June, 2016

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Android Jones and Friends are Experimenting with VR

VRScout

When looking for innovation in any industry, it is important to seek out where the psychedelic influences are sparking from. This is especially true with the medium of virtual reality which has strong connections and similarities to dream-like altered states. Among the new people entering the VR space and showing the expansive potential of what the platform can do is the “Digital Painter” known as Android Jones.

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A Third of Valve is Now Working on VR and its Next Generation

UploadVR Between Realities podcast

It’s true that VR is just one of many sectors of Half-Life developer Valve, but it turns out it’s a sector that a significant portion of the company is working on. Speaking recently in a thread on The post A Third of Valve is Now Working on VR and its Next Generation appeared first on UploadVR.

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Google is Adding a VR Shell to Chrome to Let You Browse the Entire Web in VR

Road to VR

Google is working add fully immersive browsing capability to Chrome, allowing users to browse any part of the web in VR, not just those sites that are specially built for VR. See Also: Google Shows HTC Vive Running at 90 FPS in Chrome with WebVR. Google has played an active role in helping to define and deploy ‘ WebVR ‘, a set of standard capabilities that allow for the creation of VR websites which can serve their content directly to VR headsets.

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Despite more players entering the VR gaming arena this year at E3, Oculus still guides the future.

Cats and VR

Despite more players entering the VR gaming arena this year at E3, Oculus still guides the future. This was my reaction after attending E3 2016. 3 years ago I tried Rift DK1 and a prototype for EVE Valkyrie at E3 and thought it stole the show despite it being in a small room and not on the main floor. [link]. 3 years later we now have Playstation bringing some power house AAA licenses to Playstation VR, HTC Vive showcasing fully immersive motion controlled experiences, and Microsoft playing the

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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This Accessory Lets You Control Almost Any VR Headset with Gestures

Next Reality VR

The Oculus Rift's virtual experiences become a little less immersive when you're barely moving in a chair with a headset on, playing on a gamepad—but you don't have to accept that reality anymore. Their special Touch controllers, which theoretically let the user explore the VR world with their hands, aren't shipping until later this year. But Leap Motion has a universal mounting kit for their motion sensor that lets you control nearly any virtual reality headset with gestures.

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Google’s VR Field Trips Are Now Open to Everyone

VRScout

Teachers everywhere can now introduce students to the power of VR. Since Google launched their educational Expeditions Pioneer Program last September , more than a million students from 11 countries have taken one of 200 plus virtual reality trips in the classroom. Now the company is opening up their VR program to everyone. The Expeditions program, which has been slowly making its way into the hands of teachers, makes use of Google Cardboard viewers to take students on guided tours of a variety

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Peter Thiel-Backed Startup Turns VR Head Tracking Into Data For Advertisers

UploadVR Between Realities podcast

The newest inductee into Pether Thiel’s entrepreneurial industrial complex is Samuel F. The post Peter Thiel-Backed Startup Turns VR Head Tracking Into Data For Advertisers appeared first on UploadVR.

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Adobe Brings VR Video Editing Tools to Premiere Pro

Road to VR

The latest update to Premiere Pro, Adobe’s popular video editing software, released yesterday includes new tools for editing 360 degree video and stereoscopic VR video. Adobe’s Premiere Pro is one of the most popular video editing applications today, and it’s now got improved workflow for editing VR video. Detailed last month, the new functionality for editing 360 degree video is now available for download as of the June 20th, 2016 update to Adobe Premiere Pro CC (version 2015.

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Zeality launches 360° Video contest to be the next VR producer for the San Francisco 49ers!

Cats and VR

THE 2016 ZEALITY 360 SHOOTOUT The hunt is on to find the next VR producer for the San Francisco 49ers! Zeality and The 49ers Studios are excited to announce the 2016 Zeality 360° Shootout -- a first-of-its-kind industry event where five teams of 360°/VR filmmakers will compete head-to-head in a two-day Shootout/Hackathon to produce the best 360°/VR video.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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History of Recent Events: the War on VR Exclusivity Following.

AllThingsVR

History of Recent Events: the War on VR Exclusivity Following the week of E3, the VR community is enraged at the amount of exclusives entering into the ecosystem and fear that it will lead us down the same, bloody path as the console wars. So what is really going on? Read the chronological order of events below: 1) Oculus came under fire last week then it transpired that Giant Cop from Other Ocean , which was first announced for the HTC Vive, would now be releasing first on the Rift. 2) Followin

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Oculus Rift goes cross-platform with Samsung Gear VR

Slashgear

It would appear that though the two platforms have their major differences, Oculus Rift will be going cross-platform with Samsung Gear VR. This means that mobile devices like the Samsung Galaxy S7 and Galaxy Note 5 will be able to see games like "Anshar Wars 2", a game that Oculus Rift players can also play, with all devices in multiplayer … Continue reading.

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Pixar, Lucasfilm and Disney Veterans Launch VR Entertainment Company Cryworks

VRScout

The new VR entertainment company launches with funding from Michael Bay’s 451 Media Group, 500 Mobile Collective and China’s WI Harper Group. Hollywood seems to really be warming up to virtual reality and it would appear Los Angeles is at the center of it all when it comes to immersive content creation. Just this month we had a number major names within the industry reveal their commitment to enter the world of VR production.

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Why Chris Milk’s Change To ‘Within’ Signals A Major Shift In Storytelling

UploadVR Between Realities podcast

The recent announcement of Vrse The post Why Chris Milk’s Change To ‘Within’ Signals A Major Shift In Storytelling appeared first on UploadVR.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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How to Sharpen Your HTC Vive’s Visuals with Supersampling

Road to VR

Want to substantially improve image quality whilst immersed in your HTC Vive? Here’s details of a new tweak that allows you to engage supersampling in SteamVR and compatible games with the resulting differences impressive – as long as your system can handle it. Recently we published a report explaining how to use the Oculus SDK debug tool to increase rendering ‘pixel density’ in many games running through Oculus Home and just how much the process improved the resulting im

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Coverage- UploadVR's Art & VR event.

Cats and VR

The tech and art world are arguably in one of the most exciting times in regards to VR. This is something that I get up every morning excited to be part of. There are several people that share these same sentiments. One of the fastest growing set of influencers in the VR community recently hosted a sold out event to facilitate the discussion and discovery of Art & VR.

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Microsoft’s HoloLens: The good, the bad and the ugly

Hypergrid Business

An overview for those who haven’t used one yet So I was fortunate enough to have gotten on the developer program for the HoloLens. Was it hard? I don’t know.

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Oculus Rifts drops DRM, allowing games to be played on HTC Vive

Slashgear

Back in May, Oculus adopted the controversial position of implementing DRM for games developed for its Rift virtual reality headset, preventing them from being played on the rival HTC Vive hardware. This was very frustrating for VR enthusiasts and developers alike, as the industry is only beginning to take off, and the fear was that locking down games and platforms … Continue reading.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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River Studios Comes to LA with VR Studio

VRScout

San-Francisco-based VR studio, River Studios , has now opened up shop in Los Angeles with creator Sam Macaroni and former YouTube Space LA exec Andy Stack as some of their latest hires. Born out of Rothenberg Ventures and first launched in 2015 in San Francisco, the expansion into Los Angeles is the company’s latest commitment to work with both Hollywood and social media talent in the world of immersive content.

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HTC Announces VR Venture Capital Alliance with $10 Billion in “deployable capital”

UploadVR Between Realities podcast

We already knew that HTC was dedicating a lot of resources to help accelerate VR’s growth, but it looks like the company has taken a big step forward in this area today. Taking The post HTC Announces VR Venture Capital Alliance with $10 Billion in “deployable capital” appeared first on UploadVR.

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‘New Retro Arcade’ Launches with HTC Vive and Rift CV1 Support on Steam

Road to VR

Developer Digital Cybercherries has launched the New Retro Arcade Tech Demo on Steam for the HTC Vive. This is effectively the same game seen previously on the Oculus Rift, but now with support for the Vive’s roomscale capabilities and motion controllers, as well as support for the consumer version of the Oculus Rift. New Retro Arcade is hard not to love; inside you’ll find your own personal arcade with an array of fully functional classic arcade cabinets.

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Fantastic Japanese Team Hacks Nintendo Wii U and Plays Splatoon in VR with Water Guns.

Cats and VR

Kougaki Navi has been working on hacking a Wii U for VR purposes for a while and have finally come up with an iteration they are happy with. Check out the video and use Google translate for the step by step process on how they did it. [link] #スプラトゥーン の新しいインタフェース作った pic.twitter.com/rqedtePWAY — kougaku (@kougaku) June 20, 2016.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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vTime Brings Human Interaction to Virtual Reality

Next Reality VR

One of the major criticisms of virtual reality, and much modern technology in general, is the antisocial nature it creates. But vTime wants to overcome the isolating nature of VR headsets with a virtual hangout space for you and your friends. Video: As Engadget points out, with vTime you choose an avatar for yourself and connect with others to chat live in a 3D-rendered environment.

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Facebook brings reactions to virtual reality

Slashgear

Facebook reactions -- they're all the little emoticons you can "like" a Facebook post with, and as of this evening, they're now available in virtual reality. Facebook announced the new support today, saying that you can thumbs-up a post -- or choose any of the four faces or the heart -- on any Facebook 360 video directly through the Samsung … Continue reading.

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Are Virtual Reality Arcades Becoming A Trend?

VRScout

You may soon see a VR arcade at a mall location near you. It has been over a year since we first experienced The VOID’s VR theme park in Utah. Being one of the first media outlets to actually demo at the facility , we weren’t expecting much from the early prototype center. But after walking out of The VOID, our minds were blown away. We immediately saw how entertainment centers like The VOID can not only provide more access to the often cost-prohibitive immersive technology, but also help create

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Twitter Dives Into AR and VR, Hires Ex-Apple Designer To Lead New Team

UploadVR Between Realities podcast

Until recently Twitter has appeared dormant through the rise of two of Silicon Valley’s hottest technologies, augmented and virtual reality, but the company’s silence appears to be drawing to a close. Fresh off of the The post Twitter Dives Into AR and VR, Hires Ex-Apple Designer To Lead New Team appeared first on UploadVR.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly