Sat.Apr 25, 2015 - Fri.May 01, 2015

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Open Source Augmented Reality?

VRGuy

Illustration from Meta SpaceGlasses Can the OSVR project be used not just for virtual reality but also for augmented reality? Absolutely! Here why: OSVR includes two independent parts: an open-source HMD (the "Hacker Development Kit") and the OSVR framework, a free and open-source software platform that provides an easy and standard way to discover, configure and operate a wide range of virtual reality and augmented peripherals.

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5 Medical and Assistive Technologies Being Transformed with Leap Motion

Leapmotion

From the operating room to virtual reality, here are 5 ways that people are using Leap Motion tech for medical and assistive applications. Medical Imaging. X-rays and MRIs play an essential role in operating rooms around the world. Problem: Sterility is essential in the OR. Surgeons can’t touch a computer mouse without risking cross-contamination. Solution: TedCas is developing a plug-and-play console to let surgeons navigate images – quickly, intuitively, and safely.

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4 Ways to Hack Your Brain with VR

Leapmotion

One of the most exciting things about VR is its power to play tricks on the mind. From creating new senses to improving old ones, here are four ways that VR developers are experimenting with human perception. Impossible Colors. The creator of Graffiti 3D made it possible for you to set different colors for each eye as you paint in three dimensions. This plays a trick on your visual cortex to create the appearance of impossible (or “forbidden”) colors.

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Can VR Change How Your Brain Works?

Leapmotion

Vivid Vision thinks so, and they want it to help millions of people. Formerly known as Diplopia , they believe that VR can help treat common vision problems like lazy eye and cross-eye, which happen when the brain ignores input from the weaker eye. Their solution – a VR experience that combines medical research with gameplay mechanics – is now rolling out to eye clinics around the USA.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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What Do VR Interfaces and Teapots Have in Common?

Leapmotion

As a human, you’re not born with an intuitive knowledge of what a teapot does, or how to use it. Luckily, it’s a classic example of affordance. This means that its physical appearance guides how you use it. Its handle looks grabbable and its spout doesn’t, so you always grab the right end. This is a really simple example, but a powerful one – because affordances are everywhere, and they control your life.

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What Would a Truly 3D Operating System Look Like?

Leapmotion

Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. This month, we’re exploring the bleeding edge of VR design with a closer look at our VR Best Practices Guidelines. Jody Medich is a UX designer and researcher who believes that the next giant leap in technology involves devices and interfaces that can “speak human.” In this essay, she asks how a 3D user interface could let us unlock our

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Build-a-Button Workshop: VR Interaction Design from the Ground Up

Leapmotion

From the mouse and touchscreen, to hand tracking platforms like the Leap Motion Controller, the design of UI elements like the humble button is shaped by the hardware and how we use it. Here’s a quick guide to designing buttons and other UI elements for VR, based on our Unity Widgets. Everything Should Be Reactive. In VR, every interactive object should respond to any casual movement.