Sat.May 06, 2017 - Fri.May 12, 2017

article thumbnail

Listen To Your Body Art With Augmented Reality Soundwave Tattoos

VRScout

Turn your favorite audio clip into a tattoo you can listen to with this AR app. Since the neolithic times body art has been used to immortalize people, places, events and anything of great significance. And while the timeless tradition has remained effective, the permanent art form has seen very little variation since its initial development all those years ago.

article thumbnail

Remastered ‘Half-Life 2’ Coming to Vive & Rift with VR Controller Support via Revamped Mod

Road to VR

Praised as one of the greatest games ever made, the 13 year old Half-Life 2 is a lauded piece of gaming history. But soon you’ll be able to revisit the perils of City 17 using the latest and greatest VR hardware around. A reborn mod project is bringing compatibility for the Oculus Rift and HTC Vive with full motion input support, remastered visuals, a made-for-VR UI, realistic weapon interactions, and more.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Pornhub Gets Half A Million VR Views A Day

UploadVR Between Realities podcast

We’ve all heard it said; porn will help the VR industry succeed, much like it did VHS and the internet itself. It’s a point people have made ad nauseum at this point, but now leading site Pornhub has revealed some stats to back it up. The site’s new infographics confirm that it gets around a massive 500,000 daily views of its 360 videos, which you can watch with mobile VR headsets like Google Cardboard.

Thailand 278
article thumbnail

Owlchemy Labs the award winning creators of Job SImulator, Jack Lumber, and Rick and Morty: Virtual Rick-ality get acquired by Google.

Cats and VR

Google has made an interesting play to solidify it's VR lineup for the future. Welcome Owlchemy Labs to Google. They've created award-winning games like Job Simulator and Rick and Morty: Virtual Rick-ality. They have won multiple awards for their gameplay and interaction in Job Simulator, and became one of the most popular VR titles across the many platforms.

article thumbnail

The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

article thumbnail

What F8 2017 Means for Mass Market Adoption of Immersive Technologies

VRScout

Now that the dust has settled on F8, Facebook’s annual developer conference, it’s time to look back and ask ourselves: what do those announcements actually mean for the end consumers? F8 2017 was held on April 18th and 19th 2017. More than 4,000 people attended the event at the McEnery Convention Center in San Jose, California, and more than 3 million worldwide watched the keynote via Facebook Live.

More Trending

article thumbnail

Steam Launches VR Video Section With Alien, Lego Batman And More

UploadVR Between Realities podcast

Valve Software’s Steam store is the undisputed leader of PC game distribution, though the marketplace is also a portal for buying VR games, software and even traditional movies. Through a partnership with Seattle-based startup Pixvana, Valve is also launching a VR video section aimed at bringing many of the benefits of distributing a 360-degree video on Facebook or Google’s YouTube to PC users consuming content through Steam.

Video 254
article thumbnail

Ubisoft launches Hungry Shark ® VR for Google Daydream.

Cats and VR

Today, Ubisoft ® announced that Hungry Shark ® VR, the seventh installment in the successful mobile franchise developed by Future Games of London, is available on Google Daydream. With five different shark species boasting unique characteristics, Hungry Shark VR takes players to the Mediterranean setting made famous by the Hungry Shark series. Players will complete three missions in total: Eat, Checkpoint Race and Rescue.

Google 101
article thumbnail

Helping Paleontologists Learn More About Dinosaurs With VR

VRScout

How dinosaurs evolved into modern-day birds could soon be studied around the world, thanks to virtual reality. The University of South Florida’s Center for Visualization & Applied Spatial Technologies and Integrative Biology departments are bringing dinosaurs to life in VR. Biology professor Ryan Carney, PhD, MPH, MBA, is using the immersive tech to create interactive holographic images of dinosaurs in an effort to help scientists better understand the origins of flight and the connection of

Florida 231
article thumbnail

An Estimated 25 Million Steam Users Now Have VR Ready GPUs

Road to VR

High PC hardware requirements are one reason why VR’s initial buy-in cost is often cited around $1,500, but as GPUs get more powerful and cheaper over time, more people are ending up with ‘VR Ready’ hardware, perhaps without even meaning to. Today an estimated 25 million Steam users already have one of the most expensive parts of the VR Ready equation: a powerful GPU that meets the VR industry’s recommended specifications.

Hardware 267
article thumbnail

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

article thumbnail

Microsoft Reveals Motion Controllers For Windows VR Headsets

UploadVR Between Realities podcast

In a keynote today Microsoft is revealing a long-awaited missing piece of its Windows mixed reality platform – motion controllers. We still don’t have many details on the new controllers beyond the fact that they are said to offer full six degrees of freedom — like Oculus Touch and Vive’s wands — but that they need to be in sight of the headset’s outward-facing cameras and sensors to be fully tracked.

Microsoft 231
article thumbnail

Genesis Metaverse takes currency battle public

Hypergrid Business

Podex terminal on the Virtual Highway grid. (Image courtesy Podex.). Genesis Metaverse , a commercial grid that emerged last fall from the collapse of Avi-Labs, has been having problems with its currency vendor, Podex , and took the dispute public today. For residents, this means that they will now buy and sell their currency directly from the grid and not from Podex, and will not be able to use Podex to transfer their currency to other grids.

article thumbnail

LA Hospital Using VR Simulation For Trauma Training

VRScout

The next generation of professional healthcare training has arrived. The healthcare sector has seen better days. Whether it be budget cuts or red-tape regarding health insurance, it’s a tumultuous time for the complex medical industry. However one of the biggest issues currently plaguing these essential services is simply a general lack of skilled healthcare professionals.

article thumbnail

Developer Makes VR Accessible to Physically Disabled with Custom Locomotion Driver

Road to VR

WalkinVR is an upcoming driver for SteamVR designed to assist physical movement in a VR by moving or even resizing the virtual space relative to the user. It is currently in beta testing, with an initial release due at the end of May. Artificial locomotion techniques, such as the widely-adopted teleport, or the traditional ‘left stick’ style of VR movement, are effective at enhancing standard VR movement, but they fail to adequately meet the needs of disabled people.

article thumbnail

AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

article thumbnail

Payday 2 Will Soon Get Official VR Support For The Entire Game

UploadVR Between Realities podcast

Rejoice, intrepid burglarers! Soon, you can rob banks and jewelry stores like never before with the team-based crime-spree game, Payday 2. The game itself isn’t new as it’s been out since August of 2013. In the game you and your friends (or strangers) team up to take down heavily guarded banks, warehouses, jewelry stores, and more as a trained group of career criminals.

Gaming 223
article thumbnail

Oral Roberts University (ORU) and EON Reality Earn Innovation Award from the United States Distance Learning Association (USDLA)

EON Reality

Oral Roberts University (ORU) received the Innovation Award at the USDLA 2017 Awards for using EON Reality’s Augmented and Virtual Reality (AVR) Platform to reach millions of people with their “Whole Person Education” through ORU’s Global Learning Center (GLC). EON Reality was a key partner in the design and deployment of ORU’s GLC, specifically making ORU’s GLC a leader in Augmented and Virtual Reality (AVR) based education.

article thumbnail

Viacom Next Debuts Mixed Reality Music Video

VRScout

VR and holograms come together in this unique music experience. This week Viacom NEXT , the growing VR division of the Viacom media conglomerate, premiered its latest venture into the world of immersive entertainment: A hypnotic music video hybrid that combines holographic imagery with a virtual reality environment. The intuitive project was announced at this year’s Microsoft Build Developer Conference which officially kicked-off Wednesday in Seattle.

Video 209
article thumbnail

Watch: SuperChem VR is a Cool Virtual Lab for Fun and Immersive Learning

Road to VR

Schell Games have released a trailer for their latest project SuperChem VR, an incredibly fun looking way to teach chemistry and perhaps a glimpse into the potential future for VR in education. We’ve seen a lot of application attempt to capture some of the potential VR enthusiasts of immersive computing know VR can deliver. But Jessie Schell’s studio, responsible for the ingenious Bond-esque VR puzzle title I Expect You to Die , seem to really be onto something with their latest tit

Immersion 257
article thumbnail

Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

article thumbnail

Arizona Sunshine Is Coming To PSVR In June With Aim Support

UploadVR Between Realities podcast

Update: Well that was quick. Minutes after posting this story, a PlayStation Blog post confirmed Arizona Sunshine hits PSVR in June with PlayStation Aim support. Enjoy! PlayStation VR (PSVR) owners are constantly asking for bigger and better games to show off their headset with, and it looks like they might soon get a big one: Vertigo Games’ Arizona Sunshine.

Arizona 220
article thumbnail

NVIDIA VRWorks SDKs make stitching 360-degree audio, video easier

Slashgear

Virtual reality has never before been as accessible as it is today but it still hasn’t hit mainstream the way smartphones have. Part of that is due to the exorbitant price tags for equipment and part is due to the lack of noteworthy VR content. The latter, in turn, is due to the lack of tools to create such content. … Continue reading.

Video 70
article thumbnail

Windows Reveals New Mixed Reality Controllers

VRScout

These controllers look familiar. Microsoft brought their latest mixed reality efforts front and center Thursday at its Build conference in Seattle. On top of partner device and price announcements that challenge the likes of Oculus Rift and HTC Vive, Microsoft also unveiled new controllers as part of mixed reality headset bundles. The new controllers are part of Microsoft’s new computing platform that they refer to as “mixed reality” because of its combination of augmented and virtual reality.

article thumbnail

NVIDIA Shows How Physically-based Audio Can Greatly Enhance VR Immersion

Road to VR

Positional audio for VR experiences—where noises sound as if they are coming from the correct direction—has long been understood as an important part of making VR immersive. But knowing which direction sounds are coming from is only one part of the immersive audio equation. Getting that directional audio to interact in realistic ways with the virtual environment itself is the next challenge, and getting it right came make VR spaces feel far more real.

Immersion 245
article thumbnail

Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

article thumbnail

Haptic Skin Created By Cornell Research Lab Makes VR Feel More Human

UploadVR Between Realities podcast

Virtual reality is great at bringing two of our senses into the digital world: sight and sound. That VR tech is already well-established and improving rapidly. However, we still aren’t at a point where we can touch, smell, or taste things inside of a VR headset. Obviously taste is the most important of these to solve (can you imagine VR Pac Man?

Haptic 211
article thumbnail

This is NVIDIA’s Project Holodeck [Release and Demo]

Slashgear

This week at GTC 2017, NVIDIA CEO Jensen Huang revealed Project Holodeck to the masses. This system “brings visually stunning, collaborative, and shareable VR to everyone.” The first demonstration had several users standing near a vehice rendered with 50,000,000 polygons – that’s inside a virtual, shared space. The vehicle was a $1.9-million dollar supercar showed off via Christian Koenigsegg.

article thumbnail

This VR Experience Will Save Your Life

VRScout

Hanging on and hoisted out of treacherous waters. What started as a clear afternoon boat ride with friends, immediately took a turn for the worse. Within a matter of minutes, your vessel smashes itself on some out of place rocks and a hurricane rolls in with gusts of wind and rain. This looks like it may be the end. But as if through some sort of divine intervention, within seconds your mayday distress call is answered.

Europe 206
article thumbnail

VirZOOM Partners With AMD to Bring VR Fitness Bikes to Locations Across the Globe

Road to VR

Pedaling a stationary bike is kind of a sad metaphor for life: try as you may, you’re never going anywhere. But thanks to virtual reality, there might be an exercise machine coming to your local gym or arcade that promises to gamify what many people not only find to be an existential commentary on their personal failings, but also a painfully boring experience.

Exercises 245
article thumbnail

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly