Sat.Oct 05, 2019 - Fri.Oct 11, 2019

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Report: Apple AR Headset Launching Early 2020

VRScout

Will Apple be the first to kick-start the AR headset market? According to research conducted by TF International Securities analyst Ming-Chi Kuo, Apple will begin mass production of its long-rumored AR headset before the end of the year and will launch the device as early as the second quarter of 2020. . The report, first obtained by MacRumors , states that the company will be working alongside various third-party eyeglass brands prior to launch, implying that Apple’s device could be more of a m

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Microsoft Files ‘Virtual Reality Floor Mat’ Patent, Possibly Aimed at an Xbox VR Headset

Road to VR

A Microsoft patent application for a ‘virtual reality floor mat’ describes a special mat which defines a virtual playspace and can be used for tracking. Spotted by Twitter user WalkingCat , a Microsoft patent application published last week describes a “ virtual reality floor mat activity region ,” a special mat that would both define the virtual playspace and be used for tracking.

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Why Virtual Reality Matters To Experiential Marketing [Infographic]

ARPost

Guest Post. Immersion is the main focus of virtual reality. At the same time, immersion has also become incredibly important to people in marketing all over the world. The popularity of virtual reality has increased rapidly over the last few years. In fact, there were an incredible 171 million users of VR technology recorded in 2018. A massive increase from the 200 thousand recorded in 2014.

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How to update your Oculus Quest (manually or automatically)

The Ghost Howls

Last week, I published my post about the latest update of Oculus Quest that provides new interesting features like Passthrough+ and 3 DOF mode. After that article, some people have asked me how to update the Quest so that to try these features as well, so I’m writing a complete tutorial to teach you how you can update your Quest and try its latest functionalities!

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Toyota Using VR To Train Robots To Assist The Elderly

VRScout

Practice makes perfect for this army of house-cleaning robots. Earlier this week Japanese-based Toyota Research Insitute released details regarding a new project currently in development that will have researchers teaching robots how to complete various types of housework using VR technology. . Using a series of 3D sensors and cameras attached to the robots, researchers in a VR headset can view the world from the robot’s perspective and control its actions using standard motion controllers

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How Augmented Reality Is Revolutionizing Hospitality Industry (From Inside Out)

ARPost

Guest Post. Augmented reality has become a trend-setting technology in many industries. It has changed the way the customers used to see and interact with brands and companies. There are many real-world applications of augmented reality that help companies to build their brand and gain trust. Delivering such immersive experiences allows customers to get a different perspective of a brand or company.

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Is Instagram AR’s Sleeping Giant?

AR Insider

Tech giants’ motivations in AR often trace back to their core businesses. This is done to future proof massive sums of revenue. And due to these companies’ gravitational pull, they can move large chunks of the market along with them. We’ve been toying with this “ follow the money ” exercise for a while, but it gained steam at Facebook’s recent OC6 event.

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Location-Based AR Ghostbusters Experience Launching In Japan

VRScout

Work together with friends to rid Ginza Sony Park of a ghostly threat. Beginning this weekend in Tokyo, Japan, Ginza Sony Park will be hosting Ghostbusters In The Park , a massive live event celebrating the historic 35th anniversary of Ghostbusters. There, fans of the franchise will have the chance to test their skills as an official member of the Ghostbusters in a new augmented reality experience that will have them battling it out with hordes of virtual specters throughout a real-world environ

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Colorado State University Has Deployed a 100 Headset VR Lab for Biomedical Education

Road to VR

Colorado State University has deployed a new VR lab; designed to accommodate up to 100 students simultaneously, the lab’s headsets run custom software which allow students to visualize life-sized virtual cadavers and medical imagery in a shared virtual space. The so-called Immersive Reality Training Lab lab is part of a new CSU facility called the Health Education Outreach Center, says Jordan Nelson, a member the school’s Dept. of Biomedical Sciences and one of the lab’s operat

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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How Will Copps Uses AR Technology to Produce Spatial Music

ARPost

Imagine yourself listening to music. You might be dancing or standing at a concert but you also might be sitting or lying down. You’re probably not walking around. That’s something that musician and AR technology advocate, Will Copps , is looking to change. “ Music is a part of our lives that we experience in ways we’re used to and this is a little different,” said Copps in the interview with ARPost.

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Is Messaging the Next AR Ad Channel?

AR Insider

The AR advertising landscape will evolve in ways that are similar to online and mobile advertising. Display ads (lenses) are out of the gate first, just like display ads were the first prevalent format on the web. Then ad formats expanded into other areas like search, messaging and email. We’ve spent lots of time talking about AR in search a la Google Lens.

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Minecraft Developer Responds To Requests For Oculus Go & Quest Versions Of Game

VRScout

Will the Minecraft experience ever be available on standalone VR? This past May, a user by the name of “Siroto” left a post on Mojang’s official feedback site requesting the release of Minecraft on the Oculus Quest. Since its posting, the suggestion has received over 5,700 votes, securing its position as the third most-supported submission on the site. .

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‘Microsoft Flight Simulator’ Dev: “we will try our darnedest to make VR support happen”

Road to VR

Microsoft Flight Simulator seemed like the ideal candidate for VR support when it was unveiled back at E3 2019 in June, however word got out at E3 that the studio hadn’t fully committed to supporting VR headsets at launch. While day-one support is still up in the air, the studio says it has indeed included VR support in their development plans thanks to community feedback.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Can Virtual Reality Stop Sexual Harassment Before It Starts?

ARPost

Combatting sexual harassment in the workplace is no easy feat. This pervasive form of violence continues to affect the lives of women around the world. However, virtual reality might be able to change this. Although the burgeoning technology is in its infancy, it has the potential to be an effective solution for sexual harassment prevention training.

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This Facebook AR Filter Lets You Become the 'Joker' Just in Time for Halloween

Next Reality AR

Whether you loved or hated the blockbuster hit Joker for its slapdash violence and unflattering portrayal of mental illness, if you have been online lately, you know you can't afford to miss it. If you are in the former camp, you can now show your appreciation using a new filter launched within Facebook's mobile app camera. Don't Miss: Terrifying Swarms of Mosquitoes Help David Beckham Fight Malaria with Facebook AR Effect & Billboards Todd Philip's latest flick must have been fun for some b

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Kung Fu Boogie – Bring On The AR Dance Battles

VRScout

AR meets papercraft in this 70’s-inspired immersive toy experience. In the 1970’s everyone was Kung Fu fighting. Kung Fu culture was seemingly everywhere, from TV and radio, film and fashion — today, Kung Fu culture and the sounds of disco are attempting a triumphant return with Kung Fu Boogie , a new AR dance battling game for kids created by Playper launching on Kickstarter October 8th. .

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Vive Cosmos Review – A Decent Headset Up Against Stiff Competition

Road to VR

Vive Cosmos has arrived and takes HTC’s consumer headset ambitions in a somewhat different direction. Three and a half years after the launch of the original Vive, Cosmos finds itself in a rather strange competitive landscape where it simultaneously must defend itself from a longstanding rival on the low-end and its former ally on the high-end.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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See you at WCVRI and View Conference!

The Ghost Howls

It’s time for me to head to new adventures! In this month, I will participate both at the WCVRI in Nanchang and the View Conference in Turin! Are you going to meet me there? WCVRI. The World Conference on VR Industry (??VR????) is one enormous VR exhibition held in Nanchang, China. It was organized for the first time in 2018, and since it has been a huge success (lots of people attended it), the local government decided to replicate the event also this year.

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XR Talks: Hands-on With Tilt Five

AR Insider

XR Talks is a series that features the best presentations and educational videos from the XR universe. It includes embedded video, as well as narrative analysis and top takeaways. Speakers’ opinions are their own. An AR industry rally cry over the past few years has been the concept of “AR everywhere.” That principle embodies the AR cloud , which is of course critical to the future of AR.

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Hands-On: Vive Cosmos Offers New Possibilities, For A Price

VRScout

The Vive Cosmos signals a bright future for HTC, but at $699, will people buy it? HTC’s latest VR headset, the Cosmos is officially available for purchase and at $699 the headset doesn’t come cheap, but it does come with some much-needed improvements. The first thing to mention is that the Cosmos is not a stand-alone VR headset. You will need to tether the headset to a computer that must meet specific spec requirements.

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‘The Room VR’ Coming to All Major VR Headsets Early 2020, Trailer Here

Road to VR

Fireproof Games, the studio behind VR game Omega Agent (2016) and critically-acclaimed The Room series of puzzle games, recently unveiled its next VR game called The Room VR: A Dark Matter. The game, which will only be playable in VR, is slated to launch sometime in early 2020 on PSVR, Oculus Quest, and SteamVR-compatible headsets including Oculus Rift, HTC Vive, Valve Index, and Windows VR headsets.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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VR Cover Review: Cushion Your Face and Protect Hardware

ARPost

Since buying my Oculus CV1 two years ago, there’s been one must-have VR accessory I swear by — a VR Cover. For the first few months of owning my headset, I had some very sweat-soaked and uncomfortable sessions. Don’t be like me and read this review. For this review, I’ll discuss how ordering the Oculus Rift VR Cover and the Oculus Rift Foam Replacement PU Leather made a huge difference in the way I enjoy virtual reality.

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Will Apple Own ‘Audio AR?’

AR Insider

This post is adapted from ARtillery Intelligence’s latest report, Hearables: Broadening the Definition of AR. It includes some of its data and takeaways. More can be previewed here and subscribe for the full report. Picking up where we left off last week in examining audio AR, a key accelerant will be investments by tech giants to bring it to market.

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Microsoft Files Patent For VR Mat With Haptic Feedback And Pressure Sensors

VRScout

Could Microsoft’s high-tech floormat be the future of at-home 4D entertainment? According to a patent filed by Microsoft to the United States Patent & Trademark Office earlier this week, the company has been experimenting with the idea of a unique VR floor mat device designed to enhance users immersion. Reported first by Variety , “The Virtual Reality Floor Mat Activity Region” system would be comprised of three primary components: an optical sensor, a designated computing system, and —

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‘Asgard’s Wrath’ Behind-the-scenes – Insights & Artwork from Sanzaru Games and Oculus Studios

Road to VR

Sanzaru Games has been working closely with Oculus Studios since the early days of the Oculus Rift. And while the studio has three other VR games to its name, none of them come close to the scale of Asgard’s Wrath —in fact, Oculus believes that the game is the largest VR production to date. In speaking to Sanzaru’s Grace Morales Lingad and Oculus Studios’ Mike Doran, we learned of the surprising twists and turns the project took on its way to becoming the VR epic that it is to

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly