Sat.May 05, 2018 - Fri.May 11, 2018

VRLA 2018 Highlights


The largest XR-focused conference in the United States returns for another year of VR & AR madness. Despite only having existed three short years, VRLA has already managed to cement itself as the one of, if not the most impactful annual immersive entertainment events in the United States.

Expert View: Immersive Technology Investment Boosting Creativity

Tech Trends VR

How the UK government’s multi-million-pound investment will help the storytellers of tomorrow. By Damian Collier, CEO and Founder of Blend Media. The UK attracts some of the best global talent and has a strong culture of entrepreneurship leading it to be viewed as one of Europe’s technology hubs.

Eye-tracking is a Game Changer for VR That Goes Far Beyond Foveated Rendering

Road to VR

Eye-tracking—the ability to quickly and precisely measure the direction a user is looking while inside of a VR headset—is often talked about within the context of foveated rendering, with the hopes that it could reduce the performance requirements of VR.

The Display Resolution of Head-mounted Displays, Revisited


I wrote an article earlier this year in which I looked closely at the physical display resolution of VR headsets, measured in pixels/degree, and how that resolution changes across the field of view of a headset due to non-linear effects from tangent-space rendering and lens distortion.

Power and Responsibility: Highlights from Microsoft Build

Tech Trends VR

Live from Seattle, Tech Trends scoops up all the tastiest bites from the #MSBuild2018 developer’s conference. “We We need to ask ourselves not only what computers can do, but what they should do,” said Microsoft CEO Satya Nadella in his opening keynote at Build.

Mercedes-Benz Looks To Replace Owner’s Manual With AR App


Mercedes vehicles are even more luxurious with the new ‘Ask Mercedes’ intelligent virtual assistant. Let’s be honest, does anyone actually read the owner’s manual of their car?

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More Trending

Facebook Partners With RED To Develop High-End VR Camera


High-resolution 6DoF VR filmmaking is on its way via Facebook’s Surround 360 platform.

Oculus Research Becomes ‘Facebook Reality Labs’, Creating “further and faster” Leaps in AR/VR

Road to VR

Oculus today announced it’s rebranding Oculus Research, the company’s R&D lab, to the newly created Facebook Reality Labs (FRL).

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First Images Captured by Microsoft's Project Kinect for Azure Surface Online

Next Reality AR

Images captured by Microsoft's next generation Kinect depth-sensing camera that will facilitate augmented reality experiences in the next version of the HoloLens and give computer vision to untold multitudes of connected devices in enterprise facilities, have made their way into the wild.

Kinect comes back from the world of the dead thanks to Azure

The Ghost Howls

You know how much I’ve loved the Kinect sensor: it has been a companion for my three-year virtual reality startup adventure and during all this time I’ve appreciated its endless functionalities and possibilities, especially in connection with virtual reality.

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Google Teases New AR Features Coming To Google Maps & Lens


Google VR becomes Google AR & VR as the company uses its annual I/O event to tease a new wave of augmented technology. Google wasted no time at this years Google I/O Developer Conference , diving head first into some truly jaw dropping projects that are making their way to our devices.

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INT Announces 2228ppi High Pixel Density AMOLED for VR Headsets

Road to VR

When we saw the news that JDI, the Japanese display conglomerate founded by Sony, Toshiba and Hitachi, were developing a 1001ppi LCD display for VR headsets , it was clear that the race for ever-higher pixel densities was still alive and well.

Google's ARCore Moves Past Apple's ARKit in the Race for Shared Augmented Reality Experiences

Next Reality AR

On Tuesday, at Google's I/O developer conference, the company announced a huge update to its ARCore augmented reality toolkit that matches the latest features of ARKit, and surpasses Apple's AR platform via support for shared experiences.

How to get started with Oculus Go on Unity

The Ghost Howls

The Oculus Go has just been released by Oculus and a lot of developers have started receiving it and are experimenting with it.

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Design Your Own VR Tour With Google’s ‘Tour Creator’


Google harnesses the power of photos and street view to deliver simplified, web-based VR development to students and teachers.

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Exclusive: Designing Single-handed Shortcuts for VR & AR

Road to VR

For new computing technologies to realize their full potential they need new user interfaces. The most essential interactions in virtual spaces are grounded in direct physical manipulations like pinching and grabbing, as these are universally accessible.

ARCore 101: How to Create a Mobile AR Application in Unity, Part 4 (Enabling Surface Detection)

Next Reality AR

One of the primary factors that separates an augmented reality device from a standard heads-up display such as Google Glass is dimensional depth perception. This can be created by either RGB cameras, infrared depth cameras, or both, depending on the level of accuracy you're aiming for.

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This New Educational VR App Teaches Kids About Recycling


A new VR app allows school children to sort through the trash at a recycling facility without getting their hands dirty. Creative Agency Protein One and Rotor Studios this month announced a new app that’s set to educate kids in Australia about the process of recycling. The experience uses the Oculus Rift to teleport children to a recycling facility in Hume to learn about the work done by resource recovery specialists, Re.Group.

Samsung Reportedly Developing Their Own Wireless AR/VR Headset


Not so fast, Apple. It appears as though the hybrid headset market is shaping up to be the latest trend in immersive entertainment as it’s now being reported that Samsung may be in the process of developing their own AR/VR headset similar to that of Apple’s recently announced device.

JDI is Developing a 1001ppi High Pixel Density LCD for VR Headsets

Road to VR

Japan Display Inc. JDI), a display conglomerate created by Sony, Toshiba, and Hitachi, today announced the development of a high pixel density, 3.25-inch 1001ppi LCD created specifically for VR headsets.

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Microsoft Unveils Remote Assist & Layout, New HoloLens Apps Aimed at Workforce Productivity

Next Reality AR

On Monday, at its annual Build developer conference, Microsoft revealed two new apps for the HoloLens apps. The apps, Microsoft Remote Assist and Microsoft Layout, will be available to HoloLens customers as a free preview for a limited time starting on May 22.

Oculus Dev Relations: ‘We Don’t Want Exclusivity’


At last month’s Reboot Develop conference in Croatia, Oculus encouraged VR developers in attendance to release their content on every platform, and not as exclusives to one headset. Matt Conte, Head of Development Engineering at the VR specialist, said as much during his talk, as reported by Talking about how to reach the broadest audience, he explained that the VR audience was still small.

Student Developers Bring Real-Time AR Pokémon Battles To Smartphones


Your move, Pokemon GO… With it’s two year anniversary just around the corner, Pokémon GO has still managed to retain a fairly dedicated following despite its infrequent release of updates and lack-luster improvements.

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Report: Samsung & Microsoft Boost “MR” Partnership, Samsung Builds Wireless AR/VR Headset

Road to VR

Samsung appears to be making a strategic partnership with Microsoft as it produces what Korean Times reports is a “powerful cordless headset that supports both augmented reality (AR) and virtual reality (VR).”

ABC News Seeks Audience with Royal Wedding Onlookers via AR App

Next Reality AR

If you have yet to receive your invitation to next weekend's royal wedding in the UK, then you can still experience part of the pomp and circumstance in augmented reality courtesy of ABC News.

Experimenting with Unity instant remote preview on the Vive Focus

The Ghost Howls

These days I’m playing a bit with the two standalone devices that I have in the office: the Vive Focus and the Oculus Go. I like these two toys… they offer easy to use virtual reality. But there is one thing that I hate about developing for standalone headsets: the deploy time.

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A VR City Experience Offers Businesses A Glimpse Into A Disruptive Future


Global consultancy company PwC launches a VR experience to help organizations navigate disruption. PwC have been working on VR projects for some time now. In 2017 the London-based accounting practice launched an interactive map of UK companies working in the VR/AR industry.

Google to Support Multi-user Shared AR Apps with ‘Cloud Anchors’ in ARCore

Road to VR

Today at Google I/O 2018, Google announced upgrades to its ARCore augmented reality technology, including a new feature called Cloud Anchors which will let developers create multi-user applications where devices can share an augmented environment.

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Google Working on AR Walking Navigation Mode for Maps

Next Reality AR

At Google's I/O developer conference keynote on Tuesday, ARCore may have been absent, but Google did preview a potentially trailblazing augmented reality feature for Google Maps.

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Hands-On: The Next Generation Is Coming To Star Trek: Bridge Crew


It’s been a long time since I’ve played Star Trek: Bridge Crew.

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Microsoft Introduces HoloLens Mixed Reality To The Job Site


Microsoft teases practical MR worker tools for Hololens at 2018 Build Developer Conference. Call me strange, but of all the mixed reality demos I tried at this year’s Microsoft Build Developer Conference in Seattle, Washington, the one I actually found the most fun had me repairing an electric panel.