Sat.Dec 16, 2017 - Fri.Dec 22, 2017

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Facebook Launches Social VR ‘Spaces’ On HTC Vive

VRScout

It’s now cross-platform. Facebook’s social hangout VR app, Spaces, just got even more social. Now available for the HTC Vive, Spaces added cross-platform functionality for the first time Tuesday, letting you hang out with friends on both the Vive and the Oculus Rift. Own a Vive? Click here to download Spaces today. For you Vive owners, you’ll find all the same features as the Rift version—you can create your own avatar, view Facebook photos and 360 videos, play games, draw with markers, go Liv

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Everything You Need to Know About Starting a Podcast in 2018

Cats and VR

I’ve become a morning walking companion to people I may never meet. How is this possible? They take me along in their earbuds as they stream my podcast, Build a Better Agency. It’s a wonderful sign of things to come for marketers willing to venture into the podcasting universe. Once a fringe platform, podcasts are now surprisingly mainstream. According to Nielsen, six out of 10 people understand what they are, and 112 million Americans -- 40 percent of the nation’s population -- have listened to

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Magic Leap Reveals Music App Collaboration with Sigur Rós, New Images

Road to VR

Magic Leap today revealed a collaborative AR project with Icelandic band Sigur Rós, a musical experience which fills the player’s surroundings with ethereal visuals and an interactive soundscape. Secretive startup Magic Leap still hasn’t officially revealed the AR headset that they’re working on, focusing instead on the experiences they say it will enable.

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Best of 2017: Top 10 Blog Articles of the Year

AllThingsVR

What a year it’s been. The Sales Tech space has grown dramatically as evidenced by the publication of our 2017 Sales Tech Landscape with 500 solutions. The buzz words for the year were predictive analytics, AI, ABM, ABS, and Coaching. Here are some of Smart Selling Tools stats for 2017: Published over 100 articles on our blog. Hosted 17 of our own webinars and participated in about a dozen others.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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The AR Fart App We’ve All Been Waiting For

VRScout

State of the fart technology takes AR to the next level. We all know how funny farting can be. We also know how powerful ARKit is as a tool for creatives to create entirely new types mobile applications. Combine the two together and you get a farting machine that will have you and your friends expressing flatulence in a whole new way. Available now for free in the App Store, fARtjacker is basically an AR whoopie cushion that simulates six surprising styles of flatulence.

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‘Bigscreen’ Teams with Paramount Pictures on VR Cinema, Free Screenings of ‘Top Gun’ in 3D

Road to VR

Social VR app Bigscreen is teaming up with Paramount Pictures to debut a new virtual cinema inside of Bigscreen. The cinema will operate much like a real movie theater, offering timed screenings of Top Gun (1986) in 3D, free for a limited time. Players can join friends to watch together. Bigscreen is a social VR app which lets users connect with friends in a virtual environment where everyone can use and share what’s on their own computer screen.

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Magic Leap demo is exactly what the AR startup didn’t need

Slashgear

Three years after we first started reporting on Magic Leap, and they’ve got some semblance of a real product. This company suggested that they had tech nearly ready for a broad scale release back in 2014, but now, hear near the end of 2017, they still don’t really have a product that can be purchased. There’s a good reason for … Continue reading.

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YouTube VR Finally Arrives On SteamVR

VRScout

The official YouTube VR app has at long last made its way to Steam. Earlier this week YouTube finally released their official VR app for the HTC Vive, Oculus Rift and Windows VR platforms via SteamVR in one of the most low profile launches of 2017. The official solution to accessing the massive catalogue of 360 degree as well as 2D video content has already been available on various VR platforms like Google Daydream and PSVR since 2016, but this marks the first time the app will be available to

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Pop Culture Icon Hello Kitty comes to mobile game Super Phantom Cat 2

Cats and VR

Veewo Games , the developer of the hit franchise Super Phantom Cat , is pleased to announce a new collaboration with Hello Kitty as a playable character in Super Phantom Cat 2. Hello Kitty was born in the suburbs of London and lives with her parents and her twin sister Mimmy, who is also her best friend. Her hobbies include baking cookies and making new friends – or as Hello Kitty likes to say, "You can never have too many friends!

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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‘Facebook Spaces’ Gets HTC Vive Support, Now the Company’s First Cross-platform VR App

Road to VR

Oculus parent company Facebook today announced it’s bringing Spaces , the company’s own social VR app, to HTC Vive. Like YouTube, which Google recently brought to the Vive , Facebook works only when it’s available to as many people as possible. And the same makes sense for Facebook Spaces. If the goal is social interaction in VR, the ‘network effect’ gets a boost when more people have access.

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Star Trek: Bridge Crew loses the VR requirement

Slashgear

The VR action game Star Trek: Bridge Crew just lost its virtual reality requirement, Ubisoft has announced, saying the new non-VR option is arriving as a free update. Bridge Crew lets players experience the Star Trek universe in a virtual ship, taking on a particular role within that ship to help tackle obstacles and otherwise face various in-universe challenges.

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A Look At YouTube’s VR Creator Lab Final Projects

VRScout

The first YouTube Creator Lab cohort has officially graduated. Read on to see what they produced. . In June, YouTube announced the VR Creator Lab —a 3-month learning and production intensive for VR creators—which VRScout ran with VR Playhouse. Hosted at YouTube Space LA, the program included advanced education, mentorship, access to tools, and a stipend of $30-$40K for production costs.

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Jaunt Announces Content Adaptive Bitrate For Superior VR Viewing

Cats and VR

Jaunt Inc. , the industry leader in immersive experiences, today announced it has enabled a proprietary Content Adaptive Bitrate Encoding (CABE) streaming solution for its immersive content, to provide the best viewing experience, regardless of platform, based on an individual’s available bandwidth and device capabilities. The result is a high-quality mobile viewing experience with minimal buffering, and without the need to download entire pieces of content.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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‘Raw Data’ Studio Survios Announces ‘Electronauts’ for Jamming Out in VR

Road to VR

Electronauts is a music creation tool built within an “interactive sonic environment” where users can make, remix, and perform music, regardless of skill level. This is the third VR project from California-based developer Survios, creators of VR action games Raw Data (2017) and the upcoming Sprint Vector. Scheduled for release in 2018, Electronauts is a radical departure from Survios’ previous work.

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Star Wars VR Explained: A behind the scenes look at artists remixing a galaxy far, far away with.

AllThingsVR

Star Wars VR Explained: A behind the scenes look at artists remixing a galaxy far, far away with @3Donimus @AnnaDreamBrush @lizaledwards @estellatse @micahnotfound and @vr_human

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Is the Onboarding of New Reps Your Achilles Heel?

VRScout

Joining us for today’s show is Jeff Harris, the Chief Business Development Officer for Millar. Jeff answers questions out of SBI’s 2018 hbspt.cta.load(23541, 'b3b0ba05-3172-4e97-8fd8-29d6273cafc2', {}); to provide guidance on how to onboard and train reps quickly. Turn to the Sales Enablement.

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Fun Snow Bliss with Wintry VR Games

VR Game Critic

The magical holiday season is upon us with its merry jingle bells, traditional food, classic music, family checklists and other wintry activities depending on where you live. While exploring our deep vaults north of the wall, we’ve identified a handful of games which spirit can help you keep warm or cold while you spend time on your favourite platform.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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‘Bigscreen’ Now Supports Windows VR, PSVR and Mobile Headsets Coming in 2018

Road to VR

Bigscreen , the social VR app which lets users connect in a virtual environment while retaining the ability to use (and share) their own PC desktop content, now supports Microsoft’s ‘Windows Mixed Reality’ VR headsets. In 2018, the app will offer cross-play with mobile users on Oculus Go, Gear VR, and Daydream, as well as PSVR. Bigscreen is all about letting you do anything you can do normally on your PC—play games, watch movies, browse the web, and much more—but with your frie

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Magic Leap’s big reveal only prompts more questions

Slashgear

$1.9 billion dollars and six years in, Magic Leap has revealed its first product, and yet we still have more questions than we do answers. The Magic Leap One: Creator Edition has arguably been one of the most hotly-anticipated – and certainly controversial – wearables in the new age of mixed and augmented reality. Problem is, just like the virtual … Continue reading.

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Your Own Purring Robo-Cat Will Take Care Of Old-You

VRWorld

When talking about senior citizens, especially the ones living alone – it’s important to be as empathic as possible. Cats are known as cuddly little creatures, and there are scientific proofs that by just cuddling the cat – you minimize your risk of heart attack. However, as every living creature, cats need to be taken care off. This little kitty doesn’t.

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Users up, land down for holidays

Hypergrid Business

OpenSim’s public grids reached a new high in active users this month, as traffic went up more than 7 percent, or nearly 2,500 actives. There are now 34,881 active monthly users on the grids that report these figures. The OpenSim Community Conference last weekend accounted for 335 of the new actives, but the rest were distributed among 90 other grids.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Houston Fire Department on VR’s Potential to Enhance Firefighter Training

Road to VR

Patrick Hagan is a technical specialist for the Houston Fire Department who had an opportunity to try out a VR demo by HTX Labs featuring an active shooter critical response training scenario. This demo inspired him to start collaborating with HTX Labs to see how virtual reality could be used train new firefighters, but also create atypical training scenarios for teams of firefighters.

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Recipes for Leadership Behaviors that Drive Customer Experience Transformation

Slashgear

Over the many years that I’ve spent doing customer experience work, every leader I’ve worked with has asked for explicit actions that they can take to show their commitment to CX transformation. I’ve spent plenty of time developing these actions through tried and tested methods, and decided to turn them into “recipe cards.” Recipe cards came to mind because I grew up in an Italian household with grandmothers who always cared for my siblings and I, and kept us fed.

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The @magicleap Butterfly Is Emerging, But Will It Fly? via @sophiaedm [link]

AllThingsVR

The @magicleap Butterfly Is Emerging, But Will It Fly? via @sophiaedm [link] [link] — allthingsvr (@allthingsvr) December 21, 2017.

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Honda sent Beautiful AR Holiday Card for Sick Kids

VRWorld

That holiday season isn’t always just about presents, overindulging or shopping – Honda tried to explain with their project “Happy Honda Days”. Using augmented reality to deliver the “ Ultimate Get Well Card “, a magical card filled with messages from well-wishers around the country and personalized for pediatric patients at the Children’s Hospital of Orange County (CHOC) has been made.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly