Sat.Nov 02, 2024 - Fri.Nov 08, 2024

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Gracia moving volumetric scenes hands-on: I’m impressed

The Ghost Howls

One of the top three experiences I had on the AWE Europe show floor was not even an official experience of the AWE Europe show floor. It was an on-the-fly demo of the moving volumetric scenes offered by Gracia that I had in the corridors of the event. I’ve been impressed , and so I absolutely need to tell you about it. Gracia A girl trapped in a web chrysalis, part of a short story that is viewable in Gracia (Image by Gracia) Gracia is a startup that aims to become the YouTube for volumetr

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Reality Bytes: Meta, Google & Teads

AR Insider

This week on Reality Bytes, we explore Meta's search play, Google’s AI-fueled Maps, and Teads' contextual commerce for brands like Adidas. This post appeared first on AR Insider.

Google 383
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‘Metro Awakening’ Trailer Shows Off First 7 Minutes of Gameplay Ahead of Release This Week

Road to VR

To throw an extra bit of fuel on the fire, developer Vertigo Games released a trailer showing off the first seven minutes of Metro Awakening gameplay, which is headed to all major VR headsets this week. Coming to PSVR 2, SteamVR and Quest 2/3/Pro on November 7th, the story-driven single-player adventure promises to be one of the biggest VR releases this year.

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XRHealth Acquires NeuroReality to Bolster Therapeutic Offerings

XR Today - Virtual Reality

XRHealth has acquired NeuroReality to strengthen its therapeutic offerings with the likes of NeuroReality’s flagship offering ‘Koji’s Quest’. Koji’s Quest is a “cutting-edge” tool that provides therapeutic and rehabilitative experiences through immersive XR games. Describing itself as a “virtual clinic”, XRHealth is looking to establish itself as a leading XR therapeutic platform, having also acquired Amelia Virtual Care last year.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Blockade Labs Launches Blendbox, A New AI Tool For Pro-Level 2D Art Control

Charlie Fink

Blockade Labs, known for Skybox AI, expands its toolkit with Blendbox, a new tool giving users precise, real-time control over 2D generative art with interactive, easy-to-use features.

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More Trending

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Only One PSVR 2 Game Confirmed for PS5 Pro Enhancements at Launch, VR Performance Patch Expected Later

Road to VR

PlayStation 5 Pro is launching on November 7th, priced at $700, and while Sony is boasting a list of over 50 games getting day-one enhancements, so far only one PSVR 2 title has been confirmed to get a launch day bump: Kayak VR: Mirage from Better Than Life. The ultimate expectation is PS5 Pro will allow all PSVR 2 titles to run at higher frame rates and possibly without reprojection, which supplements lower frame rates with ‘synthetic frames’ to reach a higher perceived refresh ra

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Batman: Arkham Shadow Devs Talk Rescue Vision, Remote Work & New Game+

Upload VR

Most days for more than a year, Ryan Payton would get up early in Japan to manage a production process spanning four vastly different time zones, eventually downloading a new build of Batman: Arkham Shadow to play in his VR headset and making notes with his team to kick off the next round of revisions. Camouflaj's founder and studio head said they changed up the process for building the game about three years into the four-year development cycle, when Payton says they had Arkham Shadow playable

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AI Drives Efficiency And Innovation In Patient Care

Charlie Fink

The healthcare industry is increasingly turning to artificial intelligence (AI) to meet rising demand from an aging population and strained resources.

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Passthrough vs. Seethrough AR: The Answer is ‘Both’

AR Insider

Many believe passthrough AR is attractive today. but a stepping stone to ubiquitous seethrough AR. We see them evolving within their own evolutionary lanes and applied where they respectively outperform. Parallel, not sequential. This post appeared first on AR Insider.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Interactive VR Film ‘Human Within’ Brings ‘Black Mirror: Bandersnatch’ Style User Choice to Quest in January

Road to VR

Human Within is a sci-fi interactive VR film coming to Quest in January that explores how AI affects humanity. Departing from standard VR films, which are usually pretty ‘one-and-done’, the upcoming interactive experience promises to give you the choice in how the story progresses and ends. Created by Signal Space Lab and Actrio Studio, Human Within is set to arrive on Quest on January 9th, and “soon” to SteamVR headsets.

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djay Brings The Spatial DJ Experience To Meta Quest Today

Upload VR

djay integrates Apple Music and other music libraries for a spatial DJ experience, and it's out now on Quest. Created by Algoriddim, best known for the djay app , today's release follows its previous launch on Apple Vision Pro. djay on Meta Quest aims for low latency audio, offering multi-channel sound, and dynamic spatialized sound effects. It also supports USB MIDI controllers, letting you connect existing DJ gear to your Quest for more tactile controls.

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Mawari Raises $10.8 Million To Tokenize Spatial Streaming, A Peek At Google’s AI Agent Jarvis

Charlie Fink

Big tech was a big winner Tuesday night. There will be no regulation of AI, Crypto, Social Media, or Space. Tax cuts will be extended. Stocks soared.

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How Many XR Devices Did Meta Sell in Q3?

AR Insider

What do Meta's Q3 earnings tell us about headset unit sales? And what does that in turn signal for aggregate demand and XR sector health? We do some reverse engineering in the latest Data Dive. This post appeared first on AR Insider.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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‘Metro Awakening’ Review – Atmospheric, Claustrophobic, and Eventually Monotonic

Road to VR

Metro Awakening brings the post-apocalyptic tunnel-dwelling franchise to VR for the first time, but is it a good fit? Read on to find out in our full review. Metro Awakening Details: Publisher: Vertigo Games Available On: Quest , PC VR , PSVR 2 Reviewed On: Quest 3 Release Date: November 7th, 2024 Price: $50 Editor’s note: all clips in this review are from the Quest 3 version of the game.

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visionOS 2.2 Beta Brings Wide & Ultrawide Mac Virtual Display To Apple Vision Pro

Upload VR

The Wide and Ultrawide modes for Mac Virtual Display announced by Apple back in June have now arrived in the first visionOS 2.2 Beta. The new modes also appear to require macOS 15.2 Beta, the latest beta version of Apple's Mac operating system, as we weren't able to get it working on macOS 15.1. How To Opt In To visionOS Betas To enable downloading beta Apple operating systems you just need to sign in with your Apple ID on the Apple Developer Center website at least once.

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Kitely adds PBR materials support, larger textures

Hypergrid Business

Kitely has added support for physically based rendering (PBR) materials in both its virtual worlds and on the Kitely Market, the company announced this week. The update also includes support for textures up to 2,048 by 2,048 pixels in size. PBR materials allow for more realistic textures by simulating how light interacts with different surfaces, such as mud or metal, creating the appearance of raised and lowered areas with realistic light reflection.

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From Concept to Sales: A VR Go-to-Market Playbook

AR Insider

How do you turn a concept for a VR game or experience into a commercial product? There's a playbook, from market research to platform choices and other key steps. We break down some of the top considerations. This post appeared first on AR Insider.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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‘Stranger Things VR’ is Leaving Quest Exclusivity, Coming to PSVR 2 and PC VR Headsets in December

Road to VR

Stranger Things VR (2024) , the Quest game from Tender Claws, is leaving timed Quest exclusivity next month. Originally launched on Quest 2/3/Pro in February, the studio announced it’s bringing Stanger Things VR to to PSVR 2 and SteamVR-compatible headsets on December 5th. Here’s the breakdown, courtesy of Tender Claws: Experience the world of Stranger Things from the never-before-seen perspective of Vecna as he explores unknown realities, forms the hive mind, and enacts his plan fo

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Metro Awakening Review: A Mesmerizing Tale of Survival in Moscow’s Dark Underworld

Upload VR

Metro Awakening from Vertigo Games transports players into the haunting, radiation-soaked underbelly of post-apocalyptic Moscow where every step could be your last, but is this a journey worth taking? Read on for our full review. At its core, Metro Awakening is an impressive first-person shooter driven by a strong narrative grappling with difficult themes of grief and mental health.

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Mawari Raises $10.8 Million To Launch Tokenized Spatial Streaming Network

Charlie Fink

Mawari’s plan is to build a network of servers to enable real time spatial content at scale, without apps.

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6 Ways 3D Modeling Drives Sales and Enhances Shopping

AR Insider

3D shopping continues to gain steam and portend the dimensional future of eCommerce. How is that playing out today? SuperDNA 3D Lab breaks down 3D's advantages and potential. This post appeared first on AR Insider.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Meta Reportedly Slashes Funding for Third-party VR Games Amid Greater Push for Lifestyle Content

Road to VR

Meta may be rethinking its approach to third-party app funding, as the company has reportedly cut funds to some outside VR game developers whilst reshifting its focus to non-gaming apps. According to a report from The Information , Meta is becoming “more discriminating” in how it spends to stock its Horizon Store for Quest. Citing unnamed Meta staffers, the company has reportedly cut funding for some outside app developers amid a wider shift to fund apps that have seen comparatively

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Human Fall Flat VR Review - Moreish Marionette Mayhem

Upload VR

Human Fall Flat VR challenges you to tackle hilarious physics puzzles with your friends on Quest and Steam. Read on for our full review. Before jumping into multiplayer for Human Fall Flat VR, I’m sure I’ve never uttered the phrase, “You need to stop twerking on the cube.” Yet, within a few hours of exploring the physics puzzler's wacky worlds, this kind of quizzical banter is normalized entirely, and somewhat necessary to complete the tricky trials before me.

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Xiaomi AR Smart Glasses: What Happened to the Discovery Specs?

XR Today - Augmented Reality tag

What happened to the Xiaomi AR smart glasses? First announced at Mobile World Congress (MWC) in 2023, these specs seemed to have a lot of potential – promising a unique wireless experience, complete with spatial computing capabilities and a potentially affordable price tag. So, why are these glasses still not available to purchase? Right now seems to be a good time to go back and review these glasses, based on prototype demos.

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Cisco Webex Introduces Spatial Meetings and Continued Apple Vision Pro Support

XR Today - Mixed Reality tag

Cisco Webex has recently introduced spatial meetings, integrating XR features into its leading video conferencing platform for more immersive meeting experiences while also deepening Apple Vision Pro support. Webex now allows users to transform any space equipped with a Cisco Room Bar Pro into an immersive studio. A simple software upgrade will enable teams to deliver spatial video to Webex for Apple Vision Pro, a workplace-ready immersive headset.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly