Sat.Jan 06, 2018 - Fri.Jan 12, 2018

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This AR App Teaches You How To Play The Piano

VRScout

AR piano learning system with improvised jam sessions. Learning to play the piano is getting an immersive upgrade with a new augmented reality (AR) piano training software called Music Everywhere. The HoloLens app aims to help students of all talent levels build fundamental music theory and performance skills. While traditional piano lessons can cost upwards of $100 per hour, Music Everywhere is free on the Microsoft store and offers a cost effective tutoring solution that provides students with

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NextVR Plans 6DOF, Increased Quality, and AR Support for Live VR Video in 2018

Road to VR

Today, live event broadcasting specialists NextVR announced three technology advancements to their platform coming this year: six degrees of freedom-enabled content, higher resolution output, and augmented reality support. A sneak peek of the technologies is being shown to media at CES 2018. Positional tracking is the dream for immersive video content, but it is a complex hardware and software challenge.

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HTC VIVE enters CES2018 with new VIVE PRO Upgrade, Wireless VIVE Adaptor, and major upgrade to Viveport

Cats and VR

Heading into CES2018 HTC VIVE announced the introduction of Vive Pro and Vive Wireless Adaptor. In addition, the company debuted new improvements to Viveport VR and Vive Video. These improvements promise on VR users higher resolution, improved audio, greater comfort, wireless freedom and immersive content discovery. Vive Pro is a new HMD upgrade from Vive, built for VR enthusiasts and enterprise users who want the best display and audio for their VR experiences.

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HTC Vive Pro

VR Bites

Today HTC announced the HTC Vive pro VR headset. A minor upgrade compared to the existing HTC Vive. Is it worth buying or should you stick with your original Vive? The HTC Vive Pro has a few advantages above the normal Vive. The most important thing is the higher resolution of the Pro. Compared to the original Vive it has more pixels per inch, so the pixels and the lines between the pixels (screen door effect) will be less noticeable in the Vive Pro.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Here’s How VR Is Changing The Way We Eat Out

VRScout

VR has manipulated sight, sound, smell, touch — and now taste? Virtual reality is being used all over by trendsetting restaurants to offer unique dining experiences with the hopes of luring younger crowds. By adding VR to the menu, these restaurants are able to charge incredibly high bills not only for the food but also the experience. Like Sublimotion, which opened its doors 2014 in Spain, and is considered one of the most expensive in the world at about $2,000 a plate.

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Tactical Haptics is debuting its VR haptic controllers at CES 2018

Cats and VR

Tactical Haptics is debuting it's newly developed reconfigurable haptic controllers and new game content at the 2018 Consumer Electronics Show (CES). This new design adds the ability to reconfigure and mate the haptic controllers together on-the-fly to transform the user’s virtual reality (VR) interaction to match their hand/controller configuration (see controller images).

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Oculus Go and Mi VR

VR Bites

Oculus, Xiaomi, and Qualcomm have announced a collaboration for the production of their mobile VR headsets. Both the Oculus Go and the Mi VR Standalone will be produced by Xiaomi on the basis of the Qualcomm Snapdragon 821 SoC. The headsets have to be launched globally but Xiaomi will be serving the Chinese market and Oculus the rest of the world. Both VR Headsets are based on the same Qualcomm Snapdragon 821 Hardware and will use the same mobile VR Platform.

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HTC Unveils New Vive Pro Headset & Wireless Adapter

VRScout

Increased resolution without a cord. It’s been nearly two years since HTC first introduced the Vive VR headset, opening up an entirely new world of room-scale VR that’s had us dodging arrows and bumping into furniture ever since. Now the Vive is getting an upgrade. Addressing some of the complaints we’ve had over the years, the new Vive Pro is now lighter, more balanced, has a higher resolution, and is just more fun.

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Hands-on: Pimax “8K” Has Come a Long Way but There’s Still Real Kinks to Iron Out

Road to VR

Pimax , the Chinese VR startup honing in on a consumer headset with a huge field of view, is said to soon be shipping the first Pimax “8K” headsets to Kickstarter backers. While the company executed a very successful Kickstarted and parlayed that into a healthy investment , it remains to be seen if Pimax can go the final mile to meet the fevered expectations set upon it by the West’s high-end VR community.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Can VR training help a QB take his team to the Super Bowl?

Cats and VR

Casey Keenum seems like an unlikely hope for the Minnesota Vikings. The previously undrafted, unwanted QB has led them to a 13-3 record as the second-most-accurate passer in the league (67.6 percent). Of the quarterbacks starting playoff games this season, Keenum had the best regular-season Total QBR at 69.6 -- second only to the now-injured Carson Wentz 's 75.7 Derek Belch of VR training startup STRIVR believes it is because of his reps in VR.

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HTC Vive Pro

VR Bites

Today HTC announced the HTC Vive pro VR headset. A minor upgrade compared to the existing HTC Vive. Is it worth buying or should you stick with your original Vive? The HTC Vive Pro has a few advantages above the normal Vive. The most important thing is the higher resolution of the Pro. Compared to the original Vive it has more pixels per inch, so the pixels and the lines between the pixels (screen door effect) will be less noticeable in the Vive Pro.

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Mayweather Boxing & Fitness VR Program Debuts At First Gym This Month

VRScout

Take a closer look into what the world-class boxer promises to be the “future of fitness.”. No matter what your opinion of Floyd “Money” Mayweather may be, there’s no denying the man knows exactly what he’s doing. The super star athlete has accumulated fifty wins and zero losses in his 20 plus years of boxing, along with his own personal athletic promotional company, several property investments and a slew of other ventures.

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Lenovo Unveils Mirage Solo Daydream Standalone VR Headset

Road to VR

Lenovo today unveiled the first standalone VR headset in Google’s Daydream mobile VR ecosystem, the Mirage Solo. Revealed today at CES, the headset integrates Google’s WorldSense six degrees of freedom (6DoF) positional tracking alongside the headset’s 3DoF controller. First teased back at Google I/O, Lenovo’s then unnamed headset was set to arrive with a similar 6DoF headset from HTC, however HTC recently scrapped plans to bring their headset to the West with Daydream su

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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With Facebook being banned in China, Oculus turns to Xiaomi to push the global launch of Oculus Go.

Cats and VR

Today at CES, Oculus shared details about their partnerships with Xiaomi and Qualcomm Technologies. Xiaomi is the hardware partner for the global launch of Oculus Go and are also announcing Mi VR Standalone —a VR headset based on Oculus technology exclusively for the Chinese market. Both are powered by the Qualcomm Snapdragon 821 Mobile VR Platform and share the same core hardware features and design.

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Oculus Go and Mi VR

VR Bites

Oculus, Xiaomi, and Qualcomm have announced a collaboration for the production of their mobile VR headsets. Both the Oculus Go and the Mi VR Standalone will be produced by Xiaomi on the basis of the Qualcomm Snapdragon 821 SoC. The headsets have to be launched globally but Xiaomi will be serving the Chinese market and Oculus the rest of the world. Both VR Headsets are based on the same Qualcomm Snapdragon 821 Hardware and will use the same mobile VR Platform.

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VR Teaches Oregon Residents How To Pump Gas

VRScout

As more and more Oregon gas pumping jokes pour in, the VR industry takes its own light jab at the “game-changing” new law. If you’ve been paying any attention to the news lately, you’ve probably heard about a new law in Oregon allowing drivers to self-pump their vehicles for the first time in decades. Previously, each gas station located in the Pacific Northwest state required an official attendant to pump gas for customers.

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Intel Claims Tiny NUC PC is the “Smallest VR Capable System Ever”

Road to VR

The latest version of Intel’s miniscule ‘NUC’ PC is VR capable, the company says. Thanks to the power of AMD’s discrete Radeon Vega M graphics, the new NUC can power “premium” VR experiences at 90 FPS, says Intel. Announced at the start of this week’s CES 2018, Intel has debuted a new version of its NUC computer line of tiny enthusiast PCs.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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WWE and NextVR to partner on bringing the action and drama of pro wrestling to VR.

Cats and VR

NextVR, the leader in broadcasting live events in virtual reality, and WWE announced a new partnership to bring fans unique WWE experiences in virtual reality, featuring highlights from select 2018 WWE special events. The virtual reality experiences will be approximately 10 minutes in length and available for free to fans globally on a new WWE channel within the NextVR app following each event.

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CES: LooxidVR headset will track your eyes and brain

VRWorld

Tech startup Looxid Labs announced this week that it was awarded a Best of Innovation Award in CES 2018’s Virtual Reality category for its LooxidVR headset. Previous winners in the category have included Samsung, for their Gear VR headset, and Google, for their Tilt Brush 3D/VR painting system. LooxidVR is a mobile-based VR headset, similar in design to Samsung’s Gear VR and Google Daydream View , with the added features of having embedded EEG sensors and eye-tracking cameras.

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Homeland Security Releasing VR School Shooting Training Simulator

VRScout

Educators can learn how to survive a virtual school shooting. In response to the rising number of mass shootings in the United States, the Department of Homeland Security developed and released a WebVR training simulator last year called EDGE (Enhanced Dynamic Geo-Social Environment), which helped prepare first responders for the stressful moments of responding to an active shooter scene.

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‘Vive Pro’ Leak Suggests Big Bump in Resolution and Optional Vive Wireless Adapter

Road to VR

Late last week, HTC made a major tease of a forthcoming new Vive headset with improved resolution. Apparently leaked information ahead of any official announcements suggests we’ll see a ‘Vive Pro’ announced by HTC at CES this week with an enhanced 2,880 × 1,600 resolution and the addition of an optional Vive Wireless Adapter. Information reported, and subsequently pulled down, earlier today by VR publication VRNerds suggests that HTC is set to debut a ‘Vive Pro’, a

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Giroptic launches a new 360 degree video calling service

Cats and VR

Just in time for CES2018 Giroptic launches a new 360 degree video calling service compatible with their popular Giroptic iO 360 degree camera. Simply connect the camera to your smartphone to trigger the iO360 app, then select “call” to launch a video call in 360 degrees. All your friends and family have to do is click on the link they receive to join the conversation via mobile or desktop web.

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Lenovo Mirage Solo with Daydream hands-on: VR and the camera to shoot it

Slashgear

Right now there are two main types of virtual reality headsets, ones that are tethered to PCs and ones that need a smartphone to work. Either way, such headsets are beholden to another device running the show, which also prevents users from accessing said devices normally. Standalone VR headsets have long been a dream but, as far as Google’s Daydream … Continue reading.

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CES: Google Unveils VR180 Cameras From Lenovo and Yi

VRScout

First announced at last year’s Vidcon , VR180 is a new YouTube video format focused on the 180° field-of-view in front of you. The video format lets you make immersive stereoscopic video without having to worry about what’s behind the camera, splitting the difference between full 360° VR video and standard video. Since launch, there have been few creators experimenting with the new format.

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TPCast Aims to Bring up to 8K Resolution with New 2.0 Wireless VR Solution

Road to VR

Following reveals of TPCast Plus and TPCast for Windows Mixed Reality , the wireless VR specialists TPCast have also announced their “next-generation” technologies, called TPCast 2.0. The company claims their improved system can ‘easily adapt’ to VR headsets as high as 8K resolution, while reducing the latency to 1ms. Despite HTC’s announcement of an official Vive Wireless Adaptor that supports both Vive and Vive Pro systems , TPCast refuse to have their CES thunder stolen, announcin

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly