Sat.Apr 30, 2022 - Fri.May 06, 2022

Meta Is Reportedly Launching Multiple VR Headsets By 2024


Project Cambria will supposedly release this September followed by a new Quest in 2023. A new report by The Information states that Meta (formerly Facebook) is currently in the development of four new headsets that will release by 2024.

How Quest runtime and features updates get distributed

The Ghost Howls

It’s a typical situation for me: I wake up and reading the VR news, I find that Meta is releasing a new interesting update for the Quest. Wow, a new feature is coming out, starting from today! I can’t wait to try it and review it!

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Project Cambria’s Price Will Be “Significantly Higher” Than $800, Meta Reveals

Road to VR

Following a report today which claimed Meta’s upcoming Project Cambria headset would be priced at $800, rather than denying the information as a rumor, the company took the curious step of confirming the headset would be much more expensive.

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Did Meta Sell 1.5 Million Quest 2s in Q1?

AR Insider

Meta's Q1 earnings brought mixed results for VR. Top-line revenue is growing but net losses are widening. What does that tell us about Quest 2 unit sales? And where does this put its installed base? We do the math. This post appeared first on AR Insider.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development become such a negative experience with learners? Treion Muller, Chief Strategy Officer for ELB Learning, will introduce a new learning framework called the C.A.R.E.S Learning Effectiveness Model.

Hologram Voicemails Are Here Thanks To Asynchronous Reality


Mute the real world and revisit interactions you may have missed using this mind-bending technology. Have you ever had one of those days where you needed to just sit down at your desk and focus to complete a task, but couldn’t because of all the distractions happening around you?

More Trending

Reality Labs Chief Scientist Outlines a New Compute Architecture for True AR Glasses

Road to VR

Speaking at the IEDM conference late last year, Meta Reality Labs’ Chief Scientist Michael Abrash laid out the company’s analysis of how contemporary compute architectures will need to evolve to make possible the AR glasses of our sci-fi conceptualizations.

ARtillery Briefs, Episode 57: VR Revenue Outlook

AR Insider

VR continues to fight uphill battles to gain wider-scale traction. But it isn't dead. In fact, there are bright spots as the sector moves forward at a moderate pace. We break down drivers & dynamics in the latest ARtillery Briefs Episode. This post appeared first on AR Insider.

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Kat VR’s New VR Treadmill Promises More Bang For Your Buck


Switchable Vehicle Simulation Modes transform the company’s VR treadmill into a vehicle and cockpit simulator. KAT VR yesterday announced two new additions to its lineup of consumer-ready VR treadmills that promise more for less.

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Dispelix and Avegant Partner to Enable Next-Gen AR Glasses


Get ready to see the future of augmented reality with the next generation of AR glasses. Dispelix and Avegant have teamed up to create an advanced optical solution for augmented reality viewing.

The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Join Micah Eppler from eLearning Brothers to see hands-on examples of how organizations are transforming outcomes with video-based training strategies.

Report: Meta to Release Four New VR Headsets by 2024, Starting with Project Cambria in September

Road to VR

According to a report by The Information , Meta plans to release four new VR headsets by 2024, and that’s purportedly in addition to its AR devices.

How Will AR Advertising Drive Revenue?

AR Insider

AR advertising is poised to make inroads this year, with Twitter and Meta among the players looking to this subset of ads as a potential growth driver. How is it all coming together? This post appeared first on AR Insider. Contributors

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Snapchat’s New AR Shopping Tools Are A Game-Changer


“Try before you buy” takes on a whole new meaning with Snap’s AR shopping Lenses. During last week’s Snap Partner Summit, Snap Inc. announced a handful of new updates on the way to Snapchat that promise to take the uber-popular social media platform in bold new directions.

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Camera IQ Launches Support for AR Effects Within TikTok’s Effect House


Last Thursday, Camera IQ , an easy-to-use AR design tool, announced its support for the increasingly popular short-form video platform and its augmented reality development platform Effect House, enabling quick and easy creation of AR effects.

Immersing the Curious Mind in VR: Why You’re Missing Out on Proven ROI!

Speaker: John Blackmon, eLearning Brothers CTO, CenarioVR® Creator

Join John Blackmon, eLearning Brothers CTO and creator of the award-winning VR course builder CenarioVR®, to find out why organizations choose immersive learning and how they've used innovative approaches.

Prototype Meta Headset Includes Custom Silicon for Photorealistic Avatars on Standalone

Road to VR

Researchers at Meta Reality Labs have created a prototype VR headset with a custom-built accelerator chip specially designed to handle AI processing to make it possible to render the company’s photorealistic Codec Avatars on a standalone headset.

Spatial Beats: Snap, Disney & Meta

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Snap Partner Summit, Meta's new physical store and Disney goes deeper on metaverse plans. This post appeared first on AR Insider.

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AR Technology Tees Off At The PGA Tour


Immersive technology invades professional golf. COVID-19 has affected seemingly everyone over the past two and half years, from small families to multinational conglomerates. Very few have remained immune to the incomprehensible damage caused by the global pandemic.

The 21 best daily podcasts for your morning routine

Mashable VR

Some people can't even commit to brushing their teeth once a day. Meanwhile, others find it in them to podcast on a daily basis, providing the perfect weekday companion to help listeners power through their commutes and morning routines.

Everyone Wins! How Games Can Improve Learning Outcomes Across Multiple Generations

Speaker: Stephen Baer, Co-Founder and Chief Creative Officer of The Game Agency

Nearly 70% of American adults play video games. Stephen Baer, Chief Creative Officer at The Game Agency, will discuss each generation’s unique learning styles and identify game types that appeal to each one and improve your learning outcomes.

Niantic to Launch City-scale Visual Positioning System for AR Devices Later This Month

Road to VR

Niantic says it plans to launch its Lightship Visual Positioning System at its developer summit later this month. The system aims to form an underlying 3D map of the world so that all devices can share the same frame of reference even on massive scales.

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Where Does Metaverse Fiction End and Reality Begin?

AR Insider

As the metaverse gets conflated and co-opted through marketing speak, how do we cut through the clutter and discern tangible outcomes? Charlie Fink, who wrote the book on the metaverse in 2017, breaks it down for us. This post appeared first on AR Insider. Contributors Thought Leaders hide 2

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Nvidia Uses Holograms To Shrink The Size Of VR Headsets


Hologram technology can greatly improve pixel details in VR. One of the biggest barriers to getting more people into VR headsets is the headsets themselves. They can be bulky and uncomfortable to wear because of the technical requirements involved, such as display optics, cameras, and sensors.

Best Practices for Successful Mixed Reality Adoption


We can say that technology never sleeps or that humans never rest. Whichever way you look at it, innovations are constant. In accordance with the advent of the most transformational technologies of the past decade, mixed reality is seemingly a game-changer.

How Digital Transformation will Bend the Curve of the Linear Economy Toward the Circular

Speaker: Bruce Armstrong Taylor, Co-Founder & Managing Director of SmartNations Foundation, Jimmy Jia, Venture Partner at Pi Labs, Fabienne Durand, Senior Advisor to the SmartNations Foundation, & Roger Strukhoff, Executive Director of the Tau Institute

The Carbon Zero, Circular Economy, is easily the most profoundly important result of digital transformation. Industry 4.0 has a massively cumulative impact on dematerialization (in all forms) and resultant decarbonization (both emissions and embodied) throughout the economy. Join panelists Bruce Armstrong Taylor, Jimmy Jia, Fabienne Durand, and their moderator Roger Strukhoff as they discuss how bending the carbon/GHG heavy linear economy to the circular is one of the hidden benefits of digital disruption.

Google Acquires MicroLED Startup Raxium to Bolster AR Ambitions

Road to VR

Google is adding to its portfolio of XR microdisplay designs and talent, as the company announced it’s acquired microLED (µLED) designer Raxium.

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12 Best Uses For Old Android Phones


Everyone has old cell phones sitting in their cabinet. Fortunately, there actually are a number of quite useful purposes for them. Technology

NASA Needs Your Help Building A VR Mars Simulator


Earn money helping NASA build a next-gen simulator for researchers and astronauts.

Drew Barrymore gleefully crashes Jimmy Fallon and The Roots' freestyle song game

Mashable VR

Freestylin' with The Roots, a Tonight Show segment which sees The Roots improvising songs about audience members based on a few simple questions, is already wholesomely entertaining enough.

How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.