Sat.Jun 17, 2017 - Fri.Jun 23, 2017

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Super Mario Bros Recreated As Life Size HoloLens Experience

VRScout

Watch how this mixed reality game for Hololens turns Central Park into a full Mario level. What do you get when you combine everyone’s favorite mustached cartoon plumber with one of the hottest pieces of hardware currently on the market? Arguably the coolest mixed reality experience developed on the Microsoft HoloLens headset so far, that’s what.

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Varjo Promises Human-Eye Resolutions For VR This Year

UploadVR Between Realities podcast

I am standing in a virtual living room rendered via Unity. Except I am seeing things I never have before in VR. There is a virtual television on the wall to my left displaying a 4K video of a city. The floor, the couch pillows, the clothes hanging on a rack to my left, are shown in such extreme detail that I am actually seeing a life-like world. It’s a glimpse of VR’s future.

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This Flexible Thermoelectric Skin Has Made Me a Believer in Thermal Haptics

Road to VR

Korea-based TEGway is developing ThermoReal , a thermoelectric array which can generate heat and cold with impressively low latency. The flexible nature of ThermoReal could make it suitable for integration into VR controllers, gloves, and more. I’ve tried a few different thermal haptic devices throughout the course of my VR reporting, but nothing that really impressed me.

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CatsAndVR.com continues to grow with the addition of our sharp new Los Angeles correspondent, fellow Oculus Launchpad alumni Sherif Higazy. Check out his coverage of the Technicolor Experience Center.

Cats and VR

Technicolor printed its last frame of film in 2012” Tim Sernoff (Deputy SVP of Technicolor) remarked in a press briefing. A significant milestone for a company that has been pioneering film technology for the past one hundred years. In 2017, Technicolor opened its doors to press and guests to unveil its Experience Center (TEC). A marker for the French company which may (fingers crossed) prove to be a far more significant milestone.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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What it’s like to View XR Through Varjo, the World’s First Human-Eye Resolution Headset

VRScout

Last Monday, I walked three blocks uphill on Mason St in San Francisco to the Fairmont Hotel to demo a stealth product that had been touted to me as one of the biggest advancements in XR tech this side of Magic Leap. As it turns out, the trek was worth the hike—Varjo’s Human-Eye Resolution technology made me realize something I’d only known in a general sense prior: current visual fidelity in VR/AR has a long way to go.

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HTC Explains Why It Hasn’t Lowered the Price of the Vive

Road to VR

Despite its primary competitor, Oculus, making a major price cut to the Rift & Touch earlier this year, HTC’s Vive headset still sits at a hearty $800. The company’s GM of VR, Daniel O’Brien, tells us why HTC hasn’t cut the cost of their headset in response. Price Point. Speaking to Road to VR this week at E3 2017, O’Brien broached the topic of virtual reality’s rate of adoption since the launch of the Vive and Rift in 2016.

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YouTube knows exactly what 360-degree VR viewers care about

Slashgear

360-degree and virtual reality video may be the hottest new trend in entertainment, but it turns out most people can’t really be bothered to move their head. The growth in popularity of affordable VR systems, like Samsung’s Gear VR and Google’s Daydream, has made viewing 360-degree content more straightforward. Meanwhile, cheaper 360-degree cameras like the Samsung Gear 360 has made … Continue reading.

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SeaWorld Unleashes New ‘Kraken’ VR Roller Coaster

VRScout

Dive deep into mysterious waters and encounter the legendary Kraken in this high speed virtual reality coaster. Jumping on the virtual reality theme park bandwagon, SeaWorld Orlando has debuted a brand new version of its popular Kraken rollercoaster, this time utilizing VR to transport passengers to an intense undersea adventure. Officially open to the public this past Friday, Kraken Unleashed features VR audio and video headgear tethered to each seat individual seat on the ride.

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Super Mario Bros. Level Recreated In AR By HoloLens Developer

UploadVR Between Realities podcast

This is so cool. Developer Abhishek Singh recreated a life size Super Mario Bros. level and played it wearing HoloLens in New York’s Central Park. He did this all dressed as Mario and he filmed it in a video that is very likely destined to go viral. Be sure to watch through to when the holes open up in the ground. The project was made in development toolset Unity.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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The Crazy VR Goggles in HBO’s ‘Silicon Valley’ Are Not a Prop but a Real Prototype

Road to VR

HBO’s show Silicon Valley entertains with tales of the pervasive startup culture of California’s San Francisco Bay Area. While virtual reality has graced the show previously, season four is bringing it closer to the fore, with the show’s main characters becoming intertwined with the eccentric Keenan Feldspar, a fictional Silicon Valley wunderkind developing a pair of virtual reality goggles.

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Google VR180 cameras will make cheaper 3D VR more mainstream

Slashgear

Google has announced plans to make VR content easier to create, and it involves VR180. This new video format, according to the company, will bring about virtual reality videos that are high-resolution and that focus ‘on what’s in front of you.’ Joining the new format will be VR180 cameras that enable anyone to shoot their own VR videos in a … Continue reading.

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Al Jazeera Debuts First VR Documentary ‘I Am Rohingya’

VRScout

Contrast VR, Al Jazeera Media Network’s immersive studio, has completed its first VR documentary, I Am Rohingya. Thousands of refugees call the crowded slums of the Kutupalong refugee camp—located in Cox Bazaaar, Bangladesh—home. Unable to return to their native countries, the refugees face unimaginable circumstances while living in a state of limbo in a foreign land.

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VR for Good: Future Aleppo Is An Emotional Tour Of Loss And Hope

UploadVR Between Realities podcast

There are a lot of places on this planet that I dream of visiting. I want to stand on the tiny islands that sit between Russia and Alaska, explore the parks of Canada, and experience the culture of South Korea. I’m lucky enough to have travelled the globe already, but I still have so many cities and landscapes I want to see. Mohammed Kteish just wants to see his home again.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Valve Reveals More Detail on ‘Knuckles’ Motion Controllers

Road to VR

Valve has lifted the veil somewhat on its Knuckles controllers, first revealed as a prototype last October at the company’s annual Steam Dev Days conference. In a blog post today, Valve showed off some specs of the Knuckles dev kit alongside a button-map of the device, revealing the controllers will have multiple capacitive sensors to allow for some basic 5-finger tracking.

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Steam VR “Knuckles” controller has a lot of capacitive sensors

Slashgear

One of the remaining problems with VR, AR, and MR platforms is input. All of them use one form of stick or another, and none of them currently emulate the feel of a hand moving and grasping in the real world. Valve, however, might be coming close to a solution without having to resort to gloves or exoskeletons. The “Knuckles”, … Continue reading.

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Bizarre VR Headset Can Change The Taste Of Food

VRScout

Takuji Narumi is using strong odors and digital VR overlays to prove your brain isn’t as clever as you think. Filmmaker and food enthusiast Simon Klose has seen some strange things in his travels. The Swedish-born director is a regular contributor to Vice’s food website subsidiary, MUNCHIES , and as a result has experienced some of the weirdest combinations of tech and cuisine.

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YouTube Launches VR Creator Lab To Help 360 Filmmakers

UploadVR Between Realities podcast

It turns out the YouTube of VR is, well, YouTube. Google’s content platform embraced VR a few years back and it’s now one of the most popular spaces to find panoramic content. But YouTube wants to do more, so it’s going to help people make new 360 videos. To that end, the site this week announced its VR Creator Lab event, consisting of three months worth of work.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Oculus Begins ‘Summer of Rift’ Sale, $100 Credit for Rift & Touch Bundle Buyers

Road to VR

Oculus have announced they will be offering up to 60% price reductions on over 30 titles across the Oculus Store for the Rift and Gear VR from June 16th until July 5th. In addition, between now and June 24th, customers purchasing a Rift and Touch bundle will receive $100 in Store credit. Detailed on the official Oculus blog , the ‘Summer of Rift’ comprises more than just a sale – there will be special events, game launches and announcements too.

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Gear VR may soon identify you based on your head and face shape

Slashgear

Imagine putting on a virtual reality headset, only for it to personally recognize you, no interaction necessary. Such functionality may be making its way to Samsung’s Gear VR headset, at least according to a patent that recently surfaced. This new patent details a means by which the Gear VR headset could know who is wearing it by analyzing the pressure … Continue reading.

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Five Tech Titans Bullish on Augmented Reality

VRScout

Augmented reality (AR) became more widely known after the success of Pokémon Go in 2016. Investors have since been scrambling to back the next big AR hit. In 2016 alone, there was over $1.6 billion invested in the development of display devices based on AR. It’s a sign of the times. The leaders of tech juggernauts like Apple, Google, and Facebook have been making aggressive moves into the space while publicly endorsing the world-changing potential of AR.

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5 Impressive VR Companies From ViveX Batch Two Demo Day

UploadVR Between Realities podcast

This week we went to an HTC-hosted Demo Day for the second batch of ViveX funded VR and AR companies. With 26 different companies on display in San Francisco ranging from game developers, hardware manufacturers, utility creators, and everything in between there were a lot of different projects to try. Most of the companies were still in research and development phases as they sought additional capital for growth.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Hands-on: IBM Watson Brings Voice Commands to ‘Star Trek: Bridge Crew’

Road to VR

IBM Watson, the artificial intelligence platform designed to understand natural language, today launched support for Star Trek: Bridge Crew (2017) across PSVR, Oculus Rift and HTC Vive. Before the service launched today, lone players could control the ship’s other posts—Engineering, Tactical, Helm—by clicking a few boxes to issue orders. Now a sole captain (also with a mixed crew of humans and non-humans) can complete whole missions by issuing commands directly to the non-human-controller

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Jaguar Land Rover uses mixed reality to recruit new engineering.

AllThingsVR

Jaguar Land Rover uses mixed reality to recruit new engineering talent Jaguar Land Rover and Gorillaz are working together to recruit the next generation of world-class electronics and software engineering talent with a code-breaking challenge found in the virtual band’s app. The Gorillaz App launches a new Jaguar Land Rover recruitment area in the form of a 360-environment situated in the garage of the band’s home which also features all the iconic vehicles from Gorillaz past.

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YouTube Introduces VR180 Format

VRScout

So you don’t have to look behind you. During a keynote at Vidcon, YouTube CEO Susan Wojcicki took the stage to announce the rollout of a new video format called VR180. As the name implies, the YouTube video format focuses on the 180-degree field of view in front of you. This lets YouTube creators make immersive stereoscopic video without having to worry about what’s behind the camera.

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Vive Still The Most Popular Headset For Developers, VRDC Survey Suggests

UploadVR Between Realities podcast

Last August the Virtual Reality Developers Conference (VRDC) published its first report on the state of the VR industry based off of a survey for developers. The results suggested that marginally more developers were working on the HTC Vive than the Oculus Rift. A little less than a year on and the second report has been published, and the gap between the two has slightly increased.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly