Sat.Jun 02, 2018 - Fri.Jun 08, 2018

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Vancouver Is Now One Of The Largest VR Hubs In The World

VRScout

XR companies based in Vancouver have skyrocketed from 15 to 200 in just three short years. . A lot has changed in the XR industry since 2017. In teaching hospitals, brain scans have transformed into dynamic, moving holograms. Apps now let individuals walk around the homes of their loved ones without stepping outside their door. Home décor items can appear, life-sized, in a person’s living room at a touch of a screen, before being delivered to their doorstep.

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DigiLens is Developing a Waveguide Display for 150 Degree XR Headsets

Road to VR

DigiLens , a developer of transparent waveguide display technology, says it’s working toward a waveguide display which could bring a 150 degree field of view to AR and VR (or XR) headsets. The company expects the display will be available in 2019. Founded in 2005, DigiLens has developed a proprietary waveguide manufacturing process which allows the company to “print” light manipulating structures (Bragg gratings) into a thin and transparent material wherein light can be guided

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Expert View: How Technology is Making Us Rethink the Way We Think

Tech Trends VR

Virtual, augmented and mixed reality are changing everything from training to marketing and storytelling. By Daniel Fraga, VR/AR Designer at Somewhere Else innovation agency. You don’t only think with your mind. Your notebook is part of your thinking. So is your pen, your smartphone - your whole environment. That’s why Immersive Tech is a powder keg, waiting for a spark Click To Tweet.

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One of VR’s most popular and critically acclaimed titles, Moss, is now available on Oculus and Vive!

Cats and VR

Revered as one of the best VR titles to date because of its intuitive gameplay, creative design, and high degree of artistic polish, Moss brings a unique experience to gamers around the world. Today’s PC release brings with it an enhanced depth to the immersion players will experience in Moss as the game is optimized to leverage Oculus Rift and HTC Vive technology.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Everything Enterprise XR Announced at AWE USA 2018

EnterpriseWear

The scope of the Augmented World Expo is large to say the least—six tracks, a huge expo divided into pavilions, a Playground of entertaining immersive experiences, workshops, and more. As opposed to EWTS’ enterprise focus, AWE truly gathers everyone interested in defining and progressing the future of XR in every aspect of life; and BrainXchange […].

More Trending

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Adding Mixed Reality Capture Support to Unreal Games

VRScout

Mixed reality is one of the best ways to capture a real-world person interacting with VR environments and objects. And i’m not talking about Microsoft’s marketing use of the word “mixed reality” to describe their product line. The best way to describe mixed reality capture is the process of recording or broadcasting a third-person view of a user in VR.

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China’s Oculus Go Variant Sells Out in Minutes, 50,000+ Await More Stock

Road to VR

The Chinese variant of the Oculus Go, sold by Xiaomi as the ‘Mi VR Standalone’, appears to be seeing strong launch demand, with the headset quickly selling out, in some cases within just minutes. XR intelligence firm Greenlight Insights estimates that 30,000 Mi VR Standalone headsets were sold in the headsets first day, and apparently constrained by stock availability; the headset sold out completely at the official Xiaomi site in just three minutes, Greenlight notes, and the 32GB ve

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Report: Kids and VR

Tech Trends VR

Immersive technologies bring new opportunities to engage, teach and entertain children, but what are the safeguards we must put in place? The overall sense that emerges from the research is that immersive technologies such as VR could become valuable learning tools Click To Tweet. As more children start using virtual reality, it will be critical for parents and teachers to understand the effect it can have.

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HoloLens Can Now Wirelessly Tap Rendering Power of Any Desktop PC via UWP Apps Built in Unity

Next Reality AR

Looking to inject a little more processing juice into your HoloLens? Unity can fix you up with the Standalone Universal Windows Platform Holographic Emulation. While its name appears to have skipped the marketing department in the decision-making process, the tool enables developers to package Universal Windows Platform apps on a Windows PC and wirelessly connect to their HoloLens to view 3D content.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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SPACES Debuts Multi-Sensory Terminator VR Experience

VRScout

The team-based attraction will have you infiltrating Skynet and blasting your way through Terminators. Sitting in the heart of Los Angeles’ booming entertainment industry, rests a discreet warehouse. From the outside, it looks like any other studio space littered throughout the city—but this one was different. Little did I know I was about to join a group of Resistance soldiers to save humanity from Skynet.

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Report: Apple to Unveil ARKit 2.0, Putting Privacy & Multiuser AR at Its Core

Road to VR

According to a recent Reuters report, Apple is set to unveil some new features in its supposed release of ARKit 2.0, the company’s augmented reality toolkit for iOS 11 devices. Reported changes coming to the platform include multiuser AR that runs on a local peer-to-peer network, ensuring the resultant data, such as room scans, remain private.

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Making a VR Experience for Less Than $1000

Tech Trends VR

Immersive storytelling doesn’t need huge budgets – it’s about graft and creativity. When the storms of nature kill Camila’s papá, the viewer must help her create clouds for the burning world below Click To Tweet. In 2016, straight out of high school, Jak Wilmot started one of Atlanta’s first VR animation studios – Disrupt. They are now releasing an interactive VR experience called La Camila, about a young shepherd girl struggling to fill the shoes of her father.

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ARKit 101: How to Launch Your Own Augmented Reality Rocket into the Real World Skies

Next Reality AR

Have you been noticing SpaceX and its launches lately? Ever imagined how it would feel to launch your own rocket into the sky? Well, imagine no longer! In this tutorial, you'll learn how to make a simple augmented reality app for iPads and iPhones by using ARKit. Specifically, we'll go over how we can launch a rocket into the sky and ensure that it keeps flying based on "world tracking.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Insomniac’s ‘Stormland’ Is A VR Co-op Adventure Through A Dystopian Future

VRScout

AAA VR continues its rise as Insomniac Games’ latest adventure hits the Oculus Rift next year. In their a developer diary released last week, Insomniac Games, creators of hit franchises such as Spyro and Ratchet & Clank , teased an upcoming open-world VR game that would ask you to “reclaim your world.” Now, as promised, we finally have a trailer for the mysterious title that gives us a much clearer look at the unreleased titles jaw-dropping cinematics and action-packed gameplay.

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Magic Leap Promises “closer look” at Its AR Headset During Today’s Livestream

Road to VR

Magic Leap—which first announced its headset, the Magic Leap One, back in December—could finally offer a glimpse of what the device can actually do during a developer livestream hosted by the company today. Magic Leap has been teasing its tech for years now, and people have been suitably excited to see what the company has been able to do with more $2 billion in venture funding.

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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. The reason is that eye tracking will enable a lot of new features in VR, like for instance: Foveated rendering , that will let VR experiences have more polygons and VR devices use displays with more resolution without resulting too heavy on the graphics card; Varifocal displays , as the Half-Dome prototype showcased by Oculus; A completely new UX for VR

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Magic Leap Reveals Partnership with Oscar-Winning Effects Studio Behind Marvel's Biggest Hits

Next Reality AR

For years, Magic Leap has promised to deliver stunning augmented reality experiences that will outperform any other competitor, and a newly revealed partnership hints that the company may be able to deliver on those promises. Framestore, the Oscar-winning studio behind many of the stunning visuals in Avengers: Infinity War, has emerged from stealth mode to announce that it has been working with Magic Leap for the last few years on content designed to be experienced on the Magic Leap One: Creator

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Lucasfilm Turned To VR During The Making Of Solo’s Train Heist

VRScout

One brave design supervisor tests the authenticity of Solo’s most daring sequence in an epic virtual leap. There’s no shortage of action-packed moments throughout Solo: A Star Wars Story’s 2 hour and 15 minute runtime. Afterall, you’re riding alongside Han Solo himself for the Kessel Run, one of the most infamous moments in Star Wars lore visualized on-screen for the first-time in history.

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Adobe’s Project Aero Aims to Help Creators Build AR Content

Road to VR

Adobe recently unveiled a new project that aims to take the company further into the realm of augmented reality. Called Project Aero, the newly announced AR authoring tool and multi-platform system that will soon deliver a way for developers to build simple AR scenes and experiences for Apple’s ARKit. In collaboration with Apple and Pixar, Adobe is also adding ‘usdz’ support to Adobe Creative Cloud apps and services, a file format that is a zero compression, unencrypted zip archive

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My experience at the Immersive Architecture

The Ghost Howls

This weekend I’ve attended the Immersive Architecture in Venice. Today I want to talk you about my experience , so that if you are unsure if attending it or not next year, I can help you in deciding. So, has it been interesting? Has it been worth the price (of the travel, because I got a free entry pass)? Let me explain you. The location. The location of the Immersive Architecture is fantastic.

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Escape Room Experience Comes to Mobile via Futuristic 'The Lockdown' Augmented Reality Game

Next Reality AR

Escape rooms, those real world puzzle games that challenge teams to solve a mystery and gain their freedom from a locked room, are all the rage right now. But augmented reality games such as The Lockdown could make them obsolete. Available now via the App Store and Google Play, The Lockdown transports players 10 years into the future, where cryptocurrency has become the standard monetary asset, which a hacker has caused to become devalued.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Snapchat Launches New AR Lens With Audio

VRScout

Snapchat adds audio reactivity to their latest Lens. Since its initial launch in 2011, social media giant has attracted over 300 million monthly active users. Over the past 7 years the company has evolved from a simple app that lets you share photos that disappear within a few seconds, to a full-fledged platform that has helped push the mobile AR experience through ambitious programs like Snapchat Lenses and Filters.

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Oculus Go to Hit UK & European Retailers This Month, Pre-orders Now Available

Road to VR

Oculus today announced that Oculus Go, the company’s standalone 3DOF headset released last month, is finally available for pre-order through Oculus retail partners in the EU and the UK. Shipping and in-store availability is slated for release on June 26th. UK and European residents have (mostly) been able to order Oculus Go directly through the Oculus website since it launched early last month, with the company delivering to many countries in the EU and Schengen Zone including Austria, B

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From the creators of Rez Infinite come Tetris Effect for PSVR

Cats and VR

From the people who brought you stylish hits like the award-winning Rez Infinite and Lumines: legendary creator Tetsuya Mizuguchi, and the developers at Monstars Inc. and Resonair. Includes the all-new “Zone” mechanic, where players can stop time (and Tetriminos falling) by entering “the Zone” and either get out of a sticky situation that could otherwise lead to “Game Over,” or rack up extra line clears for bonus rewards.

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Former Meta Exec Launches DreamGlass AR Headset, Shipping at End of June for $399

Next Reality AR

Just a year after facing trade secret theft allegations from his former employer, ex-Meta Company employee Kevin Zhong and his new company are ready to ship the product that triggered the lawsuit. Starting Wednesday, interested parties can order the DreamGlass AR headset from Dreamworld's website for $399, with the first batch of devices expected to ship to developers by the end of June.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly