Sat.Apr 25, 2015 - Fri.May 01, 2015

5 Medical and Assistive Technologies Being Transformed with Leap Motion


From the operating room to virtual reality, here are 5 ways that people are using Leap Motion tech for medical and assistive applications. Medical Imaging. X-rays and MRIs play an essential role in operating rooms around the world. Problem: Sterility is essential in the OR.

Open Source Augmented Reality?


Illustration from Meta SpaceGlasses Can the OSVR project be used not just for virtual reality but also for augmented reality? Absolutely!

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What Would a Truly 3D Operating System Look Like?


Hand tracking and virtual reality are both emerging technologies, and combining the two into a fluid and seamless experience can be a real challenge. This month, we’re exploring the bleeding edge of VR design with a closer look at our VR Best Practices Guidelines.

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4 Ways to Hack Your Brain with VR


One of the most exciting things about VR is its power to play tricks on the mind. From creating new senses to improving old ones, here are four ways that VR developers are experimenting with human perception. Impossible Colors.

Build-a-Button Workshop: VR Interaction Design from the Ground Up


From the mouse and touchscreen, to hand tracking platforms like the Leap Motion Controller, the design of UI elements like the humble button is shaped by the hardware and how we use it. Here’s a quick guide to designing buttons and other UI elements for VR, based on our Unity Widgets.

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Can VR Change How Your Brain Works?


Vivid Vision thinks so, and they want it to help millions of people. Formerly known as Diplopia , they believe that VR can help treat common vision problems like lazy eye and cross-eye, which happen when the brain ignores input from the weaker eye.

The Goggles… They Do Something!


Distances in VR. From building 3D scenes to designing object interactions, depth and distance are an essential part of VR design. It’s also a delicate balancing act – between our natural instincts about the physical world, and the unique capabilities of the hardware.

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