August, 2015

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When Virtual Reality Collides with Reality, It’s Surreal In.

AllThingsVR

When Virtual Reality Collides with Reality, It’s Surreal In 1962, cinematographer Morton Heilig patented his Sensorama Stimulator —a bulky virtual-reality machine that showed 3-D films on a personal display while pumping in smells, sounds, and the sensation of wind. Heilig was never able to popularize the sensory-immersive Sensorama; it remains a curious footnote in the history of virtual reality.

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Virtual Reality Leader to Showcase Aquatronics Simulator at WorldSkills 2015

EON Reality

EON Reality and Festo Didactic are launching a Virtual Reality Aquatronics simulator at WorldSkills São Paulo 2015. This application simulates several Water and Wastewater scenarios in which users interact with a virtual water treatment plant, operate machinery, and perform emergency procedures. EON Reality And Festo Aquatronics Virtual Reality Simulator Debuting At WorldSkills São Paulo 2015.

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Zero-latency Rendering

Doc-Ok

I finally managed to get the Oculus Rift DK2 fully supported in my Vrui VR toolkit , and while there are still some serious issues, such as getting the lens distortion formulas and internal HMD geometry exactly right, I’ve already noticed something really neat. I have a bunch of graphically simple applications that run at ridiculous frame rates (some get several thousand fps on an Nvidia GeForce 770 GTX), and with some new rendering configuration options in Vrui 4.0 I can disable vsync, an

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The promise and perils of using Fresnel lenses

VRGuy

1: Cross section of Fresnel lens 2. Cross section of equivlent conventional lens Image source: Wikipeadia The use of Fresnel lenses in optical systems VR goggles is not new, but has attracted additional attention in the past year. What are Fresnel lenses and what’s good and not-so-good about using them? Fresnel lenses were invented nearly 200 years ago by Augistin-Jean Fresnel, a French physicist.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Harnessing the power of social VR with Jesse Joudrey and Graham Gaylor from VRChat

Enter VR

Hello there and welcome to Enter VR! Join Graham Gaylor, Jesse Joudrey and I as we talk about the psychology of VRChat, The post Harnessing the power of social VR with Jesse Joudrey and Graham Gaylor from VRChat appeared first on Enter VR.

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Blast from the Past

Doc-Ok

I just stumbled upon an interview I did almost four years ago for Greg Borenstein’s book “ Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot.” The relevant part of the book, starting on page 29, is available online via Google Books. It’s cringeworthy because I’m talking about basically the same things I’m talking about these days, but had a hard time as this was before the current VR renaissance.

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Using OSVR Software in Professional-Grade Simulators

VRGuy

A few weeks ago, I met with representatives from a large multi-national defense contractor. They are looking for high-performance HMDs for a new simulator and wanted to explore some of the higher-end Sensics products. After reviewing the HMDs, the conversation turned to software. As is often the case, this company uses a special-purpose engine (as opposed to a game engine like Unity or Unreal).

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The future of the final medium with Dee Coatzee from eVRyday VR

Enter VR

Hello and welcome to Enter VR! On this episode, Dee from eVRyday VR drops by to philosophize and discuss the future of. The post The future of the final medium with Dee Coatzee from eVRyday VR appeared first on Enter VR.

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Mixed in reality in the dawn of a new world order. A conversation with Eric Johnson from Re/Code and Steve Gehrman from Distant Future

Enter VR

Welcome to another episode of Enter VR!Come along, as I speak with Eric Johnson the associate editor of mixed reality at Re/Code. The post Mixed in reality in the dawn of a new world order. A conversation with Eric Johnson from Re/Code and Steve Gehrman from Distant Future appeared first on Enter VR.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Live from Berlin! VR Workshops for Unity & JavaScript

Leapmotion

Hey everyone! As part of our global tour for the Leap Motion 3D Jam , we’re at Berlin’s Game Science Centre to take developers through our SDK and building with the latest VR tools. Registrations for the workshops and meetup are still open. The livestream is happening today from 8am–1pm PT (5–10pm CET) at the top of this post – jump into our Twitch channel to join the chat session!

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6 Kickass Unity Assets for Your Leap Motion VR Projects

Leapmotion

Looking for the perfect Unity assets for the 3D Jam ? Today on the blog, we’ve handpicked six assets that will take your Leap Motion VR demo to the next level. Avatar Hand Controller for Leap Motion – $5. An extension of the rigged hands and forearms in Leap Motion’s core asset package, this asset allows you to control the actual hands of your properly rigged humanoid character avatar.

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VR Flight Simulator Lets You Explore the World and the Web

Leapmotion

Want to reach into a VR cockpit that’s a little closer to Earth? This week, Daniel Church achieved lift-off with a successful Kickstarter campaign for his virtual reality flight simulator. FlyInside FSX is a plugin for Microsoft Flight Simulator and Prepar3D that brings you inside a completely realistic airplane flight deck. Well, not entirely realistic – maybe a little bit better.

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Break Out Your Scissors: The Secret of Rapid 3D Prototyping for AR/VR & IoT

Leapmotion

Virtual reality and the Internet of Things are fundamentally different in many ways, but they share a common goal – bringing digital experiences into the 3D world. And whether that world is a space full of physical objects, or a parallel universe of our own creation, the best 3D interfaces are the ones that have the power to become part of the environment.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.