Sat.Feb 14, 2015 - Fri.Feb 20, 2015

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Presence – in Cinematic VR 3D movies

RealVision VR

Establishing Presence in Narrative 360 VR movies: Recently there was an interesting discussion on Facebook’s 360 filmmakers forum – Yes, Facebook is not about selfies anymore. It was about the history of VR cinematography, (a compelling read), but it quickly came down to one point – the pros and cons of 2D 360 versus 3D 360. Comparing 2D 360 to S3D 360: One of the arguments made in the facebook discussion thread was that of audiences not caring whether something was shot in 3D

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Hovercast VR Menu: Behind the Design

Leapmotion

Menu interfaces are a vital aspect of most software applications. For well-established input methods – mouse, keyboard, game controller, touch – there are a variety of options and accepted standards for menu systems. For the array of new 3D input devices, especially in virtual reality, the lack of options and standards can create significant development challenges.

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Hovercast VR Menu: Power at Your Fingertips

Leapmotion

Imagine standing on the shore of an island. Your island. You reach toward the island’s center, clench your hand, and pull a mountain up from the ground. Nearby, you depress the ground until a small pond forms. You trace a stream flowing from the pond, create rolling hills around it, carve a mountainside cave, maybe plant a few palm trees. You can walk through your creation, teleport to your favorite locations, or take flight.

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Widgets 2.1.0: Featuring Dial Picker + Data Binding

Leapmotion

The latest version of Widgets is now available on the Developer Gallery ! Version 2.1.0 introduces the Dial Picker Widget and data binding model, along with several performance optimizations. After you download the latest demo and experiment with Widgets in your own projects, we’d like to get your thoughts as we forge ahead towards a full release. More on that later, but first, here’s what you’ll find in 2.1.0: Dial Picker Widget.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.