Sat.Feb 18, 2017 - Fri.Feb 24, 2017

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Dubai Brings Conservation Efforts To Life With VR Zoo

VRScout

Wevr’s theBlu featured at Dubai Aquarium & Underwater Zoo. Fresh off of a successful collaboration with the Natural History Museum of Los Angeles , Wevr is taking its award-winning immersive experience, theBlu , across the globe to the Dubai Underwater Aquarium & Zoo in an effort to bring awareness and a new type of educational platform to conservation efforts around the world.

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Monitorless Is A Samsung AR Headset That Lets You Use PCs Without A Screen

UploadVR Between Realities podcast

The advent of mixed reality headsets like HoloLens could mean the end of the PC monitor, as apps jump off of the screen and into the real world. That future is a while off, though, and Samsung’s Monitorless looks like an intriguing stopgap. The electronics giant revealed this concept today ahead of a showcase at the 2017 Mobile World Congress event in Barcelona next week.

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Training to Craning in 60 Minutes: Putting My VR-learned Skills to the Test with a Real 22 Ton Crane

Road to VR

Last week, I traveled to the Houston Area Safety Council in Pasadena, Texas, to put Industrial Training International VR’s new crane simulator through its paces. While ITI has been training crane operators, riggers, and signallers for 30 years, the inclusion of VR in their training programs is a recent development. To test the effectiveness of their VR crane simulator ITI offered to let me—someone who has never operated heavy machinery in their life—spend an hour training with the system

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Google has made some neat tech that makes VR headsets "transparent" for MR use.

Cats and VR

Mixed reality can help others see what VR feels like, and #DaydreamLabs ' headset removal can show a person's identity, focus and full face. pic.twitter.com/L4tln5SM8I — Google VR (@googlevr) February 22, 2017. Google has made some neat technology that makes VR headsets "transparent" for Mixed Reality use. According to a recent post from the Google VR blog Daydream Labs and Google Research teamed up to start exploring how to solve for the problem of seeing facial expressions when w

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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The Future of Mixed Reality Videos Could Be Your Face

VRScout

UPDATE 2/21/16 9:38AM PST: The full video was deleted from YouTube shortly after we published this article. A short clip can be viewed below. Daydream Labs and Google Research show us how having a face in VR could make all the difference. You know how much we love making mixed reality videos and sharing them with the world. It’s one of the best ways to show what a user in VR is actually experiencing and the environment they’re interacting with.

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Valve Launches Free Steam Audio SDK Beta to Give VR Apps Immersive 3D Sound

Road to VR

Valve today announced the Steam Audio SDK, a spatial audio plugin that the company says is made is designed to “enhance all interactive products, specifically VR applications.” The company has launched a beta of the SDK today supporting Unity, and support for Unreal Engine is on the way. Realistic sound is an important but often underappreciated aspect of the immersion equation in VR.

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Obduction from the makers of Myst will be available on March 22nd for HTC Vive and Oculus Touch.

Cats and VR

Cyan Inc., makers of the legendary Myst and Riven franchise, announced today that its critically-acclaimed sci-fi adventure game, Obduction, will become available on HTC Vive and Touch for Oculus Rift on March 22 on Steam, GOG, Humble Store, and the Oculus Store for $29.99, in a feature-rich package that includes all platforms released to date, including Mac which is coming soon.

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Audi Creates VR Sandbox Track You Can Shape And Drive Yourself

VRScout

Bringing out the big kid in all of us. Remember how much fun you had playing in the sandbox as a kid? With handfuls of toy cars and a wild imagination, you could create your own mini world of dunes, jumps and turns that required some serious driving skills. Well now Audi wants to put you inside that toy car and let you drive those sandbox tracks you just made.

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Google’s Tilt Brush Officially Comes to Rift on Oculus Home

UploadVR Between Realities podcast

Google’s popular virtual reality art program Tilt Brush is launching for the Oculus Rift headset with Oculus Touch controllers. The experience can be purchased today in Oculus Home for $29.99. Tilt Brush, which lets users create and share three dimensional works of art in real time using a VR headset and tracked hand controllers, has been available for HTC’s Vive VR platform since the system launched on April 5 of last year.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Watch: ‘LogiX’ is an Impressive Multi-User Visual Programming Interface for VR

Road to VR

Sightline developer Tomáš ‘Frooxius’ Mariančík has released a major update for his collaborative ‘world engine’ NeosVR which adds an incredibly cool multi-user visual programming interface, so you and your friends can code together, entirely within VR. NeosVR is a collaborative ‘world engine’ that that aims to provide a platform for building the Metaverse, all entirely within virtual reality itself.

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Oasis Games, publishers of PSVR launch title Ace Banana back at it on Feb 28th with PSVR horror title.

Cats and VR

Oasis Games Ltd, a leading independent Chinese publisher, today announced that its room escape horror game, DYING: Reborn , will launch on February 28 for the PlayStation ® VR and PlayStation ® 4 computer entertainment system. The release date for the PlayStation ® Vita handheld entertainment system will be announced at a later time. If you have been reading CatsAndVR.com you know that I love the PSVR game Ace Banana also published by Oasis Games.

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Samsung Reveals Four New AR & VR In-House Projects

VRScout

Samsung’s C-Lab initiative is churning out some seriously incredible projects. Since launching back in 2012, the C-Lab initiative has been hard at work developing industry-changing technology that pushes the boundaries of what’s possible with virtual and augmented reality. The incubation program gives valuable resources and support to budding developers in the hopes of contributing to the growing community of technology-driven entrepreneurs.

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Man Loses More Than 50 Pounds Playing A VR Game

UploadVR Between Realities podcast

“I was unhealthy. At my worst I was over 300 pounds. It came to the point where my doctor finally said you need to get the heck in shape. I was at that lowest low point where he was basically saying you need to do something or you’re gonna die.” . This was the situation that Job Stauffer found himself in at the end of last summer. He had always been a bit big for his frame, but once he crossed the 300 pound mark he began experiencing regular headaches and other health concerns.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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SteamVR Tracking HDK Now Available for Anyone to Buy

Road to VR

Valve is increasingly opening its SteamVR Tracking technology—that which powers the HTC Vive’s room-scale tracking—to the world. The royalty-free system requires no permission from Valve to be embedded and launched as part of third-party products. And now one of the final barriers to entry has been removed: anyone can buy the development hardware to begin building products with the tech.

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Touhou Kobuto V: Burst Battle coming to Playstation VR.

Cats and VR

NIS America announced at their annual press event that the 3D versus bullet-hell game Touhou Kobuto V: Burst Battle will be coming to North America and Europe on the PlayStation®4 (physical and digital), PlayStation®Vita (digital-only) and PlayStation®VR in Summer 2017. About the Game: Touhou Kobuto V: Burst Battle is a bullet-hell battle game that takes place in the Touhou universe.

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ARTandVR: A Vibrant Vision of Our Exponential Future

VRScout

Last Friday I drove to San Francisco’s North Beach, headed to a venue called HACK Temple —a newly renovated space (and organization) with the aim of helping future-forward thinkers “hack the matrix of Silicon Valley.” In its off hours, HACK Temple looks like this: But during ARTandVR—a sold-out show of 500+ positioning itself at the intersection of art, technology, and consciousness—it looked like this: …and this: Safe to say this was anything but a typical Friday night.

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AltspaceVR Expands Cross-Platform Support to Google Daydream and Android

UploadVR Between Realities podcast

In an email to UploadVR, AltspaceVR announced that it will be releasing a “new version of its software” that consists of a “mobile app that fully supports Google Daydream View and also provides access into AltspaceVR for compatible Android phones even without a virtual reality (VR) headset.” AltspaceVR is a social, virtual reality experience in which you and your friends can meet, speak, play games and otherwise interact inside virtual reality.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Samsung’s In-house Incubator to Showcase New VR/AR Experiments at MWC

Road to VR

Although the Samsung Galaxy S8 may not make its big entrance at Mobile World Congress (MWC) in Barcelona next week, the company will however be presenting a few new VR/AR projects coming direct from their in-house incubator Creative Lab (C-Lab). Just recompense? Maybe not, but there’s at least two in the bunch that ought to raise an eyebrow—and all of them will undoubtedly explode your computer’s spellcheck.

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Samsung to release new mixed reality glasses and Gear VR aid for the visually impaired at Mobile World Congress.

Cats and VR

Samsung’s is set to release a set of mixed reality glasses at Mobile World Congress 2017 that appear to use Microsoft’s Windows Holographic Shell for PC and while on the phone it would have a multi-window shell for Android. On the right of the device is a CPU, Wi-Fi chip, and projector, while the left incorporates a battery and speaker. Content is capable of being streamed over Wi-Fi Direct or peer-to-peer Wi-Fi.

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Experience Weightless VR With This Waterproof Headset

VRScout

Immersive underwater VR is just a headset and two water wings away. Imagine the sensation of effortlessly floating past the International Space Station as you drift through outerspace in zero gravity. Picture yourself bobbing on the surface of tropical caribbean waters as you gaze at the beautifully intricate coral patterns and exotic passing fish below.

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Hands-On: Superhot VR’s Forever Update Makes a Great Game Even Better

UploadVR Between Realities podcast

Like most people that have played it, I only had one complaint after completing Superhot VR for the Oculus Rift: I wish there was more. Well, get excited people because more is almost here. According to a message from Superhot Team, Superhot VR’s “Forever” update will be available in just a few weeks. The update is slated to hit Oculus Home on March 7th and will offer new achievements, new trials, and an endless mode to an already stellar VR experience.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Bethesda Head Affirms Ongoing Work on ‘Fallout 4 VR’, Calls it “Pretty Incredible”

Road to VR

Bethesda Game Studios made the surprise announcement at E3 last year that the company would be porting the entirety of Fallout 4 to virtual reality, and confirmed it would be released for both the HTC Vive and in VR on the forthcoming Xbox ‘Project Scorpio’ console. Since then, the company has been relatively silent on the status of the project, but has recently affirmed ongoing progress.

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Top social VR app AltspaceVR now available on Google Daydream View.

Cats and VR

AltspaceVR today announced a new version of its software — a mobile app that fully supports Google Daydream View and also provides access into AltspaceVR for compatible Android phones even without a virtual reality (VR) headset. AltspaceVR Mobile is available at no cost on Google Play or through the Google Daydream app. “We are excited about serving Daydream customers, which could number in the tens of millions by the end of the year,” said Eric Romo, founder and CEO of AltspaceVR.

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Report: Global VR Hardware Revenue To Hit $3.6 Billion in 2017

VRScout

VR revenue from software and services will increase by almost $1B this year. After a mixed year for VR hardware sales in 2016, two new separate reports are painting a more optimistic outlook for the VR market going forward. In a new consumer VR report just released by SuperData Research , the findings show that global VR hardware revenue is expected to hit $3.6 billion in 2017, up 142% year-over-year.

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Google Can Recreate Your Face For Better Mixed Reality Footage

UploadVR Between Realities podcast

We are big fans of mixed reality here at UploadVR. It is a great way of showing what people in VR are doing. Startups like Owlchemy Labs and LIV are attempting to make the capture process easier while pushing for higher quality, but current approaches are all limited by one major roadblock. The most expressive part of the human body, the face, is mostly blocked during capture.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly