Earlier this year indie developer Oskar Stålberg showed interest in adapting Townscaper to VR headsets, showing off some prototype builds of the cozy, pint-sized town creator game working with motion controllers. Now Stålberg says we can expect to jump into the game on Meta Quest and Pico headsets soon.

Townscaper initially launched on Steam Early Access in 2020, bringing with it the opportunity to automagically plop down quaint island towns and hamlets.

Since then, Stålberg’s self-admitted “experimental passion project” has garnered critical acclaim for its intuitive and relaxing gameplay, making it feel a bit like playing with LEGO, albeit without choosing specific pieces to build up your little village. Unlike other city-building games, there’s no real objective outside of building up your town and chilling out with your creations.

Townscaper seems like a natural fit as a relaxing VR game, as the control scheme is essentially divided into a few simple tasks, like clicking to create and add to structures, and a paint palette to change the building’s color. From the trailer, we can see an ‘Add’ building button, a ‘Next Color’ toggle, and a ‘Pick Color’ button. That’s it.

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Publisher Raw Fury says Townscaper is officially headed to VR headsets October 6th, landing on Meta Quest 2 and Pico headsets. Exactly which Pico headsets the studio is targeting isn’t clear, although a Pico 4 headset for consumers is apparently coming soon, which follows the company’s consumer release of Pico Neo 3 in Europe.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • Xron

    Interesting for chilling, for right price.

  • Ad

    Feels like a good fit for AI, I’d to see it on Lynx.

  • I was very excited to see the dev making VR prototypes of this because it’s a great case for spatial interaction precision. I make a lot of mistakes in the mouse interface of the desktop version of this that I wouldn’t make if I were in VR. Stoked he brought it all the way to a finished product! Definitely picking it up.

  • Sven Viking

    I kind of wish gameplay elements could be added to this but it is nice to play with, and I expect some people will appreciate spending a lot of time making really impressive large towns and photographing them.

  • Andrew Jakobs

    Looking forward to playing this game in VR, will be so relaxing.