Sat.Sep 02, 2017 - Fri.Sep 08, 2017

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ManoMotion Introduces Apple ARKit Hand Gesture Support

VRScout

Developers will soon be able to integrate hand gesture control into their projects on the ARKit platform, no extra hardware needed. 2017 has been an absolutely enormous year for augmented reality. The industry has seen the release of not one, but two powerful AR platforms , support from a wide variety of developers, and some of the coolest immersive experiences of the year.

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How VR, AR, & AI Can Change Education Forever – Part 1, Today’s Problems

Road to VR

Education is an odd bird: we all know it could be better, while at the same time it is the best it has ever been in human history. For the last two centuries the world went through a great expansion in learning : our literacy rate skyrocketed from 12% to 88% worldwide, and Primary, Secondary and Tertiary education have all seen drastic growth (in schools and students), breaking records on almost a yearly basis.

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LA Noire is coming to Switch, PS4, Xbox One, and VR

Slashgear

Generally speaking, Rockstar has stayed away from Nintendo consoles in recent years, but it revealed today that it will be tossing support behind the Switch with a port of LA Noire. That’s not all it announced, as LA Noire will also be getting an enhanced re-release on PlayStation 4 and Xbox One, ushering the game into the current generation. While … Continue reading.

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Second Life’s cloud move could lower land prices, hurt OpenSim

Hypergrid Business

London City region in Second Life. (Image courtesy David Kariuki.). Second Life is moving its architecture to the cloud, Linden Lab announced last week, and that might help them offer lower land prices. The reason? On-demand cloud-based regions would only be up and running if people are currently visiting them, similar to how the commercial Kitely grid works on the OpenSim platform, an open-source alternative.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Google’s Inside Music Experiment Lets You Remix in VR

VRScout

Step inside your favorite song and get a closer look at how its made. Whether dancing in this latest collaborative music experience by LCD Soundsystem or dining at the center of six different storylines in an immersive film , it’s clear that Google is fully embracing WebVR. WebVR lets you open experiences in your web browser, without installing any apps, and immediately begin interacting with content in a VR headset, on your mobile device, or just on your laptop.

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Google takes viewers inside of music using VR

Slashgear

Google has introduced what it calls an ‘interactive experiment,’ one that uses virtual reality to take music lovers inside of songs, doing so in a way that is entirely new thanks to this budding technology. The new experiment has been done in conjunction with the podcast Song Explorer, and it uses audio from a variety of artists. All you need … Continue reading.

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Can Sea Hero Quest VR Succeed in Fighting Mental Diseases?

VRWorld

Nowadays it’s perfectly normal to have a laptop on your desk, a tablet in your bag and a smart phone in your pocket. When you’re in the mood to play a game, you can – all you have to do is open the select app and start playing. Why wouldn’t we let this opportunities into our lives, not just for fun – but for solving health issues?

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Kids Bike Through Their Own Artwork In This VR Workshop

VRScout

The immersive learning experience uses VR to let young participants pedal a stationary bike through their drawings and clay figures. Remember when arts and crafts meant some glue sticks and a handful of dry macaroni? Ah yes, it was a simpler time that the children of today will unfortunately never fully understand. Especially when you have digital technology groups such as Play Lab dedicated to bringing technology into younger and younger classrooms.

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Pimax Teases ‘Next Generation’ Accessories for Its 8K VR Headset

Road to VR

Pimax , the Chinese VR headset manufacturer, released a teaser video showing a number of high-tech accessories that clip onto the company’s upcoming 8K VR headset—a headset that boasts a staggering 200 degree field of view (FOV) at 3840×2160 per eye resolution via its dual LCD displays. In the video, we see some pretty ‘next generation’ clip-on (and screw-on) modules; eye-tracking, inside-out hand-tracking, scent enabling module, wireless transmitter, prescription glasses

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Settlers of Catan makes jump from board game to VR

Slashgear

Fans of the hit strategy-based board game Settlers of Catan will soon be able to enjoy the classic title in a whole new way using some of the latest technology: that’s right, virtual reality. The VR game developer Experiment 7 has announced that it’s adapted the game for headsets with the help of the original team behind Catan, and will … Continue reading.

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Why is Cryptocurrency under Scrutiny? Hawala Explained

VRWorld

After the People’s Bank of China (PBoC) imposed a temporary rule that initial coin offerings (ICO) are illegal and that startups must refund all ICO investments to contributors, The Central Bank of Russia also said that it “monitors” the cryptocurrency market and is continuing to develop a regulatory framework for cryptocurrencies. There is a question though – what are central banks over the world exactly scared of?

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Samsung’s 360° Infinity Selfies Are Hit With Music Festival Crowds

VRScout

In a bid to make VR content more social, Samsung brought its Hypercube installation to Reading Festival. Music festivals are a main fixture of summer, and in spite of all the mud, some of the world’s most popular gigs happen in England. While Glastonbury might be the first name that springs to mind, Reading Festival—which happens just outside London at the end of August—is the oldest one still going.

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Report: Steam Support for Windows VR Headsets Won’t Be Ready at Launch

Road to VR

Microsoft’s Windows VR headsets (branded as ‘Mixed Reality’) are nearly ready to ship , coming alongside the launch of Windows Fall Creators Update in mid-October. The release of SteamVR support for all Windows VR headsets, revealed last week, could take a little longer than anticipated to realize though. Microsoft recently co-announced with Valve that the headsets will support SteamVR content , but didn’t say exactly when it would transpire.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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VRguy podcast episode: Kevin Williams discussing trends in out-of-home VR

VRGuy

Kevin Williams of KWP consulting and I spoke about out-of-home VR, including: Longevity of VR cafe model Single-experience vs configurable-experience sites How much money would people pay for VR experience and more Listen to the Podcast or read the transcript here you can also compare this to what he said in late 2015.

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Microsoft Prepares VR Partnerships for Windows 10 Holographic Edition

VRWorld

Last winter Microsoft announced that the company started working together with its PC hardware partners to develop headsets that support a mixed mode, between virtual and augmented reality. These headsets run a new version of Microsoft’s software called Windows Mixed Reality, a version of Windows that natively supports both augmented (AR) and virtual reality (VR) experiences.

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Disney Puts Augmented Reality Star Destroyers over International Landmarks

VRScout

In a galaxy not so far from Central Park, the Golden Gate Bridge, and the Eiffel Tower, Star Wars comes to life through augmented reality. Disney has been making major moves in Augmented Reality in 2017. In the past couple of weeks alone, the company announced an AR integration in Find the Force , put Jedi powers in our hands with a new AR lightsaber ; and gave us a glimpse of how future museum visits will become more interactive with AR Museum.

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Rockstar to Bring ‘L.A. Noire’ to HTC Vive With Cases “rebuilt specifically for virtual reality”

Road to VR

L.A. Noire (2011), the hit neo-noire adventure game for PC and console, is coming to VR in a series of cases taken from the original game that Rockstar says are being “rebuilt specifically for virtual reality.” Called L.A. Noire: The VR Case Files, the game will deliver seven of the original, self-contained cases from L.A. Noire. Rockstar maintains its new VR game is “rebuilt specifically for a virtual reality experience on the HTC VIVE™ system.” Thanks to the Revive

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Caspar Thykier of Zappar

Everything VR & AR

Caspar Thykier , Co-Founder and CEO of Zappar explores Zappar’s mission of democratizing AR, VR and MR, creating tools for thousands of developers to create content and deploy quickly and easily. Caspar discusses the impact of Apple’s ARKit, Google’s ARCore, QRCodes, ZapCodes, ZapWorks and more. Have a listen and let us know what you think about this episode by sending us an email to podcast@thevrara.com.

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Top 10 YouTube Channels for Hardware

VRWorld

Today, we are introducing a new section with our top picks for hardware-focused YouTube channels. These will generally lean toward PC gaming, but the ways that they approach PC gaming and hardware will differs depending on the channel. We’re hoping to provide enough variety and quality content to get you started on tech YouTubers. Before we jump right into the list, let’s take a moment to discuss how everyone got here.

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Samsung Gear VR App Aids The Visually Impaired

VRScout

This new Samsung tool is using VR to bring sight to the near-blind. VR has the opportunity to improve so much of daily life by altering and improving reality. For those with vision impairment, seeing and reading are the ultimate improvements to reality—and VR may be the solution. Relúmĭno is an app that pairs with the Samsung Gear VR to serve as a smart aid for these people, allowing them to engage with the world like never before.

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Rift Summer Sale Drives Record Gains, Highest Steam Market Share Yet

Road to VR

According to the latest figures from Valve’s Hardware & Software Survey, the Oculus Rift has set a new record for its highest historical market share on Steam, almost certainly driven by a major sale which has also brought the headset its largest ever share increase from one month to the next. While the HTC Vive continues to hold the majority share, the Rift is approaching striking distance.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Fight Hordes of Zombies In Upcoming Walking Dead AR Experience

VRScout

The Walking Dead: Our World brings the zombie series to life with a Pokemon Go-style augmented reality experience. When Niantic released Pokemon Go back in July of last year the world basically came to a standstill as millions of smartphone owners uprooted their daily lives to capture digital renditions of fictional cartoon animals scattered around their local parks.

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Samsung is Developing VR Tools to Help Diagnose Mental Health

Road to VR

Samsung Electronics has recently signed a partnership with Korean VR studio FNI and Gangnam Severance Hospital, one of South Korea’s largest hospitals, to develop VR-based mental health diagnosis programs for Samsung Gear VR. The goal, a report by ZDNet maintains, is to eventually commercialize the VR apps in 2018 for use in hospitals, dementia centers, and schools, before they head to general consumers at some later date.

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‘The Settlers of Catan’ is Coming Soon to Rift and Gear VR, More Platforms to Follow

Road to VR

Iconic multiplayer board game The Settlers of Catan is making the leap to VR. Coming this holiday season to Oculus Rift and Samsung Gear VR, the game is aptly named Catan VR. Developed by Experiment 7, Asmodee Digital and Catan Studio, Catan VR is an immersive take on Klaus Teuber’s tactical board game. Created specifically for virtual reality, Catan VR lets players engage in games either in online multiplayer or against ‘Catan personalities’ The creators haven’t shown any s

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‘Duck Season’ Releasing on Steam and Oculus Store September 14th, New Gameplay Trailer Here

Road to VR

Duck Season is a first-person adventure game created by Stress Level Zero , developers of multiplayer shooter Hover Junkers (2016). While it’s hard to pin down exactly what sort of game it is with its unique, nostalgia-inducing narrative style and horror elements, we’ll be finding out soon enough, because Duck Season is slated to release on Steam and the Oculus Store on September 14th.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly