Sat.Mar 31, 2018 - Fri.Apr 06, 2018

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Adobe Launches Immersive 360° Editing, Improves Plane To Sphere

VRScout

The update is a window into the future of immersive content creation. Adobe unveiled a slew of new features in its Creative Cloud update released today, including an immersive 360-degree environment for its widely used video software Premiere Pro and animation suite After Effects. Now you can twist and turn as you wear a headset to view 360-degree content while editing, a feature that takes us closer to a seamless workflow and melds VR and the video creation process in a real-time setting.

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Microsoft Shows Off Rare Images of Early HoloLens Prototypes

Next Reality AR

All those early prototype images Magic Leap is so fond of showing off are great, but they rank a far second when compared to a new set of images just revealed by Microsoft in relation to the HoloLens. In a blog post on Tuesday, Microsoft's Bay Area Team posted images of the early prototype devices that led to the eventual release of the HoloLens. Accompanying the images are direct accounts from the team who worked on the device beginning in Sept. 2012, about two years before the company would un

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Emirates Embracing Emerging Tech

Tech Trends VR

Those looking for the VR OASIS of Ready Player One should head out to the deserts of the UAE. It’s a truism among VR creators that the best use of the medium is to allow you to do things that are either impossible or extremely difficult to experience in real life. By that yardstick, Mission 828 certainly passes with flying colours, specially if – like me – you’re petrified of heights.

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Mozilla Announces Open Source AR/VR Web Browser ‘Firefox Reality’

Road to VR

Mozilla, the non-profit company behind Firefox web browser, today announced a new cross-platform, open sourced web browser called Firefox Reality, something Mozilla says was built from the ground-up for standalone VR and AR headsets. Firefox Reality, Mozilla says in a blog post , has a specific focus on serving up the web to “a wide variety of devices and platforms” including standalone headsets such as HTC Vive Focus.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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This VR Exhibit Lets the Visually Impaired Touch Art

VRScout

Experience art by touch them in virtual reality. Over 253 million people in the world are visually impaired, and often times the only way they can experience artwork is with someone describing the art to them in detail. Touching Masterpieces is an art exhibit at Prague’s National Gallery that lets you experience art through VR, but not with a VR headset.

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How to convert your Oculus Rift CV1 in a fully functional Santa Cruz

The Ghost Howls

Since the first time we have seen the Oculus Santa Cruz prototype during Oculus Connect 3 , we want to put our hands on it. The Oculus Connect 4 made us eager to have it and finally this year we will be able to buy it. But what if it would be possible to use your Oculus Rift CV1 as a completely standalone 6 DOF headset with two 6 DOF controllers? What if your Rift could become your Santa Cruz?

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A Candid Assessment of the Industry From a Leading Indie VR Developer

Road to VR

What is happening with the VR industry? Is adoption and growth still on target to support a vibrant and diverse ecosystem of independent VR developers? Leading headset manufacturers have not been transparent in sharing any specific information, and analyst datum that’s been released hasn’t been a reliable or comprehensive source of information.

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Step Into the Weird World of Sutu’s Immersive VR Paintings

VRScout

Ten years ago, Australian artist Stuart Campbell imagined a cyberpunk world where young graffiti artists were constantly altering their surroundings with augmented reality. Today, he is bringing some of that vision into the real world by creating cutting edge art that combines AR and VR techniques. An earlier project dubbed Nawlz , was an interactive multi-series web comic where characters have chips implanted in their brains, allowing them to create artistic AR realities everywhere they go in

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New Magic Leap Images Appear as Saudi Prince Gets Demo from CEO Rony Abovitz

Next Reality AR

It turns out that the government of Saudi Arabia has managed to do something last month's Game Developers Conference couldn't — give us a few new glimpses of the Magic Leap One being worn by someone other than Shaq. Last month, Magic Leap used GDC to launch its SDK, hold a number of private parties at a special "Magic Leap House," and even give a few select attendees private, apparently NDA-locked demos.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Bubbled and the vision of a decentralized AR future

The Ghost Howls

I had the pleasure to ask some questions to Bubbled , an interesting company that is trying to mix two of the most interesting technologies of the moment: augmented reality and blockchain. Since a lot of companies are trying to use the blockchain inside immersive tech, I’ve been very pleased to do this interview, so I have been able t ask why these technologies should be a perfect match together.

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Oculus Rift Increases Lead Over HTC Vive in Steam Majority Market Share

Road to VR

Valve’s monthly Steam hardware and software survey is out, and it appears Oculus Rift is still gaining momentum over HTC Vive on the Steam platform as the number one VR headset among Steam users. Each month, Valve runs the survey among Steam users to determine some baseline statistics about what kind of hardware and software is used by the user population, and to see how things are changing over time; that includes which VR headsets are connected to users’ computers.

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Prototype AR App Translates Sign Language In Real Time

VRScout

AR continues to break down the language barrier as this NYU student introduces a new form of augmented sign language translation. If the last decade of sci-fi movies have taught us anything it’s that the near future is going to be full of futuristic language translating earbuds, implants, or some other form of high-tech speech conversion. And while we still might be a couple years off from hands-free, zero effort translation, three NYU students have managed to utilize current smartphone technolo

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This Augmented Reality Panda App Uses the Voice of Kristen Bell to Teach Kids About Nature

Next Reality AR

What's black and white, sounds like actress Kristen Bell, and is standing in your living room talking to your kids right now? Don't worry, that's just Genius the Panda, an augmented reality character from the Yakables app for iPhones and iPads. Using ARKit to place the animated panda in the user's physical environment, the app uses speech recognition to enable children to carry on a guided conversation with Genius the Panda.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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2MD brings VR football to PSVR

Cats and VR

2MD: VR Football is a standing-room motion-controlled VR arcade football game,the very first of its kind for the PlayStation family.2MD is a thrilling two-minute drill VR experience where players take on the role of a quarterback tasked with capturing victory in the final minutes of a gridiron game: Draw the plays, call the shots, and throw the ball to take down opponents before the clock runs out!

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Qualcomm Snapdragon 845 VRDK to Offer Ultrasonic 6DOF Controller Tracking

Road to VR

Qualcomm’s new Snapdragon 845 VRDK , a VR headset reference design for hardware and software developers, is now offering 6DOF controller input with ultrasonic tracking. Qualcomm’s Snapdragon 845 VDRK is essentially a starting point for companies who want to build their own standalone VR headsets to offer to customers; the reference headset offers a number of options which can be customized to taste.

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U.S. Army Begins Using AR to Locate Mines on the Battlefield

VRScout

New technology from Army Research lets technicians “see” buried explosives using AR headsets. Being in the military is a tough enough job as is, but I can only imagine the amount of stress the soldiers of the Army EOD (Explosive Ordnance Disposal) unit go through on a day-to-day basis. Experts in the field of technical explosives, these specialists are tasked with the disarming and removal of unexploded improvised explosive devices, such as mines and other IEDs (Improvised Explosive Devices).

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ARCore 101: How to Create a Mobile AR Application in Unity, Part 1 (Setting Up the Software)

Next Reality AR

If you've contemplated what's possible with augmented reality on mobile devices, and your interest has been piqued enough to start building your own Android-based AR app, then this is a great place to to acquire the basic beginner skills to complete it. Once we get everything installed, we'll create a simple project that allows us to detect surfaces and place custom objects on those surfaces.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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The CatsAndVR GDC2018 Student Of The Month is ????????????

Cats and VR

Yeah, so since VR is still kinda a joke is their really a need for a April Fool post. Just jesting but I still have so many actual GDC posts to do. So instead here is a small sample of the work of the CatsAndVR GDC2018 Student Of The Month, ???????????? #GDC2018 #GDC18 #student #gamedevelopment work from @ihavefivehat pic.twitter.com/enLSBDoVEv — CatsAndVR@ReadyPlayerOne (@CatsAndVR) April 1, 2018. new colors ??

Training 101
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Kat VR Details Upcoming VR Treadmill KAT Walk Mini in New Video

Road to VR

In response to curiosity from the community, Kat VR , the China-based VR treadmill company, released a new video showing their upcoming small form-factor KAT Walk Mini in action. “The KAT Walk mini is not only smaller than its predecessors, [but] it’s a whole lot lighter, allowing it to fit in almost all spaces” the company says in the video.

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High Fidelity Teams With NeoSensory For ‘Exoskin’ Haptic Jacket

VRScout

The creator of Second Life looks to bring realistic haptic feedback to the budding VR platform. Released back in 2016, VR social platform High Fidelity has spent the last two years duking it out with other VR social platforms in the hopes of becoming the modern day OASIS we’ve all been clamoring for. With Ready Player One out in theaters now, people are especially interested in the haptic feedback and infinite treadmill technology shown in the film, specifically how long they’ll be waiting

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Pretend You're Playing Golf in The Masters Tournament with Snapchat's Latest AR Lens

Next Reality AR

With the Masters, one of professional golfing's four most prestigious annual tournaments, now in full swing, Snapchat is giving users the ability to commemorate the moment in augmented reality. A new Lens in the Snapchat camera carousel places a white visor with the Masters logo and a pair of mirrored sunglasses on the user's face. And when a Snapchat user opens their mouth while using the Lens, a golf club swings across the screen and sends a golf ball flying off screen.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Plex adds Oculus and Gear VR support to its virtual reality app

Slashgear

Plex’s virtual reality app now supports Oculus and the Gear VR, expanding it beyond its former Daydream limitation. The Plex VR app was announced in January, enabling Daydream users to watch content using their virtual reality headset, including co-watching with a friend who is represented in-screen via an avatar. Those same features still exist, but they’re now available to more … Continue reading.

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Facebook is Using Target Tracking to Unlock AR Experiences From Movie Posters and More

Road to VR

Facebook is expanding its augmented reality platform to make it possible for developers to create AR content tied to physical objects such as logos, signs and posters. The company has already integrated a few examples of its ‘AR Target Tracking’ tech into Facebook camera, letting smartphone users conjure up AR experiences for both Ready Player One (2018) and A Wrinkle in Time (2018) posters.

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TPCast Business Edition Raises Bar With 4-Person Wireless VR

VRScout

The first tetherless multi-user VR experience hits North American market, but is it everything we were promised? First announced last year , TPCast’s Business Edition adapter made the promise of delivering low latency, multi user VR experiences to businesses across the U.S. Since then, various developers have waited on baited breath for more news regarding the potentially groundbreaking wireless solution.

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Snapchat's Easter Egg Hunt Showcases Potential for Branded Augmented Reality Games

Next Reality AR

Alongside the usual collection of holiday-themed Lenses, Snapchatters received an extra-special treat from Snapchat over the weekend—a world-spanning Easter egg hunt. Like a highly-simplified version of Pokémon GO, The Great Snapchat Egg Hunt challenged Snapchat users to retrieve virtual eggs from real-world locations. Players tap on the found target on the game map when they arrive at the location.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly