier for you to find new events using geo-anchored augmented reality (AR) technology.

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How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Carbon Zero, Circular Economy, is easily the most profoundly important result of digital transformation. Industry 4.0 has a massively cumulative impact on dematerialization (in all forms) and resultant decarbonization (both emissions and embodied) throughout the economy. Join panelists Bruce Armstrong Taylor, Jimmy Jia, Fabienne Durand, and their moderator Roger Strukhoff as they discuss how bending the carbon/GHG heavy linear economy to the circular is one of the hidden benefits of digital disruption.